Gakuran is a Japanese high-school fighting and roleplay game on Roblox built around a skill-based melee system rather than button-mashing. Winning comes down to one thing above all else. You need to control the core combo and know when to weave out of an opponent’s attack. Everything else, from the phone system to the minigames, sits on top of that fighting core.
Quick answer: The main combat string is punch, punch, slam, stomp. Land the two punches to open your opponent, use slam to knock them down, then follow with stomp while they are on the ground. Weave whenever you see an incoming attack to avoid taking damage during the exchange.

The core combo: punch, punch, slam, stomp
The combat in Gakuran is reactive, which means timing beats speed. The full chain runs in a fixed order, and each step sets up the next one. If you skip a step or throw it out of sequence, you lose the pressure that keeps an opponent locked down.
| Step | Action | What it does |
|---|---|---|
| 1 | Punch | Opens the exchange and starts the string |
| 2 | Punch | Keeps the opponent staggered and in range |
| 3 | Slam | Knocks the opponent to the ground |
| 4 | Stomp | Finishes on a downed opponent for the final hit |
Treat the two punches as your opener. They keep the enemy in place long enough for the slam to connect. The slam is the turning point because it puts them on the floor, and the stomp only works well once they are down. Rushing straight to slam without the punches gives your opponent time to react.

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Add to Google Preferences →Weaving to avoid damage
Weaving is the defensive half of the system, and it is what separates strong players from everyone else. When you read an incoming attack, weave to slip out of the way instead of eating the hit. This is a reaction, so watch the opponent rather than spamming the input on a set rhythm.
Tip: Weave on what your opponent does, not on a fixed timer. If you weave too early or too late, you take the hit anyway. Practice reading the wind-up of an attack and reacting to it, then punish once their move is over.
The rhythm of a real fight is attack, weave, attack. You throw your combo, weave out when they swing back, then re-enter with your own punches. Keeping that loop tight is how you win the exchange without trading equal damage.

The phone system and minigames
Outside of fights, Gakuran leans into its roleplay world with a built-in phone system and a set of minigames. The phone is your hub for interacting with the world, and the minigames give you something to do between fights. They are part of what makes the game work as a hangout rather than only a combat arena.
None of this replaces the combat core. If you want to actually win, spend most of your practice time on the combo and the weave. The phone and minigames add depth to the world, but the fighting is where matches are decided.
Does Gakuran have codes?
There is no working code system to chase here. The honest answer is that you improve by playing, not by redeeming freebies. Time spent drilling the punch-punch-slam-stomp string and sharpening your weave timing does far more for your win rate than hunting for codes that do not exist.
Gakuran launched in late 2025 and holds a 91 percent rating with a steady player base, and that reception comes down to a combat model that rewards reading your opponent. Lock in the four-step combo, weave on reaction, and let the roleplay world fill in the space between fights. Get those two habits right and you will feel the difference in nearly every match.






