Fire is one of the three starter elements alongside Water and Grass, and it sits among the strongest offensive types in competitive play. Knowing exactly what it beats, what it resists, and what melts it lets you pick the right move before damage lands.

Fire-type weaknesses, resistances, and strengths
Defensively, Fire-types take reduced damage from six types and increased damage from three. Offensively, Fire moves punch through four types and stall out against four others. The table below covers every matchup for a single Fire-type.
| Matchup | Types involved |
|---|---|
| Weak to (2x damage taken) | Water, Ground, Rock |
| Resists (0.5x damage taken) | Bug, Fairy, Fire, Grass, Ice, Steel |
| Super effective against | Bug, Grass, Ice, Steel |
| Not very effective against | Fire, Water, Rock, Dragon |
Fire moves were classed as Special attacks in the first three generations before the physical-special split changed that. Today the category depends on the individual move.

How dual-type Fire Pokémon change the math
A second type rewrites these matchups, sometimes drastically. Charizard is the clearest example. As a Fire/Flying-type, it loses its Ground weakness entirely, since Flying is immune to Ground moves, but it picks up an Electric weakness and becomes 4x weak to Rock because both of its types take extra damage from Rock attacks.

That 4x Rock weakness matters for more than direct hits. The entry hazard Stealth Rock strips 25% of a Fire-type's HP on switch-in, and that figure doubles to 50% for anything 4x weak to Rock, including Charizard and Volcarona. Equipping the Heavy-Duty Boots held item cancels hazard damage on entry, which keeps fragile Fire-types alive long enough to attack.
Sun, STAB, and Terastallizing for more damage
Harsh sunlight is the biggest force multiplier for Fire offense. While Sun is active, Fire-type damage rises by 50%, and incoming Water damage drops by 50%, which directly softens the type's worst weakness. Torkoal, Ninetales, and Koraidon can set Sun automatically through their abilities the moment they enter battle.
Same Type Attack Bonus adds another 1.5x multiplier whenever a Pokémon uses a move matching its own type. Terastallizing into the Fire Tera Type pushes that bonus to 2x STAB, which is often enough to one-shot targets that would otherwise survive a neutral hit. Rain works against you for the same reasons Sun helps, cutting Fire damage in half, and heavy rain from Primordial Sea stops Fire moves from connecting at all.

Fire-type abilities that change incoming damage
Several abilities override the standard type chart, so the defending Pokémon's ability can matter as much as its typing.
| Ability | Effect on Fire damage |
|---|---|
| Flash Fire | Immune to Fire moves; boosts own Fire moves by 50% if hit |
| Well-Baked Body | No damage; raises Defense two stages instead |
| Heatproof / Thick Fat / Water Bubble | Takes 50% less damage from Fire moves |
| Thermal Exchange | No special damage reduction; raises Attack one stage when hit |
| Dry Skin | Takes 25% more damage from Fire moves |
| Fluffy | Takes double damage from Fire moves |
| Blaze | Raises the user's Fire move power by 50% below one-third HP |
One status effect to remember: Fire-types cannot be burned, which removes a common chip-damage and Attack-lowering threat from the equation.
Best counters for Fire-type Pokémon
The fastest way to handle a Fire-type is a bulky attacker that exploits Water, Ground, or Rock and can absorb a return hit. These picks all hit at least one of those weaknesses while bringing the stats to survive a swing back.
- Groudon
- Kyogre
- Walking Wake
- Garchomp
- Gyarados
- Great Tusk
Fire-types also pair well on the other side of the field. Because they resist Fairy, Ice, and Steel, they cover the moves that threaten Dragon-types like Miraidon, Raging Bolt, Walking Wake, and Kommo-o, making a Fire-and-Dragon core hard to break.

Lock in the three weaknesses, lean on Sun to neutralize Water, and watch for dual typings that turn a manageable matchup into a 4x liability. With those rules in hand, Fire-types stay one of the most aggressive picks you can bring to a battle.