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007 First Light Wave of the Future: All 24 Challenges and How to Complete Them

007 First Light Wave of the Future: All 24 Challenges and How to Complete Them

Wave of the Future is the second-to-last mission in 007 First Light, set inside a high-security Antarctica facility. It packs 24 separate challenges that swing between pure pacifist stealth and loud android-smashing combat. Because many of these objectives directly clash, you cannot clear them all in one run. Expect to replay the level several times, working through stealth goals first and saving the destructive ones for dedicated passes.

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Quick answer: Run the early mission silently to lock in the stealth and pacifist challenges, then replay checkpoints for the combat, gadget, and vehicle objectives. Some challenges fail permanently once an alarm triggers, so split them across separate attempts.
007 First Light Wave of the Future mission
007 First Light, by IO Interactive.

All 24 Wave of the Future challenges and requirements

Here is the full set of objectives and exactly what each one asks for. Three of these (Pacifist, Ghost, and Assault) are umbrella challenges that complete automatically once you finish their two listed sub-objectives.

ChallengeRequirement
Pacifist: Wave of the FutureComplete Pacifist Protocols and Surrender.
Ghost: Wave of the FutureComplete Hide and Seek and Stay Stealthy.
Assault: Wave of the FutureComplete No Time to Reload and Server Breakdown.
Hide and SeekClear Gatehouse trespassing without being detected.
Knock KnockKnock out David Somerset in the toilet.
First Day at WorkComplete all opportunities in Robotics.
Special Intelligence Task ForceBail out Isola when Lindsey recognizes her.
Pacifist ProtocolsClear Gantries and Utility Floor without shooting anyone.
Death From AboveTake down 3 Webb guards from above in the Utility space.
Deadly DeliveryKill an enemy with a proximity mine on a robot vacuum.
Server BreakdownKill a Webb guard with an exploding server module.
Attention to DetailOpen the safe in the lower floor office.
Snoop AroundFind a math puzzle in the upstairs locker.
SurrenderTurn yourself in to a guard near the ID Badge area.
Expert MarksmanLand 10 headshot kills in the Command Center.
Proxy AgentHack 5 servers during the Red Alert sequence.
Stay StealthyEliminate 4 enemies without alerting anyone in Red Alert.
No Time to ReloadKill enemies with 5 different firearms in one encounter.
Going Down?Throw every guard off the descending freight lift.
TerminatedCrush the rogue android using a server.
Wrecking BallerDestroy 15 androids with Wreckie without taking damage.
Perfect StrikeDestroy 10 androids in a single Wreckie roll.
Icecap-TainUse an iceberg as a jump during the boat chase.
Running ManFinish the boat chase after Isola without failing.

Stealth and pacifist challenges (early mission)

Holster your weapons for the opening sections. Several stealth and pacifist objectives lock out the moment an alarm fires, so clear them on a clean, quiet run before you do anything loud.

Approaching a guard at the Gatehouse

Step 1: Start Hide and Seek at the Gatehouse entrance. Coordinate the takedown with Isola so you grab the guard on the right while she handles the one on the left, then slip inside without being seen.

Character near a vertical structure

Step 2: Move through the Gantries and Utility Floor without firing a single shot to secure Pacifist Protocols. Keep your Q-Lens on to spot climbable ledges above the patrol routes.

Character aiming from above

Step 3: While in the Utility space, use your Lure gadget to draw three different guards under your perch, then drop down for aerial takedowns to clear Death From Above.

Character taking cover

Stay Stealthy in the Red Alert section

During Red Alert, you can still eliminate enemies for Stay Stealthy, as long as nobody is alerted while you do it. The cleanest method uses the explosive servers in the room.

Red Alert stealth section
007 First Light, by IO Interactive.

Step 1: Hit the two explosive servers with your Missile Pen exactly as the armored guards walk past them. The blast removes both without raising an alert.

Step 2: Take out the remaining guards on the left and right with headshots from your silenced pistol. Four silent eliminations finish Stay Stealthy.

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Stay Stealthy fails if any enemy detects you mid-kill, so wait for guards to line up with the servers before triggering an explosion.

Deadly Delivery loadout workaround

Deadly Delivery asks you to kill an enemy by sticking a proximity mine to a robot vacuum in the Utility room. The catch is that replaying from a Wave of the Future checkpoint will not hand you the flash mine, since you are locked to whatever gadgets you actually picked up during story progression.

Utility room with robot vacuum
007 First Light, by IO Interactive.

Step 1: Back out to the main menu and open chapter select. Load the previous mission at the fifth checkpoint, named "An unexpected call."

Step 2: Once you are in the Q lab, physically pick up the flash mine from the bench so it carries into your inventory.

Step 3: Play through normally for roughly fifteen minutes until you reach the Utility room. Throw the mine onto the robot vacuum and let the explosion claim the kill.


Command Center combat challenges

The Command Center is the loud half of the mission, where you can drop the silencer entirely. Four challenges chain together here, so set up to grab them in a single firefight.

Command Center firefight

Step 1: For No Time to Reload, kill enemies with five completely different firearms in this one encounter. Pick up dropped shotguns and rifles, land a kill, then immediately swap to a fresh weapon.

Player at a console

Step 2: While clearing the room, land exactly ten headshot kills to finish Expert Marksman.

Character interacting with an object

Step 3: Keep your Q-Lens active to highlight server modules. Hit one with a Missile Pen or your Laser Strap as a Webb guard walks past to blow him up for Server Breakdown.

Gameplay environment in the Command Center

Step 4: Hack five floor panels with your Q-Watch to secure Proxy Agent.

Step 5: After activating the freight lift, enemies will try to fistfight you as it descends. Hit your charge trigger to hurl every one of them over the railing for Going Down?


Office and keycard challenges

Several environmental objectives are tucked into the office areas while you collect keycards. They are easy to walk past, so handle them deliberately.

Office area overview

Step 1: When you spot David Somerset in a restroom, talk to him and exit the conversation. Then smash the door in to knock him out for Knock Knock.

Character exploring the environment

Step 2: In the lower-floor office, find the safe tucked under a desk. Distract the two NPCs inside and crack it for Attention to Detail.

Character ascending stairs

Step 3: Check the upstairs locker to find the math puzzle clue for Snoop Around.

Character in a lower area with obstacles

Step 4: When you need to upgrade your ID badge, head to the office on the left side of the lower floor. Distract the three people inside, read the memo on the desk, then walk out and turn yourself in to the nearby guard to complete Surrender.

Step 5: Later, hit your interact button to step in when Lindsey recognizes Isola. That clears Special Intelligence Task Force.


Robotics Lab challenges

The robotics labs are where First Day at Work, Terminated, and the Wreckie challenges live. There is also room to farm android kills here.

Robotics lab interior
007 First Light, by IO Interactive.

Step 1: For First Day at Work, complete both opportunities. On the left side, activate the shooting range, hack the wall behind the android, and shoot the secondary android with a barrel.

Character entering the robotics room

Step 2: On the right side, hit the woman with a Phone Dart to make her leave, then punch the glass while the robot mimics your movements.

Action demonstrated with an arrow

Step 3: For Terminated, use your Q-Watch to lower a server, lure the rogue android underneath, and reactivate the server to crush it flat.

Object highlighted in the environment

Step 4: During the Wreckie encounters, shoot the two generators to spawn more androids. Train them into a single line, group at least ten together, then roll Wreckie straight through the mob to clear Perfect Strike. Destroying 15 androids with Wreckie while taking no damage completes Wrecking Baller.

Character with an item

Boat chase challenges (Icecap-Tain and Running Man)

The mission closes with a boat chase after Isola. Two challenges resolve here, and both come down to driving cleanly.

Boat chase sequence
007 First Light, by IO Interactive.

Step 1: Stick to the left side of the water. Right after the first mandatory ramp, you will see a large iceberg. Hit it at full speed to launch the boat and secure Icecap-Tain.

Step 2: Dodge the floating mines for the rest of the chase. Reaching the end without failing completes Running Man as the mission concludes.

Each challenge ticks off in your objective tracker the moment its condition is met. If one does not register, the usual cause is an alarm triggering early for stealth goals, or missing the exact gadget for setups like Deadly Delivery.
Collage of Wave of the Future scenes

Plan two or three full runs around the conflict points. Do the silent pass first for Hide and Seek, Pacifist Protocols, Death From Above, and Stay Stealthy, then a loud Command Center pass for the firearm and server challenges, and finish with the robotics and boat objectives. Replaying checkpoints one challenge at a time, is far more reliable than chasing everything in a single attempt, and it keeps the stealth-only goals from breaking the moment combat starts.

Character walking towards a door
Character interacting with a person in an office
Game environment view
View of the area with the WEBB sign
Target area highlighted with an arrow
Character in a defensive stance
Close-up of the character preparing for action
Overview of interactions
Interaction prompt with a door
Yellow box interaction highlighted
Interaction at the desk