Neverness to Everness ditches the standard tap-and-pray summon screen for a board game. The system is called Scarborough Fair, and every pull is a dice roll that moves a token across tiles, each with its own reward. The headline feature: there is no 50/50 on the limited character banner, and pity carries between banners of the same type.

How Scarborough Fair pulls work
Each pull spends one die. Rolling a die moves your Chuppa token 1 to 6 tiles forward along a Monopoly-style board, and you get whatever reward the landing tile contains. Solid Dice are used on the limited character board; Fabricated Dice are used on the standard (Strange Encounters) board. Single pulls and 10-pulls are both available on character boards.
The board is not static. As your pull count climbs toward pity, the layout reshuffles to swap low-value tiles for higher-value ones. There are also branching side paths reached through arrow tiles and a special Rainbow Bridge fork that lets you choose between a guaranteed S-class tile or 5 bonus dice.
Tile types and what they give you
| Tile | Reward |
|---|---|
| Apprentice Chest | Chance for an S-class character or B-class Arc |
| Hero Chest | Higher chance for an S-class character or B-class Arc |
| Miracle Box | Random A-class Arc |
| Lost Check Box | Lost Pieces (amount printed on tile) |
| Warp Chess Box | Warp Pieces (amount printed on tile) |
| Journey Together | Guaranteed featured character on that tile |
| Slumberland | Spawns a Guardian; catch it within 3 rolls for 30 Warp Pieces |
| Outfit / Vehicle / Glider tiles | Cosmetic skins for the featured character or rideables |
Slumberland tiles spawn a Guardian nine spaces ahead. The Guardian moves 2 tiles per roll, and if you land on it within three rolls you get 30 Warp Pieces. The Rainbow Bridge appears at convergence points and routes you to a Secret Fair side board with denser high-value rewards, including most cosmetic drops.

Drop rates on the limited character banner
| Rarity | Base rate | Effective rate |
|---|---|---|
| S-rank character | 0.99% | 1.87% (with guarantees) / 19.59% after board change at 70 |
| A-rank character | 11.67% | Guaranteed every 10 pulls |
| A-rank weapon (within A pool) | 11.31% | — |
The 10-pull A-rank guarantee counts any A-rank item, not specifically a character, and pulling an A-rank early does not reset the counter. The standard banner shares the same S/A rates and the same pity thresholds.
Soft pity, hard pity, and carryover
Soft pity activates at 70 pulls. The board visibly reconfigures: Hero Chest tiles get replaced with Journey Together tiles, putting an S-class guarantee roughly every 5 to 6 spaces. Effective S-class rate jumps to about 19.59% per roll until you land one.
Hard pity is 90 pulls. If you reach pull 90 without an S-class, the dice roll is skipped and the featured character is awarded automatically. Because there is no 50/50, that S-class is always the featured unit. Character pity carries over between limited banners of the same type, so unspent rolls roll forward to the next limited character.
| Pulls | S-class rate | Board state |
|---|---|---|
| 1–69 | ~0.99% per pull | Standard tile layout |
| 70–89 | ~19.59% per pull | Hero Chests swapped for Journey Together tiles |
| 90 | 100% | Roll skipped; featured character awarded |

The Arc (weapon) banner is different
Weapons are called Arcs and have their own banner with separate rules. You can only pull in 10-pull batches here, paid with Tri-Keys. There is no soft pity, but there is a structured hard pity across attempts (each attempt = one 10-pull).
| Arc rarity | Base rate | Pity behavior |
|---|---|---|
| S-rank Arc | 3% (4.19% with guarantee) | Guaranteed S-rank by the 6th 10-pull (60 pulls) |
| Featured S-rank Arc | 1.68% effective | 25% rate-up; if missed at 60, guaranteed by the 8th 10-pull (80 pulls) |
| A-rank Arc | 7% (13.47% with guarantee) | — |
The Arc banner does have a 50/75 split on the first guarantee, so it is possible to "lose" the first S-rank Arc to a standard one. In the worst case, you get a standard S-Arc at 60 pulls and the featured Arc at 80. Arc pity also carries over between limited Arc rotations.
Cosmetic skins have their own pity
Character outfits, vehicle paints, and glider skins drop from specific tiles on the limited board. Each skin type has its own rate and hard-pity ceiling, and skin pity is tracked per individual skin — not pooled.
| Skin type | Base rate | Hard pity |
|---|---|---|
| Glider skin | 1.71% (2.96% with guarantee) | 50 pulls |
| Vehicle skin | 0.33% (1% with guarantee) | 120 pulls |
| Character skin | 0.33% (0.68% with guarantee) | 200 pulls |
Important caveat: skin pity does not carry between different banners. If you bank 40 pulls toward a glider skin and the banner ends, that progress is held only for that specific skin's future rerun. Pulls toward a new banner's skins start at zero, even though character pity continues.

Currencies and pull costs
| Currency | Used for | Notes |
|---|---|---|
| Anulith | Premium currency | 160 per single pull, 1,600 per 10-pull |
| Solid Dice | Limited character board | Featured banners only |
| Fabricated Dice | Standard board (Strange Encounters) | Permanent character pool |
| Tri-Keys | Arc Research banner | 10 per multi-pull; no singles |
| Warp Pieces / Lost Pieces | Shop currencies | Earned from board tiles |
Beginner banner and launch freebies
The first 50 pulls on the standard banner come with a 20% discount, so you effectively reach the 50-pull threshold in 40 pulls. Hitting that threshold unlocks an S-rank selector that lets you choose one of the standard pool S-ranks. The selector remains available even if you happen to pull an S-rank early.
At launch, every account also receives the A-rank support Haniel for free, plus the S-rank Chiz with her full duplicates and signature weapon through the City Tycoon system. The 14-day login track adds another A-rank character with her signature Arc.

Awakening (duplicates) is unusually flexible
Duplicates feed into the Awakening system, which has two notable differences from typical constellation/eidolon systems. You can unlock Awakening nodes in any order, so a single duplicate can go straight to the strongest node. You can also re-spec your selected nodes at any time at no cost, which makes adapting to specific boss fights or team comps practical without farming extra copies.
The short version is that Scarborough Fair trades the usual pull animation for a board with concrete, visible progress, and the math behind it is more forgiving than most peers in the genre. A guaranteed featured character within 90 rolls, no 50/50, and pity that follows you between banners means saving for a specific unit is predictable. The Arc banner is where you still need to plan carefully, and cosmetics are where the spending pressure lives.