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Film - MANISH Boss Guide for Neverness to Everness (NTE)

Film - MANISH Boss Guide for Neverness to Everness (NTE)

Film - MANISH is a Type 2 Anomaly boss in Neverness to Everness (NTE) that appears during Prologue II of the main story and later returns as a repeatable High-Risk Commission tied to the Brand Anniversary Anomaly Commission. The fight is the first real skill check in the game, leaning on Critical Dodges, Parries, Break Gauge management, and Esper Cycles inside the Film Orbit Studio arena.

Quick answer: Beat Film - MANISH during Prologue II with the fixed party (Esper Zero, Sakiri, Nanally, Adler), exploit its Cosmos weakness, Critical Dodge the flash-telegraphed attacks, Parry the red-circle slams when they turn yellow, and burst it during each Break window with combined and individual Ultimates.

Image credit: Perfect World Games (via YouTube/@Refia Quest)

Where to find Film - MANISH

The first encounter is mandatory and locked to Prologue II of the main story, so it cannot be skipped if you want to progress. After the prologue, Film - MANISH becomes accessible again through the Brand Anniversary Anomaly Commission, which appears on the Anomaly Commissions screen on the map. Defeating it inside the back room finishes that commission.

Once the Brand Anniversary commission is cleared, Film - MANISH can be replayed at scaling difficulties from the High-Risk Commissions tab. You need to reach Hunter Lv. 24 before that tab unlocks, and outside of these two routes, the boss does not appear elsewhere in the world.

The first encounter is mandatory and locked to Prologue II of the main story | Image credit: Perfect World Games (via YouTube/@Refia Quest)

Boss details and rewards

FieldValue
Boss typeFilm - MANISH, Type 2 Anomaly
Required forPrologue II main quest
Optional?No
WeaknessCosmos
Replay pathBrand Anniversary Anomaly Commission, then High-Risk Commissions (Hunter Lv. 24+)
First-clear rewards1× Rover A1, 1× Shiny Days, 10× Expansion Core, 15× Chaotic Dye, 20× Elite Hunter Guide, 30× Manhole Boss, 60× Annulith, 900× Hunter EXP, 60,000× Fons, 900,000× Beetle Coins

The Prologue II version of the fight uses a fixed party of Esper Zero, Sakiri, Nanally, and Adler, so no team building is required for the story clear. Sakiri and Nanally carry most of the damage, and the script gives you the gauges you need if you stay aggressive between dodges.

For the repeatable High-Risk version, two compositions work well around the Cosmos weakness:

RoleBlossom teamRemora team
Main DPSNanallyHathor
Sub-DPSHathorEsper Zero
Sub-DPS / SupportEsper ZeroSkia
Support / HealerEdgarEdgar
Esper Cycles enabledBlossom (Cosmos + Anima), Remora, ChargeRemora (slows the boss), Charge

Pairing a Cosmos unit with an Anima unit triggers Blossom for steady damage into the weakness. A Lakshana unit, such as Hathor enables Remora to slow Film - MANISH and Charge to refund Ultimate Energy, which keeps your burst windows online for each Break phase. Edgar covers healing without losing Blossom uptime.

The Prologue II version of the fight uses a fixed party of Esper Zero, Sakiri, Nanally, and Adler | Image credit: Perfect World Games (via YouTube/@Refia Quest)

How the fight flows

Film - MANISH cycles between telegraphed special attacks and basic combos, and the encounter rewards reactive defense more than raw aggression. Almost every dangerous move is set up by either a flash of light (dodge) or two red circles (parry when they meet and turn yellow). Mixing these correctly drains the Break Gauge fast.

The whole fight is structured around three Break windows. The first comes from chaining Critical Dodges and Parries on its early specials. The second is gated behind two clones of your active character. The third opens up after the train sequence near the end. Each Break lets you fire a combined Ultimate followed by individual Ultimates for huge HP chunks.


Attack patterns and how to counter them

AttackTellCounter
Flash FilmTwo film squares appear at its sides and emit a bright flash before spikes burst outEvade on the flash for a Critical Dodge, then follow up
Plunging AttackBoss flies up; two red circles converge around itStand still and attack the moment the circles meet and turn yellow to Parry
Five Film AttackFive film squares form behind it, followed by a blinding flashEvade toward the boss on the flash and chain follow-up hits
ProjectilesA single film square appears beside it and hurls a vending machine or vehicleEvade just before impact for a Critical Dodge, or destroy the projectile mid-air
Spinning AttackBoss stays low; two red circles appear before it spinsCritical Dodge incoming film strands while closing in, then Parry on the yellow flash
Channeling AoEFlies straight up and gathers energyWatch the ground circles and dodge each strike out of the marked zones
Grid SlamA large grid pattern paints the floorEvade out of the grid, wait for the slam, then dash back in to attack
Film Bullet HellSky fills with film lines after the first Break recovery, vehicles fly inEvade just before each vehicle connects to Critical Dodge and build gauges
Character ClonesTwo clones of your active unit (e.g., Sakiri) spawnFocus one at a time with basic attacks and skills; avoid the faint film trails on the ground
Trains (final phase)Sky turns red; portals open with trains barreling throughDodge sideways for waves 1 and 2; on wave 3, evade into the gap between the two trains
Teleport ProjectilesBoss teleports around and rapidly throws vending machinesCritical Dodge each volley while running toward the boss to close range

The frontal laser is the single attack that punishes inattentive play hardest. It applies a slow on hit and chains directly into a follow-up combo, so reading the predictive lines and dodging perpendicular to them is more important than getting an extra attack off.

Image credit: Perfect World Games (via YouTube/@Refia Quest)

Break Gauge and Ultimate priority

Film - MANISH has a large health pool, so chip damage alone will not finish it within a comfortable time. The fastest path is to pile damage onto the Break Gauge by Parrying the red-circle attacks (Plunging Attack, Spinning Attack) and Critical Dodging the flash specials. Both produce extended counter windows where basic attacks and skills add Break damage on top of HP damage.

When the Break triggers, fire the combined Ultimate first for the biggest single hit, then chain individual Ultimates from each on-field unit before the recovery animation ends. Saving Ultimates for these windows is more efficient than spending them on basic attack rotations.


Clone phase tips

The clone phase mirrors your currently selected character, so the moveset depends on who you are piloting. Stunlocking one clone with basic attacks while occasionally dodging the other is reliable, and Skills or Ultimates speed it up significantly. After the first clone falls, faint film trails start appearing on the ground; step off them quickly because they detonate after a short delay for heavy damage.

Image credit: Perfect World Games (via YouTube/@Refia Quest)

How to know it worked

For the Prologue II clear, the encounter ends with a defeat cutscene, and the Film Orbit Studio is restored, which advances the main story automatically. For the High-Risk Commission, the commission entry is marked complete on the Anomaly Commissions screen, and the listed reward bundle is delivered. If neither happens, the run did not register, usually because the boss recovered HP before the final hit landed or the commission timer expired.

Note: High-Risk difficulty scaling raises HP and damage but does not change the attack list, so the same dodge and parry timings carry over from the story version.