Gaming Guide

All Gakuran Unreleased & Removed Combat Styles (Perks Explained)

A full breakdown of every unreleased, unrollable, and removed combat style in Gakuran — including Dirty, Bulky, Kure, Taekwondo, Variant, Wild, Wingchun and Sky Gaolang, with all their perks explained.

A full breakdown of every unreleased, unrollable, and removed combat style in Gakuran — including Dirty, Bulky, Kure, Taekwondo, Variant, Wild, Wingchun and Sky Gaolang, with all their perks explained.

Beyond the eight combat styles you can actually roll in Gakuran, the game’s Trello board documents a hidden layer of fighting styles that are unreleased, unrollable, or being removed. These styles can’t be obtained through the normal accessory/style roll system, but their perks are fully written up on the developer board — and several of them are dramatically stronger than anything currently available. This guide breaks down every unreleased and removed style, what its perks do, and why it isn’t in the standard roll pool.

A quick note before you get too excited: because these styles sit outside the rollable pool, you should treat them as a preview of what the developers are experimenting with rather than something you can grind for. Perk numbers and availability can change at any time as the roster is balanced.

What “unreleased / unrollable” actually means

Gakuran combat style art
These styles sit outside the normal rarity roll pool.

In Gakuran, your fighting style is tied to a rarity roll — Common, Uncommon/Rare, Epic, or Legendary. The styles below are listed separately on the board under an unreleased/unrollable grouping, meaning they are not part of that rarity table. Some appear to be intended for specific lore characters, some are early work-in-progress kits, and at least one is actively marked for removal. Knowing the difference helps you understand why you’ll never see them appear on a normal reroll.

Dirty (being removed)

Gakuran unreleased style example
Some kits, like character-specific ones, are reserved for scripted content.

Dirty is flagged on the board as an overpowered style intended for a lore character, and it is currently marked for removal. It is easily the most loaded kit documented anywhere in the game, stacking offensive and defensive perks that would be oppressive in normal play.

  • Revenge: taking 3 landed hits from 2 unique attackers within 2.5 seconds pushes those attackers back and grants 3x damage plus hyper armor for 10 seconds.
  • Guard Pierce IV: 25% block chip damage.
  • Crushing Force I: +10% posture damage.
  • Resilience III: 45% chance to clash into a grapple.
  • Iron Wall: cannot be ragdolled by M2s.

The combination of a 3x damage revenge window with hyper armor, high chip damage, and immunity to M2 ragdolls is exactly why it’s being pulled from general availability — it’s built for a scripted lore fight, not for balanced PvP.

Bulky

Bulky leans into raw pressure and grapple threat. Its kit is all about breaking guards and forcing clashes rather than mobility.

  • Crushing Force I: +10% posture damage.
  • Heavy Hitter I: +5% guardbreak damage (M1/M2).
  • Guard Pierce IV: 25% block chip damage.
  • Resilience IV: 45% chance to clash into a grapple.

Kure

Kure is a comeback-oriented style built around fighting from behind. Its signature perk only activates when you’re nearly defeated.

  • Last Stand: when at low health (25% or less), +15% total damage.
  • Guard Pierce II: 15% block chip damage.
  • Resilience I: 15% chance to clash into a grapple.

Taekwondo

Taekwondo is a mobility-and-ragdoll kit that rewards aggressive dashing. Its perks let you chain dashes into offense very quickly.

  • Powerful: ragdoll M2s.
  • Quickstep: landing a hit within 1 second after an evasive dash cuts the dash’s remaining cooldown by 50%.
  • Guard Pierce III: 20% block chip damage.

Sky Gaolang

Sky Gaolang is one of the leaner kits on the unreleased list, with a simple, defensively-tilted perk set and no signature gimmick documented yet.

  • Guard Pierce II: 15% block chip damage.
  • Resilience I: 15% chance to clash into a grapple.

Variant

Variant is a heavy pressure kit that pushes chip damage and grapple clashing to some of the highest values in the game.

  • Crushing Force I: +10% posture damage.
  • Guard Pierce IV: 25% block chip damage.
  • Resilience IV: 45% chance to clash into a grapple.
  • Heavy Hitter I: +5% guardbreak damage (M1/M2).

Wild

Wild is a disruption style. Instead of pure damage, its heavy attack messes with the opponent’s screen and stops their posture from recovering.

  • Disorientating: M2s visually blur the victim’s sight heavily and halt posture regeneration for 3 seconds.
  • Guard Pierce II: 15% block chip damage.

Wingchun

Wingchun is the technical, fast-hands option — trading a little raw damage for attack speed and better block sustain.

  • Swift Hands: +12.5% faster M1s, but -5% total damage.
  • Fortified: +10% posture resistance (you lose less posture when blocking).
  • Guard Pierce I: 10% block chip damage.
  • Resilience I: 15% chance to clash into a grapple.

Will these styles ever be obtainable?

There’s no roll rarity attached to any of these on the board, and Dirty is explicitly tagged for removal, so none of them are currently obtainable through normal play. The most likely outcomes are that some get reworked and folded into the standard rarity pool later, while character-specific kits like Dirty stay reserved for scripted content. Until the developers move one into a rarity tier, treat this list as a roadmap rather than a checklist.

Want the styles you can actually roll right now? Check our full breakdown of every obtainable Gakuran combat style and the reroll odds for each rarity.