Robes in Wizard Alchemy work less like traditional armor and more like an HP-boosting outfit. Equipping one inflates your health pool and changes your avatar’s look, but it does not give resistance to any specific damage type. Three robes are currently available, and all of them come from Roger’s Equipment Shop at the main camp.

Every Wizard Robe and what it gives you
There are three robes in the game right now. Starmoon sits at Rare rarity, while Golden Reverie and Starlight are both Epic. The two Epic robes share identical stats, so the choice between them comes down to which look you prefer on your character.
| Robe | Rarity | HP Bonus | Price (Gold) |
|---|---|---|---|
| Starmoon | Rare | +30 HP | 1,800 |
| Golden Reverie | Epic | +60 HP | 12,000 |
| Starlight | Epic | +60 HP | 12,000 |

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Which robe to buy first
Starmoon is the obvious early purchase. At 1,800 gold, it’s cheap enough to grab during your first proper farming run, and the +30 HP is a meaningful buffer when you’re still working through Departure Isle enemies. Since robes don’t add damage resistance, treat that extra HP as your only real defensive padding from this slot.
The jump to Golden Reverie or Starlight is a longer save. Both cost 12,000 gold for the same +60 HP, so neither one is mechanically better than the other. Pick whichever model fits your character look. Once you own one Epic robe, there’s no stat reason to also buy the other unless you want it as a cosmetic.
What robes do not do
Robes only raise raw HP. They don’t reduce fire, ice, dark, or any other elemental damage, and they don’t modify cooldowns, crit rate, or attack power. If you’re trying to survive against a specific damage type, the robe slot won’t help, and you’ll need to lean on race choice, enchantments, and potion builds instead.
You’ll know a robe is active when your max HP value increases by the listed amount the moment you equip it from your inventory, and when your avatar visibly swaps to the robe’s appearance.






