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Subnautica 2 Blueprints: Full Recipe and Unlock Reference (Early Access)

Subnautica 2 Blueprints: Full Recipe and Unlock Reference (Early Access)

Blueprints in Subnautica 2 gate nearly every tool, vehicle part, and base component on Proteus. Most unlock automatically the first time you pick up the required ingredients, while the more advanced gear demands that you scan fragments scattered through wrecks, colonist camps, and alien ruins, or that you find a Recipe Data Card.

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Quick answer: open the PDA and check the Blueprints tab next to Inventory and Signals. Items marked complete are craftable at the Fabricator, Processor, or Habitat Builder. Anything still locked needs more scans, a Data Card, or a missing ingredient.
Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

How blueprints unlock in Subnautica 2

Three mechanics drive every unlock in the Early Access build. Pick up each ingredient for a recipe at least once, and the blueprint appears on its own. Scan fragments of an existing object with the Scanner, and you'll fill a progress bar that takes one to three distinct scans to complete. Grab a Recipe Data Card from a point of interest, and the item unlocks immediately.

Scanning a duplicate fragment after a blueprint is already complete refunds one Titanium, so it's worth sweeping wrecks even after a recipe is finished. The Survival Multitool, Scanner, Basic Battery, Basic Fins, Air Bladder, and Distraction Flare are all available in the Fabricator from the start.


Personal equipment

BlueprintRecipeUnlock
RebreatherFiber Mesh x2, System Chip x1Scan wreckage
Basic FinsRubber x2, Fiber x2Default
Improved FinsBasic Fins x1, Fiber Mesh x2, Conduit Crystal x2Ingredient pickup
Standard Air TankTitanium x2, Rubber x1, Silver x2Ingredient pickup
High Capacity Air TankStandard Air Tank x1, Plasteel Ingot x1Blueprint cache at -351319, 457445, -8868
Ultra High Capacity Air TankHigh Capacity Air Tank x1, Troilite x3, Atacamite x3Not obtainable in current Early Access survival
Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

Tools

Tool fragments cluster around the Welcome Center and the wrecks within a few hundred meters of the Lifepod. The Habitat Builder is the single most important early scan because it gates every base piece, including the Fabricator and Corridor blueprints, which both unlock automatically once two Habitat Builder fragments are scanned.

ToolRecipeWhere to scan
Survival MultitoolTitanium x3Default in Fabricator
ScannerTitanium x2, Quartz x2, Basic Battery x1Default in Fabricator
FlashlightTitanium x2, Quartz x1, Basic Battery x1Small cave under the Lifepod; debris 32m east of Lifepod
Habitat BuilderTitanium x2, Glass x1, Basic Battery x1, Copper Wire x1Crate near Welcome Center sign; beneath the Welcome Center floor
Repair ToolTitanium Ingot x1, Wiring Kit x1, Basic Battery x1, Sulfur x1Wreckage scan
Sonic ResonatorBasic Battery x1, Titanium Ingot x2, Lead x2, Wiring Kit x1Old Habitat, ~400m north of Lifepod (two scans inside)
WakemakerSilver x1, Wiring Kit x1, Grease x1, Basic Battery x1Northeast of Lifepod in crates and small caves (~120–200m)
Air BladderTitanium x2, Rubber x1Default
Feedback ResonatorSonic Resonator x1, Enameled Glass x2, Conduit Crystal x2, Strontium x2Cicada Wreck Therapy Room, ~2,042m east of Lifepod

Basic materials and electronics

Most resource recipes are automatic. Carry one of each ingredient back to a Fabricator and the blueprint pops. A handful of these recipes have alternate versions at the Processor that are usually more efficient once you've built one.

MaterialFabricator recipe
Mild AcidAcidic Raion Pouch x2, Copper x1
Salvaged TitaniumMetal Salvage x1 (yields 4)
GlassQuartz x2
Enameled GlassGlass x1, Creature Enamel x1
FiberFibrous Pulp x2
Fiber MeshFiber x2, Strong Acid x1
RubberLucifer Rotsac x2
GreaseLucifer Rotsac x1
Basic BatteryCopper x2, Acidic Raion Pouch x1
Advanced BatteryConduit Crystal x1, Strong Acid x1, Silver Ingot x1
Copper WireCopper x2
Power CellBasic Battery x2, Strong Acid x1, Salt x1
Entangled Power CellConduit Crystal x1, Strong Acid x1, Gold Ingot x1, Troilite x1
Wiring KitSilver x1, Copper Wire x1
Advanced Wiring KitWiring Kit x1, Gold x1, Sulfur x1
System ChipWiring Kit x1, Quartz x2
Dedicated CoreAdvanced Wiring Kit x1, Quartz x2, Strong Acid x1
Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

Food, water, and consumables

Cooked fish recipes unlock the first time you fabricate them, and Prepared Meals offer larger food, water, and health bonuses at the cost of multi-ingredient recipes. The two first aid kits are the only healing items in the build.

ItemEffectRecipe
Water+40 WaterWater Slug x1
Isotonic Water+55 WaterFlash Slug x1, Salt x1
Sugar of Saturn+10 FoodLead x1, Salt x1
Halfmoon Jerky+40 FoodHalfmoon x2, Salt x1
Hoverthorn Souvlaki+40 FoodHoverthorn x3, Salt x1
Cherimoya Chutney+40 FoodCherimoya Rotsac x2, Sugar of Saturn x1
Threemoon Temaki+60 Food, +15 HealthHalfmoon x1, Harvestmoon x1, Bluemoon x1, Fibrous Pulp x1
Pavlova+80 Food, +70 Water, +10 HealthDeepwing Egg Clump x1, Sugar of Saturn x1, Cherimoya Rotsac x1
Nutrient Block+40 FoodBiofuel Block x1, Salt x1
Coral Mash+65 FoodCoral Shavings x3, Sugar of Saturn x1
Basic First Aid Kit+50 HealthFiber x1
Enhanced First Aid Kit+100 HealthFiber x1, Medical Gel Sac x1
Distraction FlareLures creaturesTitanium x1, Quartz x1

Cooked Halfmoon, Harvestmoon, Bluemoon, Quadrate, Geordie, Electric Geordie, Hoverthorn, Black Hoverthorn, and Pneuma each take one of the matching fish and produce a single cooked ration worth +25 to +40 Food. Oily Salad takes Fibrous Pulp x2 for +20 Food.


Processor recipes

The Processor unlocks at the same time as the Fabricator's base blueprint chain. It handles ingots, refined elements, biofuel, and alternate recipes for items you can already make at the Fabricator, usually with better yield.

OutputInputTime
Titanium IngotTitanium x30:30
Copper IngotCopper x30:30
Silver IngotSilver x31:00
Gold IngotGold x31:00
Plasteel IngotTitanium Ingot x2, Lithium x12:00
Mangalloy IngotThree-ingredient Axum alloy0:30
Germanium (from Silver)Argentine Silver Ore x22:00
Germanium (from Lead)Galena Lead Ore x22:00
StrontiumCelestine x20:30
Strong AcidSulfur x2 (or Sulfur x1 + Gold x1)0:30–1:00
Biofuel Block (Fibrous Pulp)Fibrous Pulp x52:00
Biofuel Block (Pents)Pents x32:00
Biofuel Block (Crab Feces)Crab Feces x22:00
Glass (from Salt)Salt x22:00
Water (from Fibrous Pulp)Fibrous Pulp x30:30
Grease (from Halfmoons)Halfmoon x22:00
First Aid (from Medical Gel)Medical Gel x10:30
Mild Acid (at Processor)Acidic Raion x20:30
Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

Habitat Builder: base pieces and interiors

The Habitat Builder menu splits into Standard Elements, Interior Facilities, Exterior Facilities, Utility, Cultivation, and Furniture & Decor. The opening loop of base building only needs Titanium, Quartz, and Copper, with Copper Wire and Glass for the more advanced pieces.

StructureRecipeNotes
CorridorTitanium x2Auto-unlocks with Habitat Builder
RoomTitanium x5Expandable horizontally
Half Round RoomTitanium x5, Glass x5Observation/recreation
MoonpoolTitanium x5Required for Tadpole docking
HatchTitanium x1, Quartz x1Required entry point
WindowGlass x1Quartz glass panel
NookTitanium x3, Glass x2Upward-viewing window
Interior WallTitanium x2Cosmetic divider
Interior ArchTitanium x1Cosmetic divider
Interior DoorTitanium x3, Glass x1, Copper Wire x1Draws 1 energy/sec
LadderTitanium x2Stack rooms vertically first
FabricatorTitanium x1, Copper x1, Quartz x1Interior Facilities tab
ProcessorTitanium x2, Mild Acid x1, Copper Wire x1Interior Facilities tab
BiolabTitanium x3, Copper Wire x1, Mild Acid x1Active/Passive Biomod selection
BiobedTitanium x3, Glass x1, Copper Wire x1Respawn point
Modification StationTitanium x2, Celestine x2, Copper x2Tadpole upgrades
Battery TerminalTitanium x2, Quartz x2, Copper Wire x1Recharges Basic/Advanced Batteries
Power Cell TerminalTitanium x3, Copper x3, Wiring Kit x1Recharges Power Cells
Wall LockerTitanium x220 slots
Floor LockerTitanium x3, Quartz x130 slots
Tailing ChestTitanium x3Decorative storage
Wall RackTitanium x1, Copper x1Tool/decor mount

Power generation

Power is the only mechanic that will reliably shut your base down. If the meter in the upper-left ticks below your draw, oxygen replenishment and every powered system goes offline. Each generator has a different placement rule.

GeneratorRecipeOutputPlacement
Solar PanelTitanium x1, Quartz x2+1 to +8 e/secBase exterior, shallow depth
Hydroelectric TurbineTitanium x3, Copper x3, Silver x3+12 e/secInside natural underwater currents
Thermal PlantTitanium x3, Copper x3, Gold x3+1 to +16 e/secNear heat sources (Zezuran Desert, vents)
BioreactorTitanium Ingot x2, Copper Ingot x2+1 to +20 e/secBase interior, fed with biofuel
Power TransmitterTitanium x1, Copper x1Relay onlyChains remote generators to the base
Power StorageGermanium Ingot x1, Titanium x3Battery bufferFound at Rosetta Stone tower and Hot Base

Hydroelectric Turbines are the most consistent mid-game option because a current's full effect radius pays out the maximum rate, and multiple turbines can sit inside the same current.

Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

Vehicles and Tadpole modules

The Tadpole submersible is the only mobile vehicle in the current build. The Core Module is the actual craftable hull; the Dock and Vehicle Fabricator attach to a Moonpool.

ComponentRecipe
Tadpole Core ModuleTitanium Ingot x2, Glass x1, System Chip x1, Power Cell x1
Tadpole DockTitanium Ingot x2, Silver Ingot x1, Copper Wire x2
Vehicle FabricatorTitanium Ingot x2, Copper Ingot x1, Glass x2
Engine Efficiency UpgradeRecipe Data Card at Alien Ruins Research Outpost
Cavitation Muffler UpgradeReduces sound signature; unlocked via wreckage scan

Blueprint coordinates worth knowing

Most early-game blueprints sit within 500 meters of the Lifepod, with mid-game alien tech clustered around the Karakorum region roughly 1,000–2,000 meters east. Coordinates are listed as X, Y, Z in-game and remain stable across saves.

BlueprintLocationCoordinates
FlashlightCave under Lifepod-337995, 433485, -3343
Habitat BuilderWelcome Center sign crate-332634, 441264, -913
Sonic ResonatorOld Habitat entrance-337470, 393080, -5580
BeaconOld Habitat interior-337912, 395675, -5415
BiobedCamp One-323736, 409359, -1684
BioreactorCicada Wreck Lander Garage-309234, 408373, -6540
Hydroelectric TurbineAbandoned outpost roof320646, 402318, -2952
Thermal PlantCavern near Blackbox – Zip-303294, 451415, -30764
Power StorageRosetta Stone tower-213905, 449890, -13244
Floor LockerColonist Bunker (Quaker's Meetinghouse)-321933, 448937, -4267
Lab ChairNeedler Nest-203476, 447174, -20868
Modification StationCicada Wreck, behind Feedback Resonator-133592, 450448, -20856
Feedback ResonatorCicada Wreck (Therapy Room)-134712, 449873, -20629
High Capacity Air Tank cacheDeep wreckage-351319, 457445, -8868
Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

Furniture, decor, and posters

Decor items are almost entirely Titanium-only and unlock from a single scan inside colonist camps, Tailings Village, the Tadpole Pens, and the Alien Ruins Research Outpost. The most common pieces include Dining Chair, Dining Table, Single Bed (Titanium x2, Fiber x3), Stool (Titanium x1, Rubber x1), Lab Chair (Titanium x2), and Pioneer Program Poster (Titanium x1, found inside the large plateaus wreck north of the Lifepod).

Axum and Tailing variants come from alien and colonist sites respectively. Axum Wall Lamp (Celestine x1, Titanium x1) and the Axum jars in three sizes use Glass plus 1–3 Copper. Coral Jar (Coral Shavings x2) and Small Coral Jar (Coral Shavings x1) come from the Tailings Village.


Verifying an unlock

An unlocked blueprint shows up as fully colored in the PDA's Blueprints tab and appears in the matching Fabricator, Processor, or Habitat Builder menu. Partially scanned blueprints display a progress fraction, such as 1/2 or 2/3 with a hologram preview. If a recipe still won't appear after picking up every ingredient, drop and re-pick a single unit at the Fabricator to force the unlock check.

Recipe Data Cards trigger an immediate unlock notification when collected. Look for a horizontal white container with a chip hologram floating above it inside alien outposts and wrecks.


Common reasons a blueprint won't unlock

  • You scanned the same fragment twice. Each blueprint needs distinct fragments, not repeat scans of one object.
  • The ingredient was consumed before reaching a Fabricator. Auto-unlock checks happen at pickup; if you already had it stored, the unlock should be retroactive once you return to your inventory.
  • The item is gated behind a Recipe Data Card and has no scannable fragments in the world.
  • The blueprint is listed as N/A in survival for the current Early Access build, like the Ultra High Capacity Air Tank.

Subnautica 2 is in Early Access on the Epic Games Store, so recipes, ingredient counts, and fragment placements can shift between patches. When something looks off in your PDA, a quick check against the current Habitat Builder menu will usually confirm whether the recipe moved tabs or temporarily left the build.