Roll Anime to Fight drops players into wave-based battles against an invading army, using a roster of gacha-pulled anime-inspired fighters. Codes hand out Gold, Trait Shards, and rare units like Diamond Broly and Diamond Ace, giving your squad a faster start against tougher waves.
Working Roll Anime to Fight codes
Two codes are redeemable right now, and both come with wave-progress requirements attached to their rewards.
BLEACHPART2!— 15K Gold, 1x Diamond Broly, and 10x Trait Shards (requires reaching Wave 1) NEWADMINABUSE!— 50K Gold, 1x Diamond Ace, and 15x Trait Shards (requires reaching Wave 76) NEW
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Wave requirements attached to code rewards
Both active codes lock part of their payout behind wave progress rather than handing everything over on entry. BLEACHPART2! only pays out once you’ve reached Wave 1, which is essentially immediate. ADMINABUSE! requires clearing all the way to Wave 76 before its Gold, Diamond Ace, and Trait Shards become available, so redeeming the code early just reserves it for when your run catches up.
Note: Redeem both codes as soon as possible even if you haven’t hit Wave 76 yet. Codes tend to expire without warning, and having them registered to your account means the reward triggers automatically once you reach the required wave.
What Trait Shards are used for
Trait Shards are spent in the Trait Machine to reroll stat bonuses on any character in your roster. These bonuses cover Damage, HP, Speed, Gold Gain, and Crit Damage, among others. Rarer traits tend to offer bigger boosts with little to no downside, while common traits usually come with a trade-off attached. Saving Trait Shards for your strongest or rarest units gets more value out of each reroll than spreading them across weaker fighters.
Where new codes get posted
New codes typically surface first on the game’s official Discord server, with the Another Slop Roblox community serving as a secondary source. Both channels post updates, events, and giveaways alongside code drops, though sifting through the message history for them takes time.
Checking back here regularly saves that effort, since the working list above gets updated as soon as new codes go live and removed once they stop functioning.






