Control Resonant ships with a single intended difficulty, and there is no Easy, Normal, or Hard menu to pick from. Everything you would normally set through difficulty presets lives inside Assist Mode instead, which lets you tune individual combat mechanics up or down. Importantly, turning it on carries no penalty, and you can still earn every trophy and achievement.
Quick answer: Load into a save, open Options → Gameplay → Assist Mode, and enable it. From there, choose a preset or adjust the sliders and toggles to change the difficulty for that save.

Enable Assist Mode in Control Resonant
Assist Mode only appears once you are actually playing, because its settings attach to the current save slot. That design lets you configure separate playthroughs differently. You can also switch it on or off at any point during a session, so nothing is locked in when you start.

You will know the change took effect immediately: the header reads Assist Mode Enabled, and any values you set apply to the very next encounter in that save.
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Add to Google Preferences →Assist Mode presets
Four starting points are available, and each one can be adjusted further. Picking a preset simply fills in the sliders, which you are then free to fine-tune.
| Preset | What it does |
|---|---|
| Custom | Uses whatever values you set through the individual modifiers. |
| Field Agent | The easiest option. Combat is dialled back so you can focus on exploration and story. |
| Strategist | A demanding setup where you must read attacks, dodge cleanly, and manage your health. |
| Ranger | Damage dealt and damage received are reduced; battles take longer, while your survivability improves. |
Every Assist Mode setting and what it changes
The modifiers are a mix of sliders and toggles. Sliders can be pushed to make Control Resonant easier or harder, while the toggles at the bottom remove challenge entirely.
| Setting | Effect |
|---|---|
| Power Recovery Speed | Changes how fast Dylan’s Power refills for supernatural abilities. |
| Incoming Damage | Sets how much damage Dylan takes from enemies. |
| Outgoing Damage | Sets how much damage Dylan deals with melee and abilities. |
| Outgoing Falter | Determines the speed at which an enemy’s posture can be broken for an execution. |
| Perfect Dodge Window | Widens or narrows the timing needed for a perfect dodge. |
| Enemy Projectile Speed | Speeds up or slows down incoming ranged attacks. |
| Enhanced Melee Magnetizing | Locks on to enemies from a greater distance when attacking. |
| Immortality | Dylan still takes damage but cannot die. |
| One-Hit Kills | Any enemy, bosses included, dies from a single hit. |
| One-Hit Falters | Fills an enemy’s Falter bar instantly so you can execute right away. |
| Enemy Aggression | Sets how many enemies attack at once, across Low, Medium, and High. |
Because the sliders run both ways, you can raise Enemy Aggression, shrink the Perfect Dodge Window, speed up projectiles, or cut Power Recovery to build a harder game than any preset offers.

A balanced setup for faster combat
If you want fights to move quickly while keeping some challenge, the most useful lever is Outgoing Damage. Some enemies act as health sponges, so a value between 150 and 250 speeds up encounters without turning them into a walkover. You can lower it again once Dylan is levelled up.

Two more settings smooth out the chaos. Dropping Enemy Projectile Speed into the 80s range makes ranged attackers, including the nastier Mold-powered enemies, easier to avoid without letting you simply stroll away from their shots. Setting Enemy Aggression to Low or Medium reduces how many foes swarm you at once, which also helps with World Events such as Hold the Line and Firebreak, where fewer attackers means the objective survives longer.
Widening the Perfect Dodge Window is worth considering for tougher bosses, and raising Power Recovery Speed keeps Dylan’s abilities available more often during busy fights. Leave Immortality, One-Hit Kills, and One-Hit Falters off if you still want the combat to test you, since each one removes the challenge outright.
Trophies and achievements stay unlocked
Using Assist Mode never gates rewards. Every trophy and achievement remains earnable, even at the most extreme settings such as Immortality or One-Hit Kills. As lead gameplay designer Sergey Mohov put it, the intent is that if the friction becomes too much, adjusting the rules and continuing is preferable to stopping altogether. Change the settings whenever a fight or a puzzle stalls you, and your completion progress carries on unaffected.






