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ARC Turbine boss fight in Arc Raiders, explained

Pallav Pathak
ARC Turbine boss fight in Arc Raiders, explained

The ARC Turbine is the flying machine added to Arc Raiders with the Riven Tides update, and it punishes anyone who tries to brute-force it. Its hull shrugs off bullets while it's airborne, and the moment you tag it, it answers with proximity mines, homing missiles, and lightning grenades. The fight only becomes winnable when it touches down and exposes its core.

Quick answer: Take cover until the Turbine lands on its three legs, then dump damage into the three spinning yellow canisters at its base. Hide from the lightning phase, and repeat the cycle until it's destroyed.
Image credit: Embark Studios (via YouTube/@The Gaming Merchant)

What the ARC Turbine is

The Turbine is a heavy-armor flying ARC enemy that drifts across the Riven Tides map. Players around Hotel Paronama Azzuro tend to spot it most often, though it isn't locked to a single landing spot and rotates between zones after patrolling. It's tied to the Riven Tides map regardless of map condition, so Beachcombing or a clean run both work.

It only spawns once a match has been running for roughly 15 minutes. You'll know it's arriving from a loud re-entry sound and a meteor-like descent trail, which means every player on the map can see it coming too.

StatDetail
Threat levelCritical
ArmorHeavy plating, impenetrable while airborne
Weak pointThree spinning yellow canisters in the core
Spawn conditionRiven Tides map, after ~15 minutes into a match
Primary dropTurbine Compressor
The Turbine is a heavy-armor flying ARC enemy that drifts across the Riven Tides map | Image credit: Embark Studios

You need weapons that deal a lot of damage in a short window, because the canisters are only exposed for a few seconds at a time. Slow reloads and low-damage guns waste the opening. A medium or heavy shield is strongly preferred, which means running a Combat MK.2 augment or higher.

SlotPick
PrimaryHullcracker, Bettina, or Jupiter
SecondaryAnvil, Equalizer, or a fully upgraded Renegade
ShieldMedium or heavy, plus Shield Rechargers
HealingVita Spray, Vita Shots, sterilized and herbal bandages
UtilityBarricade Kit, Snap Hook, Deadline Mine
Heavy optionsWolfpack grenades for backup damage

Skip throwables aimed at the Turbine itself. Players who tried climbing on top of it to plant a Deadline got torched almost immediately, and the attack pattern leaves no clean window to land a grenade on the canisters. Keep grenades for clearing other Raiders or smaller ARC support if it shows up.


Reading the phases

The Turbine cycles between an airborne phase, a landing phase, and a lightning attack phase. The trick is knowing when to shoot and when to hide. Shooting at the wrong time accomplishes nothing and gives away your position.

PhaseWhat it doesWhat you do
AirborneDrops proximity mines, fires homing missiles, calls lightning strikesStay behind hard cover, hold fire
LandingSets down on three legs, opens core, exposes yellow canistersEmpty heavy damage into the canisters
Lightning attackLobs grenades upward that split into multiple lightning boltsGet behind solid cover, wait it out
Image credit: Embark Studios (via YouTube/@The Gaming Merchant)

How to bring it down

Step 1: Approach from cover. Do not sprint into the open near a Turbine that's already airborne. Move building to building, watching for the proximity mine perimeter, it drops once aggro'd.

Step 2: Wait out the airborne phase. The outer hull eats damage and its missiles will chase you across the map. Reload, top off your shield, and stay patient until it begins to descend.

Image credit: Embark Studios (via YouTube/@The Gaming Merchant)

Step 3: Position before it lands. Pick a spot with line of sight to where the legs will touch down, and keep a wall or pillar within a single dash of you. The damage window is roughly 4 to 5 shots with a Hullcracker before it lifts off again.

Step 4: Shoot the spinning yellow canisters. They sit inside the core, visible through the slits at the base once the armor retracts. Ignore the outer shell entirely. Hullcrackers chunk them quickly; the Anvil works because it keeps firing without a mid-window reload.

Image credit: Embark Studios (via YouTube/@The Gaming Merchant)

Step 5: Break off when it takes off. Don't try to squeeze in extra shots as it lifts. The lightning phase starts immediately, and being caught in the open during the rain of bolts is how most attempts end.

Step 6: Survive the lightning, then repeat. Wait under cover until the bolts stop. The Turbine lands again, the canisters reopen, and you cycle through until the machine drops. Expect several rounds of this; it's tanky.

⚠️
Don't get greedy during the canister window. The lightning spread is too erratic to dodge in the open, and a single bad cycle wipes the run.
Image credit: Embark Studios (via YouTube/@The Gaming Merchant)

Loot and what it's for

Defeating the Turbine drops a Turbine Compressor along with standard ARC materials. Other players heard the entire fight and saw the meteor entry, so the wreckage is a hot zone. Grab the loot and rotate to extract immediately.

DropUse
Turbine CompressorAvian Alarm Project Stage 5 (requires 2), Powered Descender blueprint
ARC AlloyStandard ARC crafting material
ARC Synthetic ResinStandard ARC crafting material
ARC Thermo LiningAdvanced crafting
ARC Motion CoreAdvanced crafting
Advanced ARC PowercellHigh-tier components
Launcher AmmoHeavy weapon ammunition

The Powered Descender also requires a Level 3 Utility Station to craft, so the Compressor alone doesn't unlock it. ARC Couriers can occasionally drop Compressors as well, but the Turbine is the direct farming route.


The fight rewards patience over aggression. Hold fire while it's in the air, commit fully during the brief grounded windows, and treat the wreckage as the second half of the encounter rather than the finish line. Bring a squad if you can; soloing the Turbine works, but a coordinated team can clear multiple cycles before another player even reaches the area.