Wave of the Future is the second-to-last mission in 007 First Light, set inside a high-security Antarctica facility. It packs 24 separate challenges that swing between pure pacifist stealth and loud android-smashing combat. Because many of these objectives directly clash, you cannot clear them all in one run. Expect to replay the level several times, working through stealth goals first and saving the destructive ones for dedicated passes.

All 24 Wave of the Future challenges and requirements
Here is the full set of objectives and exactly what each one asks for. Three of these (Pacifist, Ghost, and Assault) are umbrella challenges that complete automatically once you finish their two listed sub-objectives.
| Challenge | Requirement |
|---|---|
| Pacifist: Wave of the Future | Complete Pacifist Protocols and Surrender. |
| Ghost: Wave of the Future | Complete Hide and Seek and Stay Stealthy. |
| Assault: Wave of the Future | Complete No Time to Reload and Server Breakdown. |
| Hide and Seek | Clear Gatehouse trespassing without being detected. |
| Knock Knock | Knock out David Somerset in the toilet. |
| First Day at Work | Complete all opportunities in Robotics. |
| Special Intelligence Task Force | Bail out Isola when Lindsey recognizes her. |
| Pacifist Protocols | Clear Gantries and Utility Floor without shooting anyone. |
| Death From Above | Take down 3 Webb guards from above in the Utility space. |
| Deadly Delivery | Kill an enemy with a proximity mine on a robot vacuum. |
| Server Breakdown | Kill a Webb guard with an exploding server module. |
| Attention to Detail | Open the safe in the lower floor office. |
| Snoop Around | Find a math puzzle in the upstairs locker. |
| Surrender | Turn yourself in to a guard near the ID Badge area. |
| Expert Marksman | Land 10 headshot kills in the Command Center. |
| Proxy Agent | Hack 5 servers during the Red Alert sequence. |
| Stay Stealthy | Eliminate 4 enemies without alerting anyone in Red Alert. |
| No Time to Reload | Kill enemies with 5 different firearms in one encounter. |
| Going Down? | Throw every guard off the descending freight lift. |
| Terminated | Crush the rogue android using a server. |
| Wrecking Baller | Destroy 15 androids with Wreckie without taking damage. |
| Perfect Strike | Destroy 10 androids in a single Wreckie roll. |
| Icecap-Tain | Use an iceberg as a jump during the boat chase. |
| Running Man | Finish the boat chase after Isola without failing. |
Stealth and pacifist challenges (early mission)
Holster your weapons for the opening sections. Several stealth and pacifist objectives lock out the moment an alarm fires, so clear them on a clean, quiet run before you do anything loud.

Step 1: Start Hide and Seek at the Gatehouse entrance. Coordinate the takedown with Isola so you grab the guard on the right while she handles the one on the left, then slip inside without being seen.

Step 2: Move through the Gantries and Utility Floor without firing a single shot to secure Pacifist Protocols. Keep your Q-Lens on to spot climbable ledges above the patrol routes.

Step 3: While in the Utility space, use your Lure gadget to draw three different guards under your perch, then drop down for aerial takedowns to clear Death From Above.

Stay Stealthy in the Red Alert section
During Red Alert, you can still eliminate enemies for Stay Stealthy, as long as nobody is alerted while you do it. The cleanest method uses the explosive servers in the room.

Step 1: Hit the two explosive servers with your Missile Pen exactly as the armored guards walk past them. The blast removes both without raising an alert.
Step 2: Take out the remaining guards on the left and right with headshots from your silenced pistol. Four silent eliminations finish Stay Stealthy.
Deadly Delivery loadout workaround
Deadly Delivery asks you to kill an enemy by sticking a proximity mine to a robot vacuum in the Utility room. The catch is that replaying from a Wave of the Future checkpoint will not hand you the flash mine, since you are locked to whatever gadgets you actually picked up during story progression.

Step 1: Back out to the main menu and open chapter select. Load the previous mission at the fifth checkpoint, named "An unexpected call."
Step 2: Once you are in the Q lab, physically pick up the flash mine from the bench so it carries into your inventory.
Step 3: Play through normally for roughly fifteen minutes until you reach the Utility room. Throw the mine onto the robot vacuum and let the explosion claim the kill.
Command Center combat challenges
The Command Center is the loud half of the mission, where you can drop the silencer entirely. Four challenges chain together here, so set up to grab them in a single firefight.

Step 1: For No Time to Reload, kill enemies with five completely different firearms in this one encounter. Pick up dropped shotguns and rifles, land a kill, then immediately swap to a fresh weapon.

Step 2: While clearing the room, land exactly ten headshot kills to finish Expert Marksman.

Step 3: Keep your Q-Lens active to highlight server modules. Hit one with a Missile Pen or your Laser Strap as a Webb guard walks past to blow him up for Server Breakdown.

Step 4: Hack five floor panels with your Q-Watch to secure Proxy Agent.
Step 5: After activating the freight lift, enemies will try to fistfight you as it descends. Hit your charge trigger to hurl every one of them over the railing for Going Down?
Office and keycard challenges
Several environmental objectives are tucked into the office areas while you collect keycards. They are easy to walk past, so handle them deliberately.

Step 1: When you spot David Somerset in a restroom, talk to him and exit the conversation. Then smash the door in to knock him out for Knock Knock.

Step 2: In the lower-floor office, find the safe tucked under a desk. Distract the two NPCs inside and crack it for Attention to Detail.

Step 3: Check the upstairs locker to find the math puzzle clue for Snoop Around.

Step 4: When you need to upgrade your ID badge, head to the office on the left side of the lower floor. Distract the three people inside, read the memo on the desk, then walk out and turn yourself in to the nearby guard to complete Surrender.
Step 5: Later, hit your interact button to step in when Lindsey recognizes Isola. That clears Special Intelligence Task Force.
Robotics Lab challenges
The robotics labs are where First Day at Work, Terminated, and the Wreckie challenges live. There is also room to farm android kills here.

Step 1: For First Day at Work, complete both opportunities. On the left side, activate the shooting range, hack the wall behind the android, and shoot the secondary android with a barrel.

Step 2: On the right side, hit the woman with a Phone Dart to make her leave, then punch the glass while the robot mimics your movements.

Step 3: For Terminated, use your Q-Watch to lower a server, lure the rogue android underneath, and reactivate the server to crush it flat.

Step 4: During the Wreckie encounters, shoot the two generators to spawn more androids. Train them into a single line, group at least ten together, then roll Wreckie straight through the mob to clear Perfect Strike. Destroying 15 androids with Wreckie while taking no damage completes Wrecking Baller.

Boat chase challenges (Icecap-Tain and Running Man)
The mission closes with a boat chase after Isola. Two challenges resolve here, and both come down to driving cleanly.

Step 1: Stick to the left side of the water. Right after the first mandatory ramp, you will see a large iceberg. Hit it at full speed to launch the boat and secure Icecap-Tain.
Step 2: Dodge the floating mines for the rest of the chase. Reaching the end without failing completes Running Man as the mission concludes.

Plan two or three full runs around the conflict points. Do the silent pass first for Hide and Seek, Pacifist Protocols, Death From Above, and Stay Stealthy, then a loud Command Center pass for the firearm and server challenges, and finish with the robotics and boat objectives. Replaying checkpoints one challenge at a time, is far more reliable than chasing everything in a single attempt, and it keeps the stealth-only goals from breaking the moment combat starts.










