The purple challenges are Big Walk’s post-game layer, a set of seven co-op puzzles that only turn up once the main journey is over. They lean hard on communication and coordination, from a golf ball you have to drag across the whole island to a sound-matching room where one player can’t talk. Each solved challenge hands you a purple gourd (also called a purple Blorb), and finishing all seven counts toward full completion.
Quick answer: Beat the main ending and clear the final black sphere puzzle, then ride the chairlift to the far eastern ridge and go through the purple tunnel on the right of the station. All seven purple challenges sit beyond that tunnel and now show on the large map.

How to unlock and reach the purple challenges
The purple challenge door opens after you complete the main ending (Big Goodbye) and finish the black sphere puzzle. Once that is done, the challenge locations appear as purple markers on the large map, and the sealed area becomes accessible.
To get there, take the chairlift toward the far eastern side of the island and step off at the ridge station. Look to the right of the station for a purple tunnel. All seven challenges are located past that tunnel on the eastern ridge.
Note: It is possible to reach the ridge early through unconventional routes. If you complete a challenge before finishing the game, it can still register as completed on your map afterward. For most players, the simplest path is to finish the game first and return.
These are built for a team. Bring at least one partner you can talk to clearly, and agree on hand signals or gestures before you start, since several challenges block spoken communication for one player.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →All 7 purple challenges and where they sit
| Challenge | Type | Difficulty |
|---|---|---|
| Wait 30 Minutes House | Timed wait | Trivial |
| Golf | Object transport | Long, fiddly |
| Many Lights Everywhere | Two-room communication | Hard |
| 9 Speakers But You Can’t Talk | Sound matching | Hardest |
| 9 Symbols But You Can’t Talk | Symbol matching | Medium |
| 36 Drawings | Visual matching | Medium |
| Platforming, But Do It Fast | Timed platforming | Medium |
You can tackle them in any order. Each puzzle rewards a purple gourd when solved, and the map marker updates to show it as complete.
Wait 30 Minutes House
There is no trick here. Enter the house, lock yourself inside, and a 30-minute timer starts, just like the earlier Wait 5 Minutes House but much longer. Press the yellow button to begin the countdown if it hasn’t started.
You don’t need to do anything during the wait. Players can leave and come back. When the full 30 minutes pass, the challenge completes automatically, and the purple gourd is yours. It is the easiest of the seven and a good moment to take a break.

Golf
The golf hole sits on the challenge ridge with no ball nearby. An arrow points back toward the central island because you have to bring a golf ball all the way over from the Red section’s golf course. The whole challenge is the transport.


Many Lights Everywhere
This is a two-room communication puzzle. One player enters the room with the lightbulb and a communication button, and the other takes the room full of yellow button panels. The lights player relays which button to press using flashes.

9 Speakers But You Can’t Talk
This is the toughest of the seven, especially if neither player is good with sounds. There are nine speakers, and you match the music playing inside the room without normal voice communication. Build a signaling system before you start.
Distinguishing and remembering the nine sounds is the real barrier. Once your signals are set, the placing side becomes straightforward.

9 Symbols But You Can’t Talk
This works like the speaker challenge but uses visual symbols instead of sounds, which makes it much friendlier. You match plates on a rack to the active symbol on the wall panel, again without talking.

36 Drawings
The 36 Drawings challenge is about describing visual detail accurately. The symbols on the wall panel are static and do not change between playthroughs, so the difficulty comes from the sheer number of similar-looking plates on the large rack.
If you finish and don’t see the green victory indicator, revisit only the answers you weren’t confident about. The mistake is almost always among those uncertain matches, so you rarely need to start over.

Platforming, But Do It Fast
This is a timed version of a platforming route you likely met in the main game. You climb the red, green, and yellow tiered platforms while managing an egg timer, so wasted movement is punished. Plan your roles before you start.
Important: Remove any equipped backpacks first. They can catch in the narrow gaps of the course and leave you stuck.

Clearing all seven purple gourds feeds into the full-completion path. Once every purple challenge and every remaining normal puzzle is done, the final key rises near the start of the island, opening the hidden room and the Big Game true ending. If the key hasn’t appeared, at least one puzzle or delivery is still outstanding, so return to cleanup rather than searching doors around the beginning.






