Gaming Guide

Where to Find Proving Grounds Collectibles in DOOM Revelations

How the opening level's collectibles fit into Revelations' codex and exploration-gated progression.

How the opening level’s collectibles fit into Revelations’ codex and exploration-gated progression.

Proving Grounds is the opening level of DOOM: The Dark Ages – Revelations, the campaign expansion that follows the Slayer into a purgatory built from his own pain. Collectibles here are tied directly to the expansion’s rebuilt codex and its exploration systems, which means not every pickup in the level is reachable the first time you walk through it.

Quick answer: Sweep Proving Grounds for codex entries and hidden pickups on your first visit, then return after the story unlocks new Chain Spear traversal tools, because part of the level is sealed behind locks, keys, and abilities you earn later.

Image credit: Bethesda Softworks

What counts as a collectible in Proving Grounds

Revelations leans heavily on its codex. The expansion ships with larger, multi-part codex entries in the style of DOOM Eternal, and the developers rebuilt them so they are more worthwhile to hunt down and read. These entries are written from characters’ points of view, often as journals, mission logs, or intercepted messages, and they cover figures like Thira, Marok, and the Khan Maykr.

Alongside readable lore, the level’s completion is measured through challenges split across three categories. Expect objectives tied to combat, exploration, and environmental puzzles. Clearing these is how the game tracks whether you have fully worked through a space rather than simply passing through it.

Image credit: Bethesda Softworks / Trophy Tom

Why some collectibles stay locked on your first run

Revelations is built with light metroidvania elements, so Proving Grounds is not a one-and-done corridor. The expansion uses locks and keys throughout, and backtracking opens fresh routes rather than simply resending you down the path you already cleared. A previously blocked door in Proving Grounds can lead somewhere new once you hold the right key or ability.

That gating is deliberate and large in scale. Roughly 30 percent of the expansion’s content stays inaccessible until you finish the main story. If a collectible marker or sealed area in Proving Grounds refuses to open no matter what you try, that is expected behavior, not a bug, and it is a signal to come back later.

Image credit: Bethesda Softworks

The Chain Spear tools that reveal hidden pickups

The new Chain Spear is the key to reaching many out-of-the-way collectibles. It feels underpowered at first and then gains meaningful upgrades as you progress, and several of those upgrades double as traversal tools. Once the Spear’s potential is unlocked, its grapple reaches spots that are closed off early on.

ToolWhat it opens up
Throwable Chain SpearHits distant switches and objects across gaps
Meathook-style grapplePulls you to grapple points and ledges out of jump range
Dodge / evadeShort repositioning to slip past hazards guarding a pickup
Ground slamBreaks weak floors and clears blocked routes below you

Because the enemy AI and the level design are tuned around the Spear, the intended path to some collectibles assumes you already own these mechanics. That is another reason a full Proving Grounds clear is realistically a two-visit job.

Image credit: Bethesda Softworks

How to confirm you collected everything

Finish your first pass through Proving Grounds and grab every codex entry and pickup you can physically reach. Read the codex as you go, since entries can appear in multiple parts.
Note any doors, gaps, or challenge markers you could not clear. These correspond to the exploration and puzzle challenges the level tracks, and they usually mean an ability or key is still missing.
Progress the story until you earn new Chain Spear upgrades and any keys the expansion hands out. The locks in Proving Grounds are tied to that later progression.
Return to Proving Grounds and use the new grapple, slam, and dodge routes to reach the sealed areas. You know the level is complete when its combat, exploration, and puzzle challenges all register as done, and no pickups remain flagged.

Note: exploration carries real weight in overall progression this time, so a fully cleared Proving Grounds is not just a completion badge. Working through its collectibles and challenges feeds directly into how much of the wider expansion opens up to you.


Treat Proving Grounds as a level you finish in layers. Collect what is open on the way in, keep a mental note of every locked route, and let the Chain Spear and the story’s keys do the rest on your way back through purgatory.