Finishing Big Walk once is not the end of it. Clearing the main story and the Black Sphere puzzle opens up seven Purple Gourd challenges, a set of co-op tests built around restricted communication and awkward physics. Beat all seven, install the gourds, and you unlock the game’s true ending along with the Big Game trophy.
Quick answer: Complete the first ending and the Black Sphere puzzle, ride the chairlift to the eastern ridge station, then go through the purple tunnel to Challenge Ridge. Solve all seven Purple Gourd puzzles, place every gourd into its panel, grab the key that rises from the ground, and read the messages in the hidden room behind the broken black sphere near spawn.
How to unlock and reach the Purple Gourd puzzles
The Purple Gourd challenges are locked until you reach the first ending, the Big Goodbye. You also need to clear the Black Sphere puzzle. Once both are done, all seven challenges become accessible from a single area on the far eastern side of the island called Challenge Ridge.
Note: Before touching any puzzle, agree on a shared signal system with your partner. Several challenges deliberately stop both of you from looking at the same screen, so decide what your clicks, taps, and numbers mean up front. Locking this in early saves a lot of wasted time.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →The seven Purple Gourd challenges
| Challenge | What you do | Difficulty |
|---|---|---|
| Heavy Object | Move a ball across the map to its goal | High |
| 30-Minute Wait Room | Start the timer and wait it out | Low |
| Light Wall | Relay 16 light positions by bulb signal | Medium |
| Music Box | Fetch numbered musical objects by glass taps | Medium |
| Shape Matching | Place nine numbered objects into wall slots | Medium |
| Number Code | Clear junk tiles, then place the right panels | Medium |
| Final Goal | Kick an object through an obstacle course | High |
Heavy Object: the long ball haul
This is the most demanding of the seven, mostly because of how long it drags on. You start at a platform with a flag and an arrow pointing toward the goal, but the ball you need is not near the arrow. You have to bring it back from an earlier puzzle, and expect the whole thing to take close to an hour with two players.


Tip: When crossing the drawbridge, have one player wait on the far side to help transfer the ball. If the carrier gets stuck or falls, you can end up back at the Green Tower starting over.
30-Minute Wait Room: start the timer and leave
This one barely qualifies as a puzzle. The name tells you the whole story, so use the wait to knock out other challenges instead of standing around.

Light Wall: signal 16 lights with a single bulb
Here the two of you are in separate buildings. One player can see 16 lights, the other cannot, and your only tool is a single light bulb used to send clicks. The whole thing lives or dies on a consistent numbering system.

Do this one slowly. It gets confusing fast, and changing the code halfway through is the quickest way to lose track.
Music Box: fetch numbered objects by glass taps
The Music Box uses the same idea as the Light Wall, only you are identifying musical objects instead of lights. One player sits in the listening booth and taps the glass window to request items.

Shape Matching: place nine numbered objects
There are nine objects and nine spots on the wall, and you cannot simply point to the right one. Organization is everything here.

Keeping the objects in a numbered row rather than scattered on the floor is what makes this readable for the other player.
Number Code: clear the junk tiles first
This room is full of number tiles, most of which you do not need. The puzzle gets far easier once you strip out the clutter before placing anything.
Final Goal: the obstacle course kick
The last challenge drops the communication puzzles for pure physical control. You need to kick an object through a narrow obstacle course until it reaches the end gate.
Install the gourds and trigger the true ending
Once you hold all seven Purple Gourds, one final co-op sequence unlocks the true ending and the Big Game trophy. Any puzzles you skipped earlier in the game also need to be finished for full completion.
You will know it worked when the final ending screen plays and the Big Game achievement registers. If your team gets permanently stuck on a puzzle that relies on hearing or fast reactions, the host can turn on challenge skipping from the accessibility settings so no single puzzle blocks progress.
The Purple Gourd set asks far more of your teamwork than anything earlier in Big Walk, but once you and your partner settle into a signaling rhythm, the seven challenges come together quickly and the true ending is yours.






