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30 Floors Up: Next Update and How To Prepare

Where every tin, box and leftover sits in apartment 3004, plus the lock-up sequence that ends with Daniel's knock.

Where every tin, box and leftover sits in apartment 3004, plus the lock-up sequence that ends with Daniel’s knock.

Every run of 30 Floors Up begins the same way. It is Night 0, the clock reads 20:35, you are in apartment 3004, and the TV only shows “LIVE SIGNAL LOST.” No official date for the next update has been confirmed. What you can play now is this opening night, and it is a scavenger hunt with a firm target. You have to fill the living room pantry before the game lets you lock up and sleep.

Quick answer: Store 18 portions on the living room pantry shelf. The food is in the fridge, a countertop delivery box, an entrance shopping bag and the upper kitchen cabinets. Then lock the door, check the peephole and pick a bed.


Night 0 food locations and portion values

The objective is called “Gather the apartment’s food,” and its tracker sits in the Objectives panel as a running pantry count. All of the food is inside your own apartment. You never have to step into the hallway. Each item shows its portion value in the pickup prompt, so you can see what a find is worth before you carry it anywhere.

The OBJECTIVES tracker shows “Gather the apartment’s food” at Pantry 0/18 while the player searches the kitchen
The kitchen cabinet is open with the “E Close” prompt active as the player searches for food to complete “Gather the apartment’s food.”
ItemWhere to find itPortions
Fridge LeftoversRefrigerator2 per container
Tinned TomatoesCountertop cardboard box2
Tinned TomatoesShopping bag by the entrance2
Tinned PeasUpper kitchen cabinet2
CrackersUpper kitchen cabinet3
Tinned CornUpper kitchen cupboard2
RiceUpper corner cupboard6

Rice does most of the work, since one sack covers a third of the target. The apartment holds slightly more food than the objective asks for. That gives you room to eat a portion along the way or to leave one can of tomatoes off the shelf and still finish.

The target is not completely fixed. The counter first reads 0 / 19 portions, then drops to 0 / 18 after a portion of the fridge leftovers is eaten. Either way, the job ends when the number on the left matches the number on the right.


How interaction works in apartment 3004

Anything you can open or take gets a green diamond marker floating over it. When you look straight at an object, the game draws a white or green outline around it and shows a prompt. E handles nearly everything: opening and closing cupboards, picking up items and placing them. Treat the diamonds as your checklist. If a drawer or dresser has one, there is something worth a look.

Not every marker hides food. The red dining chairs only offer a “Sit down” prompt, and heavy furniture tells you it is “Far too heavy to move.” The pantry is the tall wooden shelving unit against the living room wall, next to the dining table. Walk up to it while holding food and the prompt changes to “Store in pantry.”

Highlighted red dining chair showing a T Sit down prompt
The dining chairs can be sat on but hold no food.

The rest of the flat is worth one quick pass so you know the layout. That includes the master bedroom with its wardrobe, the second bedroom with its desk drawers, the bathroom and the balcony overlooking the city. None of these rooms adds to the pantry count.

Apartment interior with the Pantry counter still at 0/18 while exploring beyond the kitchen
The bedrooms, bathroom and balcony leave the pantry counter unchanged.

Filling the pantry to 18 portions

The fastest route stays inside the kitchen and entryway and runs back and forth to the living room shelf. Food counts only once it is on the pantry. Anything sitting in a drawer or in your hands does not count.

Open the refrigerator and take the Fridge Leftovers. The container is worth 2 portions. If you are hungry, you can eat one portion from it now, but the shelf then gets only what is left.
Refrigerator door open with shelves visible and an E Close prompt
The refrigerator holds the first container of Fridge Leftovers.
Carry the leftovers to the living room shelf and store them. You can set food down elsewhere with the “Place here” prompt, such as on a counter or in a drawer, but only the pantry shelf moves the counter.
Fridge Leftovers held in the kitchen with an E Place here prompt active
Food can be placed anywhere, but only the pantry counts it.
Go to the kitchen island and open the delivery cardboard box. Unpacking it gives you a can of Tinned Tomatoes, and the game confirms it with “1 cans unpacked.”
Move the empty box out of the way if it is blocking you. The Cardboard Box takes both hands, so drop it on the floor before you pick up anything else.
Pick up Cardboard Box prompt active on the opened delivery box
The Cardboard Box is a two-handed carry.
Walk to the front entrance foyer and unpack the paper Shopping Bag. It holds a second can of Tinned Tomatoes, also worth 2 portions.
Tinned Tomatoes held in hand with a hold F to eat prompt
A can of Tinned Tomatoes in hand, ready to take to the pantry.
Store the tomatoes on the pantry shelf. One stored can on top of the first leftovers brings the counter to 3 / 18.
Objectives panel reading Pantry 3/18 portions while moving through the apartment
Leftovers plus one tin of tomatoes puts the pantry at 3 of 18.
Open the upper kitchen cabinets above the sink and counters. This is where most of the food is kept. Take the Tinned Peas first and store them, which brings the count to 5 / 18.
Open the next upper cabinet for the Crackers, worth 3 portions. Storing them takes the pantry to 8 / 18.
Highlighted upper kitchen cabinet with an E Open prompt
Another upper cabinet hides the Crackers.
Grab the Tinned Corn from an upper cupboard and shelve it for 10 / 18. You can carry more than one item at a time, so it is fine to pick up the corn and the crackers together and save a trip.
Crackers box highlighted for pickup at 3 portions while Tinned Corn is already held
Crackers and Tinned Corn are stored in neighboring upper cupboards.
Check the upper corner cupboard for the sack of Rice. At 6 portions, storing it takes the pantry from 10 to 16 in one trip.
Find the second container of Fridge Leftovers to cover the last 2 portions. Recheck the refrigerator shelves and the kitchen drawers. Food you set down earlier stays wherever you left it, including inside a drawer.
Store the leftovers on the pantry shelf. At 18 / 18, an “OBJECTIVE” popup reads “Food gathered in the pantry.” That is your confirmation that the objective is complete.

Some cupboards are empty on Night 0, including the lower kitchen cabinets, the cabinet under the TV and the oven. Go to the upper cabinets first and come back to these later.


Eating, opening tins and the five survival bars

Five bars track your condition: Health, Hunger, Thirst, Fatigue and Stamina. You start Night 0 slightly hungry, with Hunger at 83. Eating one portion of Fridge Leftovers brings it back to 100, and a notice confirms it with “Ate a portion (counts toward today).” To eat, select the food and hold F. Fatigue climbs as the evening goes on, and the bar eventually shows TIRED.

Fridge Leftovers selected in front of the open fridge with a hold F to eat prompt
Hold F to eat a portion of Fridge Leftovers.

Tins work differently. Try to eat one and the game stops you with “You need a can opener (or a knife).” There is a knife in an open utensil drawer in the kitchen. You do not need it to store tins in the pantry, but it decides whether you can eat them later.


Supplies outside the pantry objective

Several things in the apartment do not count toward the pantry but matter for the 100 days the game asks you to survive. They are worth noting on your first pass.

ItemLocationDetail
Frying PanKitchen stovetopWeapon, Damage 22, Reach 6.0
KnifeKitchen utensil drawerOpens tins
Water heater drain tapHallway utility closet21 L, untreated
Cleaning BucketUtility closet, top shelf5.2 L clean
1 L Bottle (empty)Utility closetContainer
Sealed 2 L Bottle (empty)Utility closetContainer
Hand FlashlightUtility closetLight source
Building Emergency GuideLiving room coffee tableBook

The Frying Pan is the only weapon in the flat on Night 0, and you pick it up straight off the stove. Leave the stove knobs alone, because turning them does nothing for the objective. The utility closet off the hallway is where your water supply starts. The heater holds 21 litres, but that water is untreated. The bucket’s 5.2 litres are clean, and the empty bottles let you carry water around. The bathtub is empty when the night begins.

Stove with an E Turn knob prompt while the food objective is active
The stove knobs can be turned, and the Frying Pan sits on the stovetop.

Lock up for the night and answer Daniel

Once the pantry is full, a new objective, “Lock up for the night,” replaces the food task. It comes with a three-part checklist. You can finish the parts in any order.

  • Lock the entrance
  • Check the peephole
  • Choose a sleeping place (bed, couch or mattress)
Front entrance of the apartment with the Lock up for the night objective listed
The Lock up for the night checklist starts at the front entrance.
Pick where you will sleep. Walk to the bed, the couch or a mattress and use “Choose this as your sleeping place.” The green living room couch works and keeps you close to the door.
Lock the deadbolt on the front door. Then attach the safety chain. With the chain on, the game warns “Chain on – the door will only open a crack,” which lets you talk to someone without letting them inside.
Look through the peephole to tick off the last item on the list. Be at the door by 21:30 in-game time. That is when the night stops being quiet.

At 21:30, a “WARNING” banner reads “Someone is knocking at the entrance.” A new task, “Answer whoever is at the door,” appears with a countdown that starts at 120 seconds. A muffled voice comes through the door: “3004? Hello? It’s Daniel — from next door!” Daniel is your neighbor. The game’s own pitch is about helping neighbors and staying quiet while the halls fill with zombies. Answering him through the chained door, after a look through the peephole, is how your first night continues.