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LumenTale: Memories of Trey - How to trigger every special Animon evolution

LumenTale: Memories of Trey - How to trigger every special Animon evolution

Most Animon in LumenTale: Memories of Trey grow up the easy way, hitting a level and changing form on the spot. A handful refuse to cooperate. These are the special evolutions, the ones tied to the time of day, the weather, a held item, a specific area on the map, or how you fight in battle. The in-game AniWiki only flags them with the word "Special," so the actual condition is left for you to figure out.

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Quick answer: Special evolutions trigger only when you meet an extra condition on top of the level requirement. Examples include evolving at night, carrying a specific crafted item, using an Attribute trait a set number of times in battle, or bringing the Animon to a named Area. Meet the condition with the Animon in your active party, then level it up or trigger the evolution prompt to confirm.

How special evolution conditions work in LumenTale

The AniWiki sits inside your LMD and acts as the game's creature index. It only reveals an Animon's evolution method after you raise its research tier, which you do by scanning the species in battle and catching several of them. Even then, the entry stays vague, listing growth as plain leveling, "Level+," or "Special."

The "Special" tag covers everything that needs more than a level. That can mean a time window on the in-game clock, real-world midnight, a weather state like rain or "Rainbow," a held or inventory item, a hidden secondary type the individual Animon was born with, or carrying the creature into a particular numbered Area. A few hinge on battle behavior, such as using an Attribute trait or a named move a fixed number of times. The noticeboard inside Lumen Clubs occasionally drops hints for a couple of these, including Kinedge and Quidvil.

You confirm an evolution worked the same way as any other in the game. The Animon plays its evolution animation and its AniWiki entry updates to the new species. If nothing happens, the most common reasons are a missing item, the wrong time or weather, or the Animon not being in your active party when the condition was met.

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Some of these evolutions consume other creatures or items. Pinchop eats a Nanafin from your party, and the three Toypette variants merge into one Anizord. Make sure you're willing to lose those before you trigger the change.

All special Animon evolutions and their exact conditions

The table below lists every Animon that needs more than a level to evolve, the precise requirement, and what it becomes. In-game clock times are noted where they apply, and a few use real-world time instead.

AnimonEvolution methodResult
DeniuliReach level 28, then evolve in the morning (10:00 on the in-game clock).Fulgaze
Fulgaze
AlmyunaReach level 28, then evolve at night (16:00 on the in-game clock).Lopyuna
Lopyuna
LampeckoReach level 25 with a Lampalite in your inventory.Luxecko
Luxecko
OwaxleReach level 30 with a Candleshroom in your inventory.Nefandle
Nefandle
RainxyUse the Mestus trait 25 times in battle.Rainagon
Rainagon
MollupomMust have the Water hidden type, then reach level 26.Obsidedge
Obsidedge
BoobatReach level 30 during the day.Konbian
Konbian
PinchopReach level 30 with a Nanafin in your party. The Nanafin is consumed.Klawller
Klawller
CadedroReach level 27, then evolve while it is raining.Nelumbier
Nelumbier
PuffellaUse the Felicis trait 20 times in battle.Lequilar
Lequilar
TrinkoralReach level 36 with a Crimson Horn in your inventory.Encantyss
Encantyss
FirtrichReach level 37, then take it to Area 11.Pinouflage
Pinouflage
MinubeCollect all six colors and put them in your party, then evolve one in "Rainbow" weather.Chromaura
Chromaura
Rushog (Mythos)Reach level 36, then take it to Area 12.Volcabecko
Volcabecko
Rushog (Logos)Reach level 36, then take it to Area 25.Blizzbull
Blizzbull
GriblinReach level 40 with a Lustrostar in your inventory.Despablin
Despablin
ToypetteCraft a Zord Helmet, put all three Toypette variants in your party, level the one you want to evolve to 36, then evolve it. All three Toypettes are consumed.Anizord
Anizord
KinedgeUse Aftershock 10 times in battle.Ferroll
Ferroll
CrocobitReach level 37, then take it to Area 24.Trepagator
Trepagator
TwinklerMust have the Virus hidden typing, then reach level 36.Silverus
Silverus
ChagmaLand 5 critical hits in one battle.Gongbog
Gongbog
ChagmaMiss 5 attacks in one battle.Natmiss
Natmiss
QuidvilReach level 30, then evolve at midnight (real-world time).Dracumar
Dracumar

Chagma splits into two different forms depending on how a battle plays out. Land five critical hits in a single fight and it becomes Gongbog, but miss five attacks in a single fight and it turns into Natmiss instead. Decide which one you want before you head into combat, since the battle outcome locks in the result.


Evolution item crafting recipes

Several of these evolutions need an item in your inventory or party. A few of these can be found around Talea, but the reliable route is to craft them at fountains once you have the right ingredients. Each recipe needs an Anivite EX and a gemstone alongside a bulk material.

ItemEvolution it enablesIngredients
Candleshroom
Candleshroom
Owaxle into Nefandle1 Anivite EX, 1 Emerald, 30 Mushrooms
Crimson Horn
Crimson Horn
Trinkoral into Encantyss1 Anivite EX, 1 Ruby, 30 Crustaceans
Lampalite
Lampalite
Lampecko into Luxecko1 Anivite EX, 1 Topaz, 30 Glass
Lustrostar
Lustrostar
Griblin into Despablin1 Anivite EX, 1 Sapphire, 30 Sugar
Zord HelmetThree Toypette variants into Anizord5 Anivite EX, 1 Diamond, 100 Plastic, 5 Ruby, 5 Sapphire, 5 Topaz

The Zord Helmet is the most demanding recipe of the group, and it only matters if you've gathered all three Toypette variants. Stock the gems and Plastic before you commit, since the evolution merges the trio into a single Anizord.

Keep in mind that time-based and weather-based triggers depend on the game's clock and conditions matching when you push the evolution through, so set the Animon up in your active party first and wait for the right window. For the battle-count evolutions like Rainxy, Puffella, Kinedge, and Chagma, the counter tracks across fights for traits but resets per battle for Chagma's critical-hit and miss conditions.