Pop and Drop is a physics puzzler on Roblox where the goal stays the same across every stage: keep the green characters on screen and knock every red one off. The campaign released with 50 numbered stages on the level select grid, and any levels beyond that point are not currently part of the live build.

Current campaign length in Pop and Drop
The campaign menu inside the experience displays a grid of numbered tiles from 1 to 50. Completing level 50 ends the main run, and the level select does not expose tiles numbered 51 or higher. Any walkthrough that claims to solve stages past 50 is referencing content that is not in the shipped version of the game.
The game is published by Lucentum Games and credits chus_robloxx as the creator, with Red Remover cited as the design inspiration. The core rule is one line on the description page: save the greens and remove the reds.
How to confirm the level cap yourself
Step 1: Open Pop and Drop, and let the game load into the main menu. The bottom tab bar shows Campaign, Inventory (or Community, depending on build), Leaderboards, and More Games.

Step 2: Tap the Campaign tab. The screen titled "Campaign Levels" appears with a scrollable grid of numbered tiles.
Step 3: Scroll to the end of the grid. The final tile is numbered 50. There is no tile for 51, and tapping past the last row does nothing.

What to do if you finished level 50
Once the final stage is cleared, the practical options are limited to replaying earlier puzzles for the second star, climbing the leaderboard, or waiting for a future update from the developer. Star totals on each level cap at 2 of 2, and revisiting a completed level lets you retry for the full rating if you missed it on the first run.
If new stages are added in a later patch, they will appear as additional tiles on the same Campaign Levels grid. Until that happens, level numbers above 50 are not solvable because the levels themselves do not exist in game.
Reference: Pop and Drop campaign structure
| Detail | Value |
|---|---|
| Publisher | Lucentum Games |
| Creator credit | chus_robloxx |
| Design inspiration | Red Remover |
| Campaign levels available | 1 to 50 |
| Stars per level | 0 to 2 |
| Win condition | Remove all red blocks, keep greens on screen |
| Level select tabs | Campaign, Inventory/Community, Leaderboards, More Games |

Core mechanics that carry over from earlier stages
The same rules from the opening tutorial drive every puzzle in the game. The first stage spells it out with the on-screen prompt "Crush the RED ones. Tap them. All of them." That instruction expands into more complex interactions as the campaign progresses, but the win condition never changes.
By the time you reach the back half of the campaign, levels mix tappable blocks, sliding rows, and physics-driven knock-offs. Level 47, for example, places three green smiley blocks and one red angry block on blue platforms with a green circle resting underneath. Pushing the leftmost green block shifts the whole row right and tips the red block off the edge, which triggers a "Checking…" bar and then the "Level 47 Completed!" banner.
That completion pattern is the same verification you should look for on every stage from 1 through 50. If the pink "Checking…" progress bar finishes and the "Level N Completed!" message appears with a Continue button, the puzzle is solved. If only the reds disappear, but a green also falls, the checker will not award completion.

If a guide references levels 51 to 60
Treat any walkthrough that lists Pop and Drop levels above 50 with caution. The shipped campaign ends at 50, and no official communication from Lucentum Games confirms an expansion to 60 stages at this time. If the developer adds more levels later, the in-game grid will reflect the change directly, and that grid is the only reliable way to know which stages are actually playable.
For now, the most productive next step is finishing any remaining 2-star ratings on levels 1 through 50 rather than searching for content that is not yet in the game.