Kaleidoscopic Color Chase drops you back into the Easybreeze Holiday Resort in Natlan for a co-op spin on herding. Paint balls scatter the moment you get near them, and your job is to dye them the right color and steer them into matching collection zones. It runs in the back half of Version 6.6 Luna VII, and the clock matters here because it disappears after June 29, 2026 (03:59 server time).
Quick answer: Start the quest “Don’t Let the Colors Escape!” from the Events menu, then clear all five stages by changing the Roaming Paint Balls’ color and pushing them into same-color Color Collection Zones to bank Collection Progress and claim each stage’s rewards.

Requirements and event dates
Before the full event opens, you need to meet two conditions. Miss either one and the event won’t appear in your menu.
| Detail | Value |
|---|---|
| Adventure Rank | 20 or above |
| Quest prerequisite | Archon Quest Prologue: Act III “Song of the Dragon and Freedom” |
| Start | June 18, 2026, 10:00 (server time) |
| End | June 29, 2026, 03:59 (server time) |
| Location | Easybreeze Holiday Resort, Natlan |
| Type | Co-Op |
To unlock the challenges, open the Events tab and play the quest “Don’t Let the Colors Escape!” You’ll talk to Bennett and an Asha, who walk through the rules. Once that quest wraps, the event challenges become playable.
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The core loop is simple to grasp and a little chaotic to execute. Roaming Paint Balls actively move away from you, so you can’t just grab them. You use your position to push them where you want, recolor them, then crowd them into a Color Collection Zone that matches their current hue. Filling a zone enough times advances the phase, and each phase swaps up the arena layout.

A paint ball takes on the last color it touches, so you have four ways to switch its hue before sending it home.
- Roll it through the Big Dye Pool.
- Let an Asha Colorist spray it, since they periodically fire paint in every direction.
- Jump on a Paint-Blast Trampoline to trigger a color burst in the air.
- Pop a Puff-and-Paint Joypop Bottle to release color.
Tip: Watch for the Vibrant mode. When a paint ball enters it, dropping that ball into any collection zone counts every ball as the same color as that zone, which is the fastest way to clear a stubborn cluster.
After you clear two phases, you earn a temporary Attraction Bonus. While it’s active, nearby Roaming Paint Balls reverse course and move toward you instead of away. Use that window to gather a batch, dye it as needed, and shove it into the zone before the bonus fades.

All five stages and the unlock schedule
There are five stages in total, and they don’t all open at once. Two stages unlock on the first day, two more on the third day, and the final one on the fifth day. Each stage layers in a new mechanic, so the early ones double as practice for the later arenas.
| Stage | Name | Key mechanic |
|---|---|---|
| I | Heads Up! Shifting Colors! | Big Dye Pool and fences appear across the arena; use the pool to recolor balls for more points |
| II | The Colorist’s Creative Surge | Asha Colorists spray color outward; push balls into their range to recolor instantly |
| III | Watch Out! Cardboard Villains! | New stage mechanic introduced on a later unlock day |
| IV | The Grand Paint-Splash Festival | New stage mechanic introduced on a later unlock day |
| V | The Vivid Color-Gulp Season | Final stage, unlocked on the fifth day |
Each stage offers a Regular Mode and a Swift Mode, so you can pick the pace that fits how much time you want to spend per run.
Collection Progress cap and scoring
Progress is capped, and the ceiling rises as more stages open. On Day 1 the cap sits at 2,000, then it climbs to 5,000 across Days 3 and 5. That means there’s no point grinding every stage on the first day, since you’ll hit the limit and stall the rewards track until the cap lifts.

Points come from both your own collecting and your team’s combined effort, plus bonuses for leading the group in specific stats.
| Objective | Points |
|---|---|
| Individual same-color balls collected | 2 |
| Individual paint balls collected | 1 |
| Individual conversions | 2 |
| Team same-color balls collected | 3 |
| Team conversions | 1 |
| Phase shift count | 30 |
| Herded the highest number of paint balls into matching color zones | 40 |
| Drew most roaming paint balls into the collection zone | 30 |
| Collected the highest number of paint balls | 20 |
| Converted most paint balls to your team’s color | 20 |
Kaleidoscopic Color Chase rewards
Clearing each stage hands you a fixed payout of Primogems, Weapon Ascension materials, and Mora. Across the five stages, that’s 200 Primogems plus a stack of ascension materials and Mora.
| Stage completed | Reward |
|---|---|
| Heads Up! Shifting Colors! | 40 Primogems, 3 Blazing Sacrificial Heart’s Hesitance, 30,000 Mora |
| The Colorist’s Creative Surge | 40 Primogems, 3 Delirious Desolation of the Sacred Lord, 30,000 Mora |
| Watch Out! Cardboard Villains! | 40 Primogems, 3 Night-Wind’s Mystic Premonition, 30,000 Mora |
| The Grand Paint-Splash Festival | 40 Primogems, 3 Sanctifying Unction, 30,000 Mora |
| The Vivid Color-Gulp Season | 40 Primogems, 3 Sanctifying Unction, 30,000 Mora |
There’s also a separate Battle Pass mission tied to the event. Reaching 4,000 Collection Progress during Kaleidoscopic Color Chase grants 1,500 BP EXP, which is another reason to keep filling the progress bar as the cap rises.

You’ll know a stage is done when its completion reward lands in the event menu and the objective flips to claimed. The most common reason rewards don’t show up is the Collection Progress cap, so if your bar refuses to climb, wait for the cap to rise on Day 3 or Day 5 and come back to finish the later stages before the event ends on June 29.






