Every rented room inside the Apartment Complex monument carries a hidden loot rating, and the game will tell you what it is before you commit to a break-in. That rating is the whole point of scouting. A Master Key from Bandit Camp is expensive and one-time use, so the room value is the signal that decides whether a door is worth opening.
Quick answer: Rent the cheapest apartment room, walk to the apartment computer, and read the Estimated value column next to each occupied room. Null or Low means skip, Medium is worth checking, High is your best target.

Rent a room to unlock the apartment computer
You cannot read room values without first renting a space inside the Apartment Complex. Renting is what gives you access to the apartment computer, which is the terminal that lists every room and its rating. The cheapest tier is enough if all you want to do is scout targets, so there is no need to pay for a Penthouse just to look around.
| Room type | Rent cost | Daily upkeep | Best use |
|---|---|---|---|
| Basement | 100 Scrap | 25 Scrap/day | Cheapest access, basic storage |
| Standard | 200 Scrap | 50 Scrap/day | Mid-tier storage |
| Penthouse | 400 Scrap | 100 Scrap/day | More space and storage |
Tip: If you forget your assigned room number, ask the apartment NPC again before you start hauling loot around the building.

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What the room value tiers mean
The estimated value is a tier, not an exact loot list. It points at the general worth of what a tenant is storing, which is enough to sort good doors from wasted keys.
| Room value | Likely contents | Raid priority |
|---|---|---|
| Null / No Value | Empty or low-value items | Skip |
| Low | Scrap or light valuables | Only if the key is cheap |
| Medium | HQM, weapons, rockets, mixed loot | Worth checking |
| High | Boom or high-tier loot | Best target |
A High Value room is not guaranteed profit, but it is the strongest indicator the system gives you. Since the Master Key starts at 1,000 Scrap at the Bandit Camp Produce Exchange, can climb toward 3,000 Scrap with demand, and is consumed after a single break-in, matching the rating to the key price keeps you from burning Scrap on empty rooms.
What loot raises a room’s value
The value system does not weigh every item the same way. Explosives and high-tier materials push a room’s rating up far more than basic resources, so a room’s tier tells you roughly what class of loot is inside.
| Stored loot | Value impact |
|---|---|
| Stone / metal fragments | Low |
| Scrap | Low to Medium |
| HQM | Medium |
| Weapons | Medium |
| Rockets | Medium-High |
| C4 / explosives | High |
| Keycards / armor | Inconsistent |

Check your own room’s value to avoid becoming a target
The same computer that helps you scout other players also exposes your own room. If you drop expensive loot into your rented space and its rating jumps to Medium or High, you have just advertised yourself as a raid target to anyone else scouting the building.
After storing anything, open the computer and confirm where your room sits on the list. If it reads High Value, pull the boom, large scrap piles, and best weapons back to your base. Treat apartments as short-term storage rather than a vault, and keep the value low so your door stays boring to everyone holding a Master Key.
Note: Upkeep and rent Scrap appear to be protected, so a raider who breaks in can loot normal storage but likely cannot pull your upkeep pool. That is one thing you do not have to guard against, though everything else in the room is fair game.






