Skip to content
Join readers who trust AllThings.How for practical guides Opens in a new tab

ARC Raiders Season 4 Week 2 Trials: Three-Star Guide for Every Challenge

Pallav Pathak
ARC Raiders Season 4 Week 2 Trials: Three-Star Guide for Every Challenge

Season 4 of ARC Raiders Trials reshapes how Raiders chase three stars. The active weekly slate runs from May 4 to May 11, 2026, and asks for five completions on Dam Battlegrounds, Stella Montis, Buried City, and Blue Gate. Each challenge resets on Monday, and only your best extracted run per challenge counts toward your division leaderboard.

Quick answer: Hit 3,000 points on a challenge in a single run and extract successfully to earn three stars and the Epic-tier reward for that challenge. Failing extraction wipes the run to zero, even if the threshold was reached mid-match.

Image credit: Embark Studios (via YouTube/@VanyP)

Season 4 Trials scoring and three-star threshold

Season 4 removed the 2x point multipliers that Night Raid, Electromagnetic Storm, and similar conditions used to grant. To compensate, the point thresholds were lowered. The new three-star bar sits at 3,000 points per challenge, with one and two stars at 1,000 and 2,000, respectively. Each tier corresponds to a guaranteed loot drop quality.

StarsPoints neededReward tier
1 star1,000Uncommon item or blueprint
2 stars2,000Rare item or blueprint
3 stars3,000Epic item or blueprint

Rewards are claimed automatically once you extract. If you die in the raid, none of the points register, regardless of how close you were to the threshold.


Week 2 challenges at a reference

ChallengeBest mapPoints per action
Destroy FireballsStella Montis364 per kill
Destroy ARC enemies in the SwampDam Battlegrounds (only)200 per kill
Search Kitchen CabinetsBuried City or Dam Battlegrounds270 per cabinet
Damage any ARC enemiesDam Battlegrounds0.7 per damage
Deal melee damage to ARC enemiesBlue Gate (Matriarch event)Varies by target

Destroy Fireballs: Stella Montis route

Each Fireball kill awards a flat 364 points, so nine clean eliminations clear the three-star bar. Stella Montis offers the most reliable density. Stay in a tight rotation between Robotic Sandboxes, Lobby, Atrium, Cultural Archives, Metro, Communications, and Business Center. Skip Medical Bay, Loading Bay, and Assembly because the walk dilutes your respawn cycle.

Watch for chained pops. If a Fireball's death AoE damages another Fireball, the second one yields reduced points or vanishes entirely. Always shoot the rear Fireball first when two are stacked, so the front one stays intact for a clean kill. An Anvil with armor-piercing rounds handles them at distance, and a Hullcracker is useful for clearing Shredders that wander into your route.

Each Fireball kill awards a flat 364 points | Image credit: Embark Studios (via YouTube/@Cloud Plays)

Destroy ARC enemies in the Swamp: Dam Battlegrounds

This one only counts inside the Swamp zone in the southwest of Dam Battlegrounds. Every ARC killed inside the boundary awards a flat 200 points regardless of size, which means 15 eliminations equal three stars. The Hydroponic Dome Complex sits at the center of the area and pulls the most consistent spawns.

Rotate between the three sub-locations if respawns slow down, since spawn timers are tied to player proximity. Smaller ARCs go down fast and count the same as a Bastion for this objective, so don't burn ammo on heavy units unless they cross your path. An Anvil or Renegade is enough to handle the grind without risking a high-value kit in PvP.


Search Kitchen Cabinets: route, RNG, and the cabinets that count

Only double-door wall cabinets (upper and lower) count toward this challenge. Drawers, refrigerators, and single-door units do not register, which makes the route narrower than it looks. Each valid cabinet awards 270 points, so 12 clean searches hit the three-star bar. RNG controls whether a cabinet actually spawns lootable inside a kitchen, so expect some empty rooms.

Buried City has the densest viable route, with Dam Battlegrounds as a close second. On Dam, hit Pell Apartments, Ruby Residence, and the Pattern House near the Power Generation extraction. Join only full-length matches. If you load in past the 45-second mark, the join-in-progress timer typically cuts you short before you can finish the route.

Image credit: Embark Studios (via YouTube/@Cloud Plays)

Note: If a kitchen produces no cabinet spawns, move on rather than re-searching. Cabinets do not refresh within a single raid.


Damage any ARC enemies: high-value targets on Dam Battlegrounds

This pays 0.7 points per damage, so the path to 3,000 runs through the heaviest ARC units in the game. Bombardiers and Bastions deliver the highest single-target value, with Rocketeers and Vaporizers close behind. A night raid on Dam Battlegrounds is the most reliable setup, but daytime works once you understand the rotation.

The path to 3,000 runs through the heaviest ARC units in the game | Image credit: Embark Studios (via YouTube/@Cloud Plays)

Step 1: Drop in with a Jupiter for ranged poke and a Hullcracker for legs and armor. Bring deadlines, a wolf pack, and several adrenaline shots. Without burst damage gear, the timer runs out before you reach the threshold.

Step 2: Head straight to the first Bombardier. Hit it before another Raider claims the rotation, since controlling the kill timer also gives you the respawn window for follow-up runs.

Step 3: Move to the nearest Bastion. Damage it until it aggros, then keep distance while it walks in. Crack a leg with the Hullcracker to immobilize it for ten seconds, jump on top, and place a deadline directly on the core.

Step 4: Reposition to the top of the Pipeline Tower. From there you can pick off four to five Rocketeer spawns and poke Vaporizers. Use the Jupiter to bait the Vaporizer's shield, then close with a wolf pack when it drops.

Step 5: Around the halfway mark, Turbines spawn (one to three per raid). If no Raiders have aggroed it, deadline it from a safe approach angle while watching for its mine drops. Otherwise, chip damage from range with the Hullcracker.

Step 6: Extract once your tally clears 3,000. Continued farming past that point introduces wipe risk without proportional reward.

Image credit: Embark Studios (via YouTube/@Cloud Plays)

Deal melee damage to ARC enemies: Matriarch core farm

The fastest path is the Matriarch boss event, currently most consistent on Blue Gate. The Matriarch's exposed core, once the central armor plate is broken, lets you stack thousands of melee points in a short window. The leg-joint pocket on the underside is the safest spot if you don't want to ride the head.

The fastest path is the Matriarch boss event | Image credit: Embark Studios (via YouTube/@The Gaming Merchant)

Step 1: Spec into Effortless Swing in the skill tree to reduce melee stamina cost. The two perks after it offer marginal returns and are skippable.

Step 2: Bring an Equalizer or Anvil for breaking the head's armor plate, a snap hook, two light shields, around ten adrenaline shots, herbal bandages, shield rechargers, and crash mats. A Raider Hatch Key opens the underground for the post-boss phase.

Step 3: Let another Raider pull the Matriarch's aggro first. Snap hook onto its head, wedge yourself into the seat where the core sits, and target the central armor plate with the Equalizer until it breaks.

Image credit: Embark Studios (via YouTube/@The Gaming Merchant)

Step 4: Switch to the pickaxe. The primary attack is a horizontal swing; the secondary is a vertical overhead. Keep swinging at the exposed core. Watch the on-screen damage XP, since missed swings produce no number and no points.

Step 5: If thrown off, spam the mantle button immediately. Many ejections can be canceled before you hit the ground, where the Matriarch and surrounding ARCs will focus you.

Step 6: Once the Matriarch dies, drop into the underground area and pickaxe Shredders. They have a predictable attack pattern, give substantial melee points per kill, and rotate well around cover. Avoid pickaxing Fireballs and Comets, since their detonations will down you.

Step 7: Extract at Speranza when your score is comfortable. Triple-digit thousands are possible if the Matriarch run goes clean and you commit the rest of the timer to underground Shredders.

Image credit: Embark Studios (via YouTube/@The Gaming Merchant)

How to know a three-star run registered

The tally only locks after a successful extraction at Speranza. On the post-raid screen, each challenge shows its star count and the loot drop attached to it. Epic-tier rewards arrive automatically into your stash when the three-star bar is met. If the screen shows a lower tier than expected, the threshold either wasn't reached on a single run, or a death during the raid voided the score.

Each weekly challenge tier can only be claimed once. Beating 3,000 points a second time on the same challenge in the same week does not produce another Epic reward. The leaderboard score, however, keeps your best run on file and that's what determines division placement on Monday's rank update.


Common failure reasons

  • Dying before extraction. Every point on that run is voided.
  • Joining a match past the 45-second mark on cabinet routes, leaving too little time to clear the buildings.
  • Letting Fireball AoE chain-kill nearby Fireballs, which reduces or removes points for the secondary kills.
  • Searching drawers, refrigerators, or single-door cabinets, which never count toward the Kitchen Cabinets objective.
  • Killing Bombardiers before damaging their Spotters, which can halt the spawn cycle for follow-up runs.

Three stars across all five challenges in Week 2 pulls in five Epic-tier rewards plus the cumulative score needed to push toward Tryhard, Wildcard, and beyond on the Season 4 Recon Outfit track. Lock the threshold, extract clean, and the rest is rank math.