Far Far West hides six optional missions across its maps, none of which appear on the in-game map or quest log. Five of them hand out weapon Jokers that change how your build behaves in combat, and one rewards a cosmetic skin. Jungle and Hellfire have no secret missions tied to them in the current early access build.

Secret missions overview
Each map has its own puzzle structure, but the rewards fall into a few clear groups. Bellshot and Pick Pick handle survival and damage. Cactus Day and Shroom Grave cover crowd clear, and backup healing. Anti-Gravity Falls and the Carriable skin are mostly novelty or completion picks.
| Mission | Map | Reward | Type |
|---|---|---|---|
| Ghost Bells | Far West | Bell Shot Joker | Healing on precision hits |
| Cactus Day | Desert | Cactus Day Joker | AoE mines on enemy death |
| Canyon Medallions | Canyon | Pick Pick Joker + Elder Pickaxe | Damage over time + gold farm |
| Mushroom Sequence | Woodland | Shroom Grave Joker | Healing mushrooms on kill |
| Anti-Gravity Falls | Area 41 | Anti-Gravity Falls Joker | Anti-gravity field on kill |
| Snowman Parts | Far Far North | Carriable skin | Cosmetic only |
Plan your route before the boss spawns. Once the boss dies and extraction begins, enemy pressure ramps up, and you usually do not have time to solve puzzles or backtrack across the map.
Far West: Ghost Bells and the Bell Shot Joker
Travel to the southeast corner of the Far West map and find the church with the Church Keeper outside. Climb the tower to reach the Great Bell at the top. Interacting with it starts the mission and points you toward three smaller bells scattered across the map.
Step 1: Visit the first ground bell and interact with it to begin the minigame. Bells will appear in the sky in a fixed order.

Step 2: Shoot the airborne bells in the same order they appeared. A wrong shot fails the sequence, and you must interact with the ground bell again to retry.
Step 3: Repeat the same process at the remaining two bell locations. Each one uses the same mechanic with a different sequence.
Step 4: Return to the church, climb the tower, and interact with the Great Bell again to complete the mission and unlock the Bell Shot Joker.

Bell Shot triggers off precision hits and spawns a healing bell above enemies. Shooting the bell restores health, which makes it the safest first pickup for solo runs.
Desert: Cactus Day Joker
The Desert mission begins on the right side of the map, where 12 cacti are spread across the sand. Six are children, and six are parents. Your job is to pair each child with the correct parent by interacting with both and matching the hints they provide.
There is no fixed order, but you must finish all six pairs in a single run. Progress does not carry over if you extract early. Once every pair is reunited, the Cactus Day Joker unlocks. It has a chance to spawn explosive cactus mines when enemies die, which works well against grouped mobs.

Canyon: Medallions, Pick Pick Joker, and the Elder Pickaxe
South of the center of the Canyon map sits a cave with four empty medallion slots on a sealed door. A dead sheriff lies nearby holding a wanted note that names the three accomplices whose medallions you need: Sweaty the Gold Prospector, Bobby the Dynamiter, and Johnny Hawkeye. Counting the sheriff's own, that makes four medallions.
Step 1: Loot the sheriff's body next to the door for the first medallion. This one requires no puzzle.

Step 2: Head to the eastern side of the map, pick up a shovel under the bridge, and dig the rock-topped mounds until you uncover Sweaty's medallion. Skip mounds marked with skulls.
Step 3: Move to the northern mine. Pick up dynamite, ignite it, and throw it at the gray rocks blocking the tunnel. Follow the cleared path to Bobby's medallion.

Step 4: Travel west to the safe labeled "10." Shoot all 10 bullseye targets hidden around the surrounding cliffs, platforms, and minecart tracks. The safe opens to give you Hawkeye's medallion.
Step 5: Return to the cave and place all four medallions into the door. The cave opens to reveal seven gold veins, the Pick Pick Joker, and a hidden Elder Pickaxe.

Pick Pick adds a chance to spawn damaging pickaxes on hit, behaving like a bleed effect. The Elder Pickaxe deals heavy damage and shreds bosses, but you cannot ride your horse while carrying it. Minecarts still work for fast travel.
Woodland: Mushroom Sequence and the Shroom Grave Joker
Find the Shroom Stone toward the center-right of the Woodland map. Interacting with it reveals a numbered sequence showing the order in which you need to activate seven mushrooms placed around the map. The mushrooms must be touched in strict order from 1 to 7. Touching them out of order will not register correctly, and you will need to restart the sequence.
After activating all seven, return to the Shroom Stone and interact with it to claim the Shroom Grave Joker. It has a chance to spawn a healing mushroom when you defeat an enemy, restoring health on pickup. The trade-off is a temporary visual effect that distorts your screen.

Area 41: Anti-Gravity Falls Joker
Strange monoliths with engraved symbols appear across Far West, Desert, Canyon, and Woodland. Each one carries a unique symbol that feeds into the Area 41 puzzle. Travel to Area 41 and follow the markings on the map to reach the matching structure. Interacting with it starts a mission that asks you to record the symbol from each of the four other maps.
Once you have noted all four symbols, return to the Area 41 structure. Four slabs are marked with one, two, three, and four dots. Enter the symbols in this fixed order:
| Slab | Map source |
|---|---|
| One dot | Far West |
| Two dots | Desert |
| Three dots | Canyon |
| Four dots | Woodland |
Completing the puzzle awards the Anti-Gravity Falls Joker. On enemy kills, it has a small chance to spawn a blue anti-gravity field that launches you upward. The effect does not impact enemies and offers little combat value, but it covers the completion box.

Far Far North: Snowman Parts and the Carriable skin
Far Far North only opens after finishing a multi-step quest chain involving missions in Far West, Canyon, and Area 41. Once you reach the snow map, head north to find a cave containing an unfinished snowman. Three missing parts are scattered across the surrounding terrain.
You do not pick up the parts. Instead, walk into each one to roll it back to the cave, similar to pushing a snowball. Two parts sit relatively close to the cave, but the third is a longer trip and can snag on trees or rocks if you take a poor route. Plan a clear path before pushing the largest piece.
Returning all three parts completes the snowman and unlocks the Carriable skin. There is no Joker reward here, so this one is purely cosmetic.
Recommended order
If you want the strongest combat upgrades first, run Ghost Bells and Canyon Medallions before anything else. Bell Shot covers survival, while Pick Pick and the Elder Pickaxe push damage and gold income. Cactus Day and Mushroom Sequence are useful follow-ups, and Area 41 plus Snowman Parts can wait until you are chasing full completion. Keep in mind that Far Far West remains in early access, so reward percentages, Joker names, and puzzle layouts may shift in future patches.