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Silent Hill: Townfall Release Date and First-Person Reveal (September 24, 2026)

Silent Hill: Townfall Release Date and First-Person Reveal (September 24, 2026)

Silent Hill: Townfall now has a firm launch date and a much clearer picture of how it plays. A new trailer shown during PlayStation's June 2 State of Play confirmed a September release, revealed the first-person perspective, and gave a longer look at protagonist Simon Ordell and the fog-bound Scottish island of St. Amelia.

Quick answer: Silent Hill: Townfall launches on September 24, 2026 for PS5 and PC, with Deluxe Edition buyers getting 48-hour early access starting September 22.


Silent Hill: Townfall release date and platforms

The game arrives on PlayStation 5 and PC, with the PC version available on both Steam and the Epic Games Store. The standard launch date is September 24, 2026. Players who buy the Deluxe Edition get a 48-hour head start, putting their access at September 22.

Townfall is a spinoff from the main Silent Hill series, developed by Screen Burn in collaboration with Konami and Annapurna Interactive. It was first teased back in 2022, then properly revealed at a State of Play in February 2026 before this latest gameplay showing. Full launch details are listed on the official PlayStation Blog announcement.

DetailConfirmed information
Standard release dateSeptember 24, 2026
Deluxe early accessSeptember 22, 2026 (48 hours early)
PlatformsPS5, Steam, Epic Games Store
SettingSt. Amelia, a fictional island town in Scotland
Time periodThe 1990s
ProtagonistSimon Ordell
Developer / partnersScreen Burn, Konami, Annapurna Interactive
RatingM (Mature 17+)

First-person gameplay and the CRTV device

The biggest shift confirmed by the trailer is the camera. Townfall is a first-person psychological horror game, placing you directly inside its world rather than viewing the action from a distance. Tight interiors, distorted audio, and close-up environmental detail all point to a more intimate, claustrophobic approach to the series' usual dread.

Simon wakes on the island with almost nothing, carrying an IV bag and a medical wristband that identifies him. He has no clear guidance and no allies. His main tool is a portable CRTV Pocket TV he finds along the way, which he can carry around and tune to different frequencies. The device is used to follow voices and to solve puzzles, and the game supports motion controls for repositioning the CRTV to chase a clearer signal.

One of those voices belongs to Zoe, described as a nurse at a local clinic. The trailer's tagline, "fear the truth behind the static," ties the 1990s setting and analog technology directly to the mystery Simon is trying to unravel.

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The CRTV is central to how Townfall plays. Tuning it to find signals and follow voices is a core mechanic, not a one-off scripted moment.

Combat, content, and the M rating

Townfall is rated M (Mature 17+) for violence, intense blood, and strong language. Combat is present, with pistols, shotguns, and axes used against mutated creatures, but the design leans toward avoidance and puzzle-solving rather than constant fighting. Expect sudden jump scares, realistic blood that stains the environment during fights, and story cutscenes that depict monster attacks and close-up violence.


Standard and Deluxe editions compared

Townfall ships in two versions. The Standard Edition covers the base game with pre-order skins, while the Deluxe Edition adds digital extras and the early-access window.

EditionWhat you get
Standard EditionBase game. Pre-order bonus: Rusted and Beach Edition CRTV skins (Beach Edition skin is PS5-exclusive).
Deluxe EditionDigital Artbook, Digital Soundtrack, and Simon's Outfit: Alternate. Pre-orders include 48-hour early access plus the Rusted and Beach Edition CRTV styles.

If a head start matters to you, the Deluxe Edition is the only way to play before September 24, unlocking on September 22. Otherwise, both editions reach the same core experience on launch day.


Konami is keeping the bulk of Townfall's scares under wraps, which fits a series that works best when its frights aren't spoiled in advance. What's locked in is concrete enough to plan around: a September 24 launch, a first-person camera, the signal-tuning CRTV at the center of its puzzles, and a Scottish island slowly turning from misty and melancholy into something far worse.