Most Animon in LumenTale: Memories of Trey grow up the easy way, hitting a level and changing form on the spot. A handful refuse to cooperate. These are the special evolutions, the ones tied to the time of day, the weather, a held item, a specific area on the map, or how you fight in battle. The in-game AniWiki only flags them with the word "Special," so the actual condition is left for you to figure out.
How special evolution conditions work in LumenTale
The AniWiki sits inside your LMD and acts as the game's creature index. It only reveals an Animon's evolution method after you raise its research tier, which you do by scanning the species in battle and catching several of them. Even then, the entry stays vague, listing growth as plain leveling, "Level+," or "Special."
The "Special" tag covers everything that needs more than a level. That can mean a time window on the in-game clock, real-world midnight, a weather state like rain or "Rainbow," a held or inventory item, a hidden secondary type the individual Animon was born with, or carrying the creature into a particular numbered Area. A few hinge on battle behavior, such as using an Attribute trait or a named move a fixed number of times. The noticeboard inside Lumen Clubs occasionally drops hints for a couple of these, including Kinedge and Quidvil.
You confirm an evolution worked the same way as any other in the game. The Animon plays its evolution animation and its AniWiki entry updates to the new species. If nothing happens, the most common reasons are a missing item, the wrong time or weather, or the Animon not being in your active party when the condition was met.
All special Animon evolutions and their exact conditions
The table below lists every Animon that needs more than a level to evolve, the precise requirement, and what it becomes. In-game clock times are noted where they apply, and a few use real-world time instead.
| Animon | Evolution method | Result |
|---|---|---|
| Deniuli | Reach level 28, then evolve in the morning (10:00 on the in-game clock). | Fulgaze![]() |
| Almyuna | Reach level 28, then evolve at night (16:00 on the in-game clock). | Lopyuna![]() |
| Lampecko | Reach level 25 with a Lampalite in your inventory. | Luxecko![]() |
| Owaxle | Reach level 30 with a Candleshroom in your inventory. | Nefandle![]() |
| Rainxy | Use the Mestus trait 25 times in battle. | Rainagon![]() |
| Mollupom | Must have the Water hidden type, then reach level 26. | Obsidedge![]() |
| Boobat | Reach level 30 during the day. | Konbian![]() |
| Pinchop | Reach level 30 with a Nanafin in your party. The Nanafin is consumed. | Klawller![]() |
| Cadedro | Reach level 27, then evolve while it is raining. | Nelumbier![]() |
| Puffella | Use the Felicis trait 20 times in battle. | Lequilar![]() |
| Trinkoral | Reach level 36 with a Crimson Horn in your inventory. | Encantyss![]() |
| Firtrich | Reach level 37, then take it to Area 11. | Pinouflage![]() |
| Minube | Collect all six colors and put them in your party, then evolve one in "Rainbow" weather. | Chromaura![]() |
| Rushog (Mythos) | Reach level 36, then take it to Area 12. | Volcabecko![]() |
| Rushog (Logos) | Reach level 36, then take it to Area 25. | Blizzbull![]() |
| Griblin | Reach level 40 with a Lustrostar in your inventory. | Despablin![]() |
| Toypette | Craft a Zord Helmet, put all three Toypette variants in your party, level the one you want to evolve to 36, then evolve it. All three Toypettes are consumed. | Anizord![]() |
| Kinedge | Use Aftershock 10 times in battle. | Ferroll![]() |
| Crocobit | Reach level 37, then take it to Area 24. | Trepagator![]() |
| Twinkler | Must have the Virus hidden typing, then reach level 36. | Silverus![]() |
| Chagma | Land 5 critical hits in one battle. | Gongbog![]() |
| Chagma | Miss 5 attacks in one battle. | Natmiss![]() |
| Quidvil | Reach level 30, then evolve at midnight (real-world time). | Dracumar![]() |
Chagma splits into two different forms depending on how a battle plays out. Land five critical hits in a single fight and it becomes Gongbog, but miss five attacks in a single fight and it turns into Natmiss instead. Decide which one you want before you head into combat, since the battle outcome locks in the result.
Evolution item crafting recipes
Several of these evolutions need an item in your inventory or party. A few of these can be found around Talea, but the reliable route is to craft them at fountains once you have the right ingredients. Each recipe needs an Anivite EX and a gemstone alongside a bulk material.
| Item | Evolution it enables | Ingredients |
|---|---|---|
Candleshroom![]() | Owaxle into Nefandle | 1 Anivite EX, 1 Emerald, 30 Mushrooms |
Crimson Horn![]() | Trinkoral into Encantyss | 1 Anivite EX, 1 Ruby, 30 Crustaceans |
Lampalite![]() | Lampecko into Luxecko | 1 Anivite EX, 1 Topaz, 30 Glass |
Lustrostar![]() | Griblin into Despablin | 1 Anivite EX, 1 Sapphire, 30 Sugar |
| Zord Helmet | Three Toypette variants into Anizord | 5 Anivite EX, 1 Diamond, 100 Plastic, 5 Ruby, 5 Sapphire, 5 Topaz |
The Zord Helmet is the most demanding recipe of the group, and it only matters if you've gathered all three Toypette variants. Stock the gems and Plastic before you commit, since the evolution merges the trio into a single Anizord.
Keep in mind that time-based and weather-based triggers depend on the game's clock and conditions matching when you push the evolution through, so set the Animon up in your active party first and wait for the right window. For the battle-count evolutions like Rainxy, Puffella, Kinedge, and Chagma, the counter tracks across fights for traits but resets per battle for Chagma's critical-hit and miss conditions.


























