Brewing turns plain water into powerful consumables you can drink, throw, or leave as area effects. This guide covers setup, core recipes (including the new 1.21 effects), duration and strength modifiers, corruption rules, and how to create splash and lingering variants.
What you need
Collect these items before you start:
- Brewing Stand. Crafted from 1 Blaze Rod and 3 Cobblestone.
- Blaze Powder. Fuels the stand (20 charges per powder).
- Glass Bottles and a water source. Fill bottles directly from water or a cauldron.
- Nether Wart. Required to make Awkward Potions, the base for most effects.
- Effect ingredients. Commonly used: Sugar (Speed), Rabbit’s Foot (Jump Boost), Glistering Melon Slice (Instant Health), Spider Eye (Poison), Ghast Tear (Regeneration), Magma Cream (Fire Resistance), Pufferfish (Water Breathing), Golden Carrot (Night Vision), Blaze Powder (Strength), Turtle Shell (Turtle Master: Slowness + Resistance), Phantom Membrane (Slow Falling), Cobweb (Weaving), Slime Block (Oozing), Stone (Infested), Breeze Rod (Wind Charged).
- Modifiers. Redstone Dust (longer duration), Glowstone Dust (higher level), Fermented Spider Eye (corrupts/swaps effect), Gunpowder (Splash), Dragon’s Breath (Lingering).
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Brew effect potions

Core effect mapping (Awkward Potion + ingredient unless noted):
- Speed: Sugar.
- Jump Boost: Rabbit’s Foot.
- Instant Health: Glistering Melon Slice.
- Poison: Spider Eye.
- Regeneration: Ghast Tear.
- Fire Resistance: Magma Cream.
- Night Vision: Golden Carrot.
- Invisibility: Fermented Spider Eye + Potion of Night Vision (corruption of Night Vision).
- Water Breathing: Pufferfish.
- Strength: Blaze Powder.
- Slow Falling: Phantom Membrane.
- Turtle Master (mixed): Turtle Shell (Slowness + Resistance).
- Weaving (1.21): Cobweb.
- Oozing (1.21): Slime Block.
- Infested (1.21): Stone.
- Wind Charged (1.21): Breeze Rod.
- Weakness: Fermented Spider Eye + Water Bottle (no Nether Wart required).
Typical base durations are 3:00 for most effects and 1:30 for Slow Falling; exact values can differ by edition and modifiers.
Corrupt potions with Fermented Spider Eye

Increase duration or level
Create Splash and Lingering variants


Edition notes and Education features
Recipes and some timings can vary slightly between Java and Bedrock editions. Lingering and splash behavior is consistent with the general rules above, but check patch notes when durations change in your edition.
Minecraft Education (or Bedrock with Education features enabled) adds “cure” potions brewed from elements: Antidote (cures Poison), Elixir (cures Weakness), Eye Drops (cures Blindness), and Tonic (cures Nausea). These cannot be made splash, lingering, extended, or levelled.
Efficiency and safety tips
- Brew in batches of three. Brewing consumes one ingredient to process all three bottles, tripling output per step.
- Farm Nether Wart and keep Blaze Powder stocked. Running out halts brewing; a wart farm near your stand keeps production steady.
- Use Hoppers to automate. A top hopper can feed ingredients, and side/bottom hoppers can supply and extract bottles for bulk brewing.
- Understand undead interactions. Healing damages undead; Harming heals them; Poison and Regeneration have no effect on undead. Plan splash usage accordingly.
- Keep an infinite water source. A nearby water block or cauldron speeds bottle refills.
- Store modifiers separately. Label chests for Redstone, Glowstone, and Fermented Spider Eyes to avoid misapplying upgrades.
- Deploy with Dispensers. Wired to a lever or redstone clock, Dispensers can throw splash potions to cover larger groups or defenses.
With a stocked stand and the ingredient map above, you can brew every core potion, tailor duration or power, and convert them to Splash or Lingering for combat, exploration, and automation.






