Gaming Guide

Palworld 1.0: Best Custom World Settings for Every Playstyle

Recommended world tweaks for relaxed exploration, faster survival progression, and full randomization across the expanded 1.0 map.

Recommended world tweaks for relaxed exploration, faster survival progression, and full randomization across the expanded 1.0 map.

Palworld 1.0 raised the level cap to 80, doubled the map with the Sky Islands and the World Tree, and added 72 new Pals to catch. All of that content is fun, but the default survival pacing can feel like a grind once you push into the late-game zones. Custom world settings let you reshape the rules so you spend more time exploring and capturing and less time babysitting food boxes and repair benches.

Quick answer: Open Change World Settings from the main menu (or edit PalWorldSettings.ini on a dedicated server), then set Death Penalty to No Drops, Time to Incubate Massive Egg to 0, Structure Deterioration Rate to 0, EXP Rate to 1.5–2.0, and Item Weight Rate near 0 for the smoothest 1.0 run.

Palworld 1.0 custom world settings menu
Almost every core rule can be tuned before you start a world (image via Pocketpair).

Where to change world settings

For a solo or local world, launch Palworld, choose Start Game, then pick an existing world or create a new one. Selecting Change World Settings opens the full parameter list, and any value you don’t touch stays at the game default. Every setting listed below can be adjusted here.

For a shared world, a dedicated server gives you the same controls plus persistence. Install Palworld Dedicated Server from your Steam Library, then edit PalServer/Pal/Saved/Config/WindowsServer/PalWorldSettings.ini. Copy the block starting at [/Script/Pal.PalGameWorldSettings] from DefaultPalWorldSettings.ini into that file before adding a ServerName, AdminPassword, and ServerPassword. The full parameter reference lives in the official Palworld server documentation.


Best 1.0 quality-of-life tweaks

These changes address the specific pain points that the expanded map and higher level cap introduced. They keep the survival loop intact but remove the busywork that slows down exploration and breeding.

SettingValueResult
Death PenaltyNo DropsKeeps your endgame gear and team Pals when you die in a dungeon or boss arena
Time to Incubate Massive Egg0Removes the real-time wait so eggs hatch instantly
Structure Deterioration Rate0Stops buildings that sit just outside the Palbox circle from crumbling
Meteorite/Supply Drop Interval30–60 minIncreases the flow of supply drops that hold elixirs and rare loot
Item Weight Rate0 (or very low)Lets you haul large stacks of stone and wood without slowing down
EXP Rate1.5–2.0Smooths the late-game leveling curve toward the level 80 cap
Player Stamina Reduction Rate0.5Extends running, climbing, and gliding across the larger map
Pal Hunger Depletion Rate0.5Keeps base Pals fed longer, cutting time on food management
Equipment Durability Loss Multiplier0.2Makes armor and high-tier weapons last through long boss fights

Note: setting Death Penalty to No Drops is the single most important change if you plan to run the World Tree radiation biome or the Sunreach tower bosses, since a wipe there would otherwise scatter your best gear at the bottom of the fight.


Preset profiles by playstyle

If you’d rather apply a complete profile than tune each slider, use one of the four presets below. Sandbox is built for relaxed creative play, Survival makes the world punishing, Action centers on combat, and Balanced sits in the middle. Values not shown stay at the game default.

SettingSandboxSurvivalActionBalanced
EXP Rate20113
Pal Capture Rate21.50.51.5
Pal Appearance Rate11.51.51.5
Damage from Pals0.12.521
Damage to Pals510.51
Damage from Player510.51
Damage to Player0.11.51.52
Player Hunger Depletion0.1221
Player Stamina Reduction0.1221
Player Auto HP Regen5114
Structure Deterioration0221
Gatherable Items3331.5
Incubate Massive Egg (h)0151
Raid EventsOffOnOnOff
Death PenaltyNo DropsDrop itemsDrop items and PalsDrop items and bag
Max Pals at Base20201016

Full randomization for return players

If you’ve already beaten the base game and want a fresh run, Palworld 1.0 includes randomization toggles that scramble which Pals appear where. This turns the whole map into an unknown, so a legendary encounter could show up right outside the starting valley.

Set Pal Spawn Mode (Random Pal Mode) to Completely Random. Any creature can then spawn in any region from day one.
Leave Wild Pal Levels toggled off. This scales a rare endgame Pal down to the level of whatever zone it lands in, so an early spawn stays catchable instead of instantly deleting you.
Optionally enter a Seed value. A seed locks a specific randomized spawn layout, which is useful if you want to share the exact same shuffled world with friends.

Extra settings for dedicated servers

A shared world adds parameters that only matter with multiple players. These live in the same PalWorldSettings.ini file and control PvP, guild limits, and how bases are managed.

SettingEffect
bIsPvP=TrueEnables PvP; set to False for a PvE server
BaseCampMaxNum=128Total bases allowed across the server
BaseCampWorkerMaxNum=50Maximum Pals working per base
BaseCampMaxNumInGuild=8Bases per guild (default is 4)
MaxBuildingLimitNum=0Per-player building cap; 0 is unlimited
bBuildAreaLimit=FalseAllows building near fast-travel points and other structures
bEnableInvaderEnemy=TrueSet to False to stop invaders attacking bases
bEnableVoiceChat=TrueSet to False to disable in-server voice chat

Your changes take effect once you confirm them on the settings screen, or after you relaunch the dedicated server following an edit to the .ini file. You’ll know it worked when the tuned behavior appears in play, for example instant egg hatching or no dropped items on death. Before you jump into 1.0, back up your save first, because the update reset main and sub-mission progress and stale Early Access mods can corrupt fresh saves.