The Outer Worlds 2 Otto puzzle — Free Market switchboard solution
Find the room, understand the N‑Ray trick, and flip the eleven switches in the right sequence to unlock Otto’s stash.
Find the room, understand the N‑Ray trick, and flip the eleven switches in the right sequence to unlock Otto’s stash.
How to trigger the final faction quest, push Auntie’s Choice and the Order toward cooperation, and avoid common lockouts.
How the mediation at Matriarch’s Mercy works, what each decision pays out, and when the consequences show up.
Typical playthroughs run 25–35 hours, with side content pushing 35–50 and completionist runs past 55.
Here’s the full list, how they unlock as you progress, and what each location is like on the ground.
How to start Niles’ first companion quest, reach the Vox Relay holding yard, free Audra Baines, and pick the sabotage outcome.
How to reach the Vox Relay, handle Corbin and Montelli, uncover De Vries, and decide the station’s fate.
What the Protectorate of Arcadia is, how it operates, and where it intersects with your choices in Obsidian’s sequel.
Get the Gas‑Energy Deflection Apparatus to cross Zyranium gas and open new routes on Paradise Island.
How to enter the ARC, deal with Zyranium, and choose whether to fix or sabotage the facility.
Where to find Zebulon, how to free Audra, and what each choice changes, including skill checks and the Niles Mod Kit.
48 Xbox achievements and 49 PS5 trophies span story beats, difficulty clears, collectibles, and missables.
Six tested templates and a practical early-game build you can start with today.
A clear path to start the quest, gather intel, answer Stallworth, and open Otto’s saferoom.
Plan for roughly 25–35 hours for the campaign, 35–50 with side content, and 55–60+ for completionists.
Flip the levers in three short sequences to open Otto’s vault at Free Market Station.
Unlock safe passage across the Bridge of the Reverent by delivering two targets and meeting key skill checks.
Every way into the Vox Relay, how the Montelli fight plays out, and what each crash decision means for Fairfield, Westport, and your crew.
How to unlock Kaur’s path, enter the ARC, and decide between sabotage or a fix, with every reward spelled out.
A practical shortlist of high-impact uniques and the weapon types that consistently carry.
How to reach the cave, trigger the Skeleton Crabble, and complete Inez’s Better Than Nature objective.
Where to start the quest, where to find all 10 magazines, and what you get for each turn-in.
When they appear, how to get the Rift Modulator on Praetor, and what you can do inside.
Buying early unlocks a permanent buy/sell modifier and a gentle jab about marketing.