For England is the final chapter of 007 First Light, and it drops Bond back inside the MI6 headquarters just as the building goes into lockdown and the cell doors swing open. Isola slips away, Bond stays to defend the place, and the mission becomes a straight push toward THEIA's chamber and a three-stage fight with Damien Webb. The route is mostly linear, so the trick is knowing which valves to turn, which vents to crawl through, and how Damien's suit actually comes apart.

Escape the cell block
The chapter opens with Bond sprinting through a hallway packed with assailants. Pull them toward the first room on your left, then turn the valves to fill it with smoke so you can deal with them without being seen clearly. Pick up a gun from the first enemy you drop and use it on the rest.
Follow the objective marker through the door and you'll find a dying MI6 staffer. She tells you to reach the red phone in the security room to warn the floors above. That sets up your next destination.

Reach the red phone in the security room
Go through the next door, past a dead staff member, and turn right into a room full of enemies. Stealth works here, but the open layout also rewards a loud approach. Push the loose trolleys into enemies and shoot environmental hazards for area damage.
Keep following the marker until you reach a larger office where soldiers are attacking MI6 staff. Take the left into the server room, deal with the enemy inside, and climb the yellow ladder. The vent at the top puts you on the wire canopy under the ceiling.

From the canopy you can turn valves to flood the room with smoke and drop the hanging lights to knock out soldiers below. Once the smoke is up, move to the far right end of the canopy and drop down. With the whole room clouded over, you can lure and take out enemies or simply wait for them to wander off, then slip through the door.
In the security room, drop the lone enemy, pick up the red phone to speak with M, and grab the earpiece off the fallen soldier before moving on.
Locate Moneypenny
Head out the door and keep right, down the stairs and into the hallway. After the cutscene, push straight ahead through another group of enemies. The Q Lens makes this easier, since you can tag and track each soldier before engaging.
Clear the room, then follow the marker into Moneypenny's office. She isn't there. She's already gone down to THEIA's room, which becomes your new target.

Clear the central office and the two snipers
Drop into the central office area and you'll meet a heavier wave. Some enemies are armored and will throw flashbangs, so use Focus Mode while aiming to line up headshots. Fire extinguishers and other environmental objects are reliable tools for thinning the group.
After the first wave, two snipers appear in the distance. Move cover to cover to close the gap. Deal with the sniper on the right by shooting the valve on the red pipe directly beneath him. You can leave the sniper on the left alone and instead enter the vent in the room below him to continue.

Get to THEIA
Follow the linear path out of the vent and through the tunnels. You'll hit a vent with a spinning fan you can't pass yet. On the opposite wall, grab the pipe, shift left, and vault up to the next floor. Slip between the pipes and switch the fan off, then go through the vent and take the ladder on the right. The next vent puts you on top of the Q-Lab.
Ride the vent to the far side, take a left, and jump down across the prompted platforms. Two jumps and a pipe climb later, you'll land in the elevator just outside THEIA's room. Clear the three enemies there, then step inside.

Chase Damien to the Q-Lab
The goal now is to catch Damien. After dropping down the hatch, squeeze through the narrow gap and use the Q-watch to hack the fuse box ahead. In the next room, hack another fuse box to extend a bridge, climb the ladder, and hack one more box further along. Keep going until you kick down the second door.
Kick the trolley out of the way and switch the fuse box on. Climb the ledge, grab the pipe, move right, then climb the large yellow pipe. At the top, head right and climb again, shimmy left, and pull yourself into the room. Interact with the gadget cart to set your loadout. This is the master Q-watch, so you can lean on gadgets much more freely from here on.

Find the Valhalla keys and override the lockdown
The Q-Lab is full of enemies between you and the central podium. Hack the turrets and other objects scattered around to clear a path. The Valhalla keys are in Q's coat. Head to the Wearable section, flip the switch, and take the key from the last coat on the right.

Start the lockdown override at the laptop and stay near it until the process finishes. Once it's done, follow the marker to the Valhalla.
Clear the area with the Valhalla
Behind the wheel of the Valhalla, your job is to wipe out every enemy in the area. Open with the machine guns and switch to missiles once targets group up. You can't aim the weapons independently, so rotate the car itself to line up shots. Target explosive cans and environmental objects to take out clusters at once. A short cutscene plays once the area is clear.

Damien boss fight: how to beat the final boss
Follow the marker and the linear path into the fight. Damien runs a jammer that blocks your gadgets, and you cannot beat him in melee here. The whole fight breaks into three distinct stages.
| Phase | What Damien does | How to win it |
|---|---|---|
| 1. Disable the jammer | Blocks your gadgets, stays mobile | Dodge his attacks and stay as close as possible until the hack on his suit completes. |
| 2. Drain his HP | Pursues you around the room | Lure him next to environmental objects and hack them. Roughly three hacks empty his health. |
| 3. Turret duel | Stands on a central platform, fires a synced turret | Reach the marker using switches and smoke valves for cover, override the turret, then aim at Damien so the turret mirrors your shots. Repeat at the second turret, then finish the QTE. |
In phase one, treat it like a chase rather than a brawl. Keep your distance from his strikes but never let the gap get too wide, because the hack only advances while you're near him.
Once the suit is open, pull Damien toward the environmental hazards in the room and hack each one as he passes. Each successful hit takes a big chunk off his health, and about three of them will empty the bar.
For the final stage, Damien sits on a central platform with a synchronized turret tracking you on the outer ring. Move toward the objective marker, using the switches to raise boxes and the valves to spread smoke for cover. At the marker you can override a turret. Aim your gun at Damien and the turret copies your aim, so keep firing until the first turret is destroyed, then move to the second one. That's enough to finish his health, and a final button-prompt QTE ends the fight.

Completing the QTE ends For England and the campaign. There's no further gameplay after this point, with every major plot thread wrapped up across the cell block, the THEIA chamber, and the Damien fight. From here, all that's left is the closing sequence that sets Bond on the path to his 007 designation.