Gaming Guide

Aniimo Electric Flow Sanctum Walkthrough: All Three Chests and the Vein Core

Power every circuit branch with trial Bolty, open all three optional chests, and restore the Vein.

Power every circuit branch with trial Bolty, open all three optional chests, and restore the Vein.

Electric Flow is a solo Sanctum within Blitzwood, in Aniimo’s Breezy Plains region. Rather than a combat gauntlet, it challenges you to complete one extended electrical circuit. Current travels from charging plates through conductive items you pick up and position, while each gate depends on a lamp that stays lit only as long as its supply remains powered. Three optional chests branch away from the main route, and restoring the Vein makes them inaccessible for good.

Quick answer: Go to Electric Flow in Blitzwood, claim trial Bolty from the statue, then energize the circuit branches in dependency order. Make sure the counter shows 3/3 before touching the Sanctum Terminus.


Electric Flow Sanctum location and entry (Blitzwood, Breezy Plains)

A floating stone cube marked with violet circuit lines marks the entrance near Blitzwood, at map coordinates -0703, 0559. Open your map, track Electric Flow, and travel there. Interact with the cube to activate it and add it as a Transport destination; interact a second time to enter. During the closed beta, the room was called Electric Surge, so older checklists refer to this same entrance.

Sanctum Location on Map00:05Sanctum Location on Map
The in-game Breezy Plains map with the Sanctum marker selected. Shown at 00:05 in 100% Guides’s video. Image: Pawprint Studio

Before entering, check the card at the entrance: it shows the run’s exact chest count and verifies the location.

CheckValue
Entrance titleSanctum: Electric Flow
AreaBlitzwood, Breezy Plains (Lv. 41–45)
Challengers1 (solo)
Chest counter at entry0/3
First clear rewardLumin Amber: Breezy Plains ×1, 500 EXP

You receive the first-clear reward only once. Later visits retain the Transport pin but offer no additional rewards.


Chest rewards inside Electric Flow

Each chest has a set grade rather than a randomized one, letting you know the payout before taking a detour. There is one chest of each grade in Electric Flow.

ChestGradeCurrencyHeld item
Chest 1 (east wall)Standard10 Glimmer, 10 Sparkling Crystal, 10,000 CreditsFerocious Fang (Rare)
Chest 2 (shelf)Basic5 Glimmer, 5 Sparkling Crystal, 5,000 CreditsNone
Chest 3 (lift)Premium20 Glimmer, 15 Sparkling Crystal, 20,000 CreditsFerocious Fang (Epic)

The chest tally and the Vein track completion independently. Restoring the Vein will not raise the count, so any chest you skip is gone for that clear.


Trial Bolty, controls, and how the circuits read

The statue at the beginning provides Bolty for the trial: this electric fox Animo fills the BREAK role, so ownership is not required. Twine with Bolty to send electricity into marked conductors and charging plates. To pick up or place anything, Untwine and control your Wayfarer; only the Wayfarer can place objects.

ControlAction
G (Grab)Lift and aim an object; Drop to seat it on a node, E to throw
9 (BREAK)Bolty’s electric discharge to charge batteries and conductors
Twine / UntwineSwap between Bolty and your Wayfarer
Try OnClaim trial Bolty at the statue

Read the lines on the floor and walls to know where power is missing:

  • Violet line: current has not reached this branch; follow it back toward the source.
  • Gold line: current is flowing all the way from the source to its destination.
  • Cyan doorway trim: the gate connected to it is open right now.
  • Blue hold aura: this indicates an object in your hands, not a power level.

Current passes through the room’s two junctions only if each receives a feed simultaneously. Keep the Sanctum’s entrance section energized while handling the west wall for that reason. Water and metal are both conductive, a detail that becomes important for a wooden crate later.


Full Electric Flow walkthrough (all three chests)

Opening hall and Chest 1

Go to the glowing cube and activate it. Check that its card identifies Sanctum: Electric Flow, lists one challenger, and shows 0/3 chests; then enter.
Location on Map00:06Location on Map
The Breezy Plains map with the Electric Flow Sanctum marked near Blitzwood at -0703, 0559. Shown at 00:06 in Quest Mastery’s video. Image: Pawprint Studio
You start on the entrance pad in the south-east corner. Step forward to trigger the Grab tutorial, then find the three-port charging plate in the corner, which already holds two round batteries. Its fixed line runs west and stops dead at a gap in the floor.
Across the break, two blue floor terminals are positioned opposite one another. Pick up the large wooden puzzle crate and Drop it in the middle of either terminal.
Finding Chest 1 and Completing First Circuit00:49Finding Chest 1 and Completing First Circuit
Carrying the large circuit-marked block toward a glowing floor pad in the opening hall. Shown at 00:49 in 100% Guides’s video. Image: Pawprint Studio
Carry the maze-faced cube onto the second terminal and Drop it centred. The whole line turns gold and the barred gate lifts.
Opening First Gate00:46Opening First Gate
Positioning a circuit block between two glowing wire nodes to power the first gate. Shown at 00:46 in GuidingLight’s video. Image: Pawprint Studio
Find the standard chest against the east wall, a few paces north of the charging plate. Open Chest 1 and verify the counter shows 1/3 before continuing.

Bolty, the moving platforms, and Chest 2

Pass through the raised gate and use Try On at the statue behind the bars to claim trial Bolty.
Bolty
Bolty. Image: Pawprint Studio
Awakening Animo00:59Awakening Animo
The electric fox Animo glowing on its statue platform, ready to be awakened. Shown at 00:59 in GuidingLight’s video. Image: Pawprint Studio
West of the statue, cross the shaft on the short platform instead of attempting a jump. A conductor piece travels with the platform, and falling here is fatal.
Set Bolty on the ledge beside the Ancient Rechargeable Battery, which sits on a one-port plate, and Twine with Bolty. Repeat BREAK until the outgoing line stays gold; the rechargeable battery cannot supply its own power.
Powering Batteries and Platforms01:06Powering Batteries and Platforms
Standing with the Animo over a floor switch lit with blue electrical patterns to power a platform. Shown at 01:06 in Quest Mastery’s video. Image: Pawprint Studio
Step onto the long platform. It travels west and then descends to the main circuit floor, so stay aboard until it settles above the pit, which is another lethal drop.
On the circuit floor, charge the second Ancient Rechargeable Battery the same way. Its feed heads west toward two blue floor terminals.
While dry, the large wooden crate between the terminals conducts nothing. Submerge it until the wet and lightning marks show, then Manipulate it back and Drop it midway between the two terminals.
The line runs a few paces west to the first junction, where two feeds must arrive together; the other feed comes along the wall from the entrance section. Once both lines are gold, move the nearest maze-faced cube to the empty adsorption point northward along the west wall, lighting the entire wall run.
That wall run opens the narrow gate. Cross it to activate the Sanctum’s sole interior respawn point before taking any risks.
A basic chest sits on a high shelf on the east side of the chamber. Place a maze-faced cube below it, climb up, and open Chest 2. The counter should now show 2/3.

The cage, the lift, and Chest 3

An eastbound branch off the wall run leads to another set of terminals facing each other. Drop the second maze-faced cube across the gap; the riser beyond will light its lamp and unlock the north gate.
Beyond the bars, a black-and-gold round component lies on the floor next to a one-port plate. If the plate is out of reach on foot, aim through the cage bars and Toss the component onto its pedestal to power the circuit and open the cage door.
Take the lift to the premium chest, which has the highest grade of the three. Open Chest 3 and check for 3/3 on the counter before moving the round component again; the area cannot be reopened after the Terminus.

Final door and the Sanctum Terminus

Retrieve the round component and install it in the vacant one-port plate north of the lift room. A few paces east, use the large conductive block to close the terminal pair so power continues toward the tall hall.
Mounted high on the pillar, the second junction needs the overhead feed from the west wall and the floor line from the pedestal. When both lines stay gold, the lamp below illuminates and the large door swings open.
Beyond the door, a long platform travels east over the void where the floor ends. Remain on it until it comes to a complete stop.
One short cylindrical conductor stands on the far wall past the corridor. Twine with Bolty and use BREAK beside it until the wall feed holds gold, then press Touch on the suspended square Sanctum Terminus to purify the corrupted core and restore the Vein.

Lethal drops and the interior checkpoint

No timer runs in Electric Flow, so take time to inspect each feed before moving an object. The hazard comes from drops, and the route’s one interior checkpoint is positioned about halfway through.

  • You unlock the only interior respawn point while crossing the narrow gate powered by the wall run, just before reaching the shelf chest.
  • Fall before reaching that point, and you return to the entrance pad.
  • Four drops kill outright: the shaft west of the statue, the pit under the long platform, the void beneath the east corridor, and the low floor under it.
  • Cross the gaps on the four moving platforms. Each handles a different drop, so there is no need to jump.

Each of the four cyan gates depends on its lamp staying lit, not on a one-time trigger; when its feed loses power, the gate closes. Should a doorway shut behind you, retrace the feed to the most recent plate or terminal pair you powered rather than searching for another puzzle.


Confirming the clear

A completed run has two checks: the entrance card and the map entry must each show 3/3 for the chest count, and touching the Terminus must resolve the Sanctum Challenge with the Vein restored. When you leave, the result screen reports 3/3 chests obtained and grants the first-clear reward, Lumin Amber: Breezy Plains and 500 EXP. This payout happens once only. The entrance remains a Transport point for getting around Blitzwood, but the interior offers nothing else, making the 3/3 check before the Terminus your final decision of the run.