Gaming Guide

Dam Control Tower Key in ARC Raiders: How to Get It and Where to Use It

Find the Epic key, breach the Control Tower on Dam Battlegrounds, and clear the top-floor loot room.

Find the Epic key, breach the Control Tower on Dam Battlegrounds, and clear the top-floor loot room.

The Dam Control Tower Key is an Epic-rarity key in ARC Raiders that opens a single locked door at the very top of the Control Tower on the Dam Battlegrounds map. Behind it sits one of the richest loot rooms in the area, packed with weapon cases, ammo, and high-value tech parts. Getting in means finding the key first, then surviving a loud, exposed climb up the tower.

Quick answer: Use the Dam Control Tower Key on the only locked door on the top floor of the Control Tower, east of Dam Battlegrounds. You get the key from desk drawers and cabinets in PvP-heavy buildings, or as a reward for Shani’s “The Trifecta” quest.


Key details and where it comes from

This is a single-use Epic key that exists only to unlock the Control Tower’s top-floor room. It does not open anything else, so hold onto it until you are ready to commit to the climb.

PropertyDetail
RarityEpic
FunctionUnlocks the Control Tower door on Dam Battlegrounds
Door locationTop floor of the Control Tower
Main sourceScavenging desk drawers and cabinets
Guaranteed source“The Trifecta” quest from Shani

The most reliable random drop spot is the second floor of the Research & Administration building, where the key can spawn in desk drawers and cabinets. R&A is a major PvP magnet, so if you want fewer fights, head to the northwestern edge of the map instead. The Ruby Residence and Pale Apartments draw from the same key drop pool, and their drawers can roll the key.

To skip the randomness entirely, complete Shani’s “The Trifecta” quest, which hands over the key directly as a reward.


How to reach and open the Control Tower room

The locked room sits at the top of the Control Tower on the eastern side of Dam Battlegrounds, right next to the contested Research & Administration building. The base of the tower is sealed behind a heavy breachable door, and breaching it makes several seconds of loud noise that alerts nearby raiders. Expect company.

Get to the breach door at the tower’s base using whichever approach fits your spawn. From R&A, push east from the central staircase. You can also face the R&A main entrance, ignore the doors, and run the long corridor on the right to the elevator shaft door.
Get to the breach door at the tower’s base.
If you arrive from the north or northeast, cut across the dry lakebed along the floodgates and look for an open sewer grate that drops into the tower base. Players coming from the south can use the ground-level door beside the Red Lakes Balcony extraction point.
Breach the first door and follow the signs toward the Control Tower Testing Annex. You will hit a second breachable door with a zipline waiting on the other side.
Before you ride the zip, look up. A machine gun turret guards the upper shaft, and Fireballs and Pops drift around the higher levels. Either throw a smoke grenade to break the turret’s tracking lasers or destroy the defenses before you climb, or you will get shredded mid-ascent.
Once the shaft is clear, take the zipline to the top of the tower. After the second line, hop off, bank right, and head up the stairs. There is only one door up here, and that is the one your key opens.
The key opens the door at the top of the tower.

Note: This is one of the riskier keys to use because both breaches are noisy and the vertical climb leaves you exposed. Clear the turret and any nearby players before committing.


What’s inside the locked room

Opening the door gives access to a dense spread of containers and loose loot. The room is geared toward Electrical Components and other tech parts, on top of weapons and ammo.

  • Two sets of red lockers that roll valuable items
  • A grenade case, a weapon case, and an ammo case
  • Loose weapon spawns and high-value materials, including Electrical Components and tech parts
  • A few breachable electronics containers for extra loot

A full clear can yield around 50,000 Coins worth of loot or more. Bring as many Safe Pockets as you can to carry more of it out, since the haul is large enough that storage space, not the loot itself, becomes the limiting factor.

You will know the trip paid off when the door swings open and the lockers and cases inside register as lootable. From there, the only real challenge is making it back to an extraction point with everything you grabbed.