Abilities are how your Brainrots attack, defend, and heal during battles in Catch a Brainrot. Each creature comes with its skills assigned at random, so the moves a Brainrot carries are fixed the moment you catch it. That makes it worth checking a Brainrot’s ability set before you commit to it, especially since every skill runs on Energy rather than a Pokemon-style PP system.
Quick answer: There are 17 abilities. They cost between 0 and 6 Energy, you build Energy with the free Charge move, and their damage or healing scales with the Brainrot’s level, so a higher-level Brainrot makes the same skill hit harder.
How Energy and ability scaling work
Battles use a charge resource called Energy instead of move points. Most attacks spend Energy to fire, and you refill it with Charge, which is free and generates 1 Energy for your next turn. That means stronger skills like Whirlpool require you to bank several turns of Charge before you can use them.
Ability output is tied to level. The same skill deals more damage or restores more health on a higher-level Brainrot, so leveling your favorite creatures is the most direct way to squeeze value out of expensive moves. You cannot reroll or swap the skills a Brainrot has, so if you want a specific ability you need to catch another Brainrot and check what it rolled.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Full list of Catch a Brainrot abilities and Energy costs
The table below lists every ability, its Energy cost, and what it does in battle. Costs run from Charge at 0 Energy up to Whirlpool at 6.
| Ability | Energy | Effect |
|---|---|---|
| Charge | Free | Generates 1 Energy for your next moves. |
| Heal | 2 | Restores health to your Brainrot. |
| Shield | 2 | Blocks all incoming damage for one round. |
| Splash | 2 | Light area damage. |
| Feathers | 2 | A tornado of feathers that damages enemies in its path. |
| Shoot | 2 | Fires a gun at the enemy Brainrot. |
| Mr Beast | 3 | Summons Mr. Beast to fire showers of cash at the enemy. |
| Sword | 3 | A sword swing for solid melee damage. |
| Zap | 3 | Calls down a lightning strike on the target. |
| Wheel Attack | 3 | A spinning tire that deals heavy damage on impact. |
| Fry | 3 | Hurls a frying pan that smacks and cooks the enemy. |
| Bite | 3 | Giant teeth bite the enemy for damage. |
| Bomb | 4 | A bomb that explodes for massive damage. |
| Firework | 4 | A rocket that explodes after hitting the enemy. |
| Fire Blast | 4 | A stream of fire that burns the enemy. |
| Grow a Garden | 5 | Grows flowers that drain enemy health and restore it to your Brainrot. |
| Whirlpool | 6 | A water tornado for massive damage that launches the enemy into the air. |
Best abilities to look for
Since you can’t pick a Brainrot’s moves, the goal is to recognize the strongest rolls when you see them. A few skills stand out for turning fights in your favor.
- Grow a Garden drains the enemy’s health while healing yours, which can flip a losing duel if it stays active. It costs 5 Energy, so plan your Charge turns around it.
- Shield blocks all damage for one round at just 2 Energy. Use it when you expect the opponent to spend a big Energy pool on a heavy hit.
- Heal keeps you alive in close fights and works best right after a Shield or once you’ve created some distance.
- Bomb delivers burst damage for 4 Energy and can erase a large chunk of health in one shot. Save it to finish weakened enemies.
Note: Because damage and healing both scale with level, these picks get noticeably stronger on a leveled-up Brainrot. Pairing a defensive skill like Shield or Heal with a high-cost finisher such as Grow a Garden or Whirlpool gives you a loadout that can outlast most opponents.
When you’re building a team, treat the ability roll as a core stat alongside rarity and level. A common Brainrot with Shield and Heal can be more reliable in a drawn-out duel than a rare one stuck with only cheap chip damage, so check the moves before you decide who earns a spot in your lineup.






