The baby cactus characters in Far Far West are tied to a hidden Desert objective called the Cactus Family Reunion. Six small cactus children are scattered across the Desert map, and each one belongs to one of six larger parent cacti. Pick up a child, carry it back to the correct parent, repeat for all six pairs in a single run, and the Cactus Day Joker unlocks automatically.
Quick answer: Find all six parent cacti first, read their hints, then pick up each baby cactus and walk it to the matching parent. You cannot mount, dash, or cast spells while carrying a baby, and all six reunions must be completed in the same Desert run.

What the baby cactus does in Far Far West
A baby cactus is a small NPC you interact with by pressing the pickup prompt. Once held, it acts like a quest item and locks out your mount and your spell wheel until you put it down or hand it to a parent. Each baby gives a short line of dialogue hinting at the parent it belongs to, usually referencing a landmark such as the oasis, marauder camps, the pipes, the bones, the small pyramid, or the rocky outcrop.
The reunion is the only purpose of the baby cacti. They do not drop loot, count toward graves, or interact with other secret missions. Completing all six pairs in one Desert run rewards the Cactus Day Joker, a green weapon card that has a small chance to spawn a cactus-themed Minino at the location of an enemy death for the rest of the run.
Cactus Family Reunion requirements
| Requirement | Detail |
|---|---|
| Map | Desert |
| Pairs to reunite | 6 baby cacti to 6 parent cacti |
| Run rule | All six reunions must be completed in the same run |
| Movement limit | No mount, no spells, and reduced options while holding a baby |
| Pairing logic | Match by dialogue hint, not by distance |
| Reward | Cactus Day Joker (cactus Minino spawn chance on enemy death) |

All baby cactus locations and their parents
The six families are spread across the Desert near distinct landmarks. Use the hint dialogue first, because pairings can shuffle between runs, and a nearby baby is not always the correct one.
| Family | Parent location | Baby location | Hint theme |
|---|---|---|---|
| Fishing | Central Desert | Small oasis pond near a Marauder camp | Child went fishing |
| Marauder Camp | Northern shore | Largest Marauder camp | Child wants to act tough |
| Pipe | Eastern Desert | On top of large pipes between rock formations | Child used as bait |
| Bone | Near a grotto entrance | Big bone landmark with skeletons and skulls | Child obsessed with bones |
| Poetry / Pirate | In front of a small pyramid | Northern side of the map | Child ran from the rhyming parent |
| Rock-Tasting | Near a rocky outcrop | On top of a nearby pyramid | Child tasting better rocks |
How to complete every baby cactus pairing
Plan the run in two passes. First, scout all six parents and read their clues without picking up any babies. Second, return for each child in an order that minimizes carry distance. Carrying a baby blocks your mount and spells, so every shortcut you skip eats real time.
Step 1: Drop into the Desert and travel through the central area, the northern shore, the eastern pipes, the grotto, the small pyramid, and the rocky outcrop. Read each parent's dialogue and remember the landmark each one mentions.

Step 2: Go to the small oasis pond near the Marauder camp and pick up the fishing baby holding the rod. Carry it to the central Desert parent.
Step 3: Travel to the largest Marauder camp, clear or dodge the bandits, and pick up the baby standing inside the camp. Walk it back to the parent on the northern shore.

Step 4: Climb to the large pipes between the eastern rock formations and grab the baby tucked into the pipe. Return it to the eastern parent that talks about using the kid as bait.
Step 5: Head to the big bone and skeleton landmark, pick up the baby playing in the bones, and bring it to the parent near the grotto entrance.

Step 6: Reach the northern side of the map for the pirate-loving baby, then walk it all the way back to the rhyming parent in front of the small pyramid. This is the longest carry, so save vehicle travel for the leg before pickup.
Step 7: Climb the pyramid near the rocky outcrop, pick up the rock-tasting baby on top, and deliver it to the parent at the rocky outcrop. The Cactus Day Joker unlocks automatically once this final hand-off completes.

How to know it worked
Each successful hand-off plays a short reunion line of dialogue between the parent and child, and the pair stops being interactable afterward. After the sixth reunion, the Cactus Day Joker is added to your run inventory without any extra menu prompt. From that point, killing enemies has a small chance to spawn a cactus-themed Minino at the death location.
If the Joker does not appear, the most common reasons are leaving the Desert before all six pairings finish, dying and losing the run before the last delivery, or handing a baby to the wrong parent. A wrong delivery does not consume the baby, but it also does not progress the count, so re-read the hint and try the next closest parent.
Tips for the baby cactus carry
- Scout first, deliver second. Picking up a baby before you have located its parent forces you to walk the entire desert without a mount.
- Mark each parent location mentally by its landmark name. Hints like "near the bones" or "by the pipes" map directly to those landmarks.
- Clear nearby enemies before pickup. You cannot cast spells while holding a baby, so any unkilled marauders along the route will hit you for free damage.
- If a baby's hint does not seem to match any parent you have visited, drop it and finish scouting. Pairings shift between runs, so memory from a previous attempt is not reliable.
The baby cactus quest is one of the more time-consuming Desert objectives, but it is also one of the most predictable once the six landmarks are mapped. Treat it as a routing puzzle rather than a combat challenge, and the Cactus Day Joker will land in your inventory before the boss phase begins.