Bethesda has confirmed that the performance work built for the Nintendo Switch 2 version of The Elder Scrolls IV: Oblivion Remastered is being carried over to other platforms. The statement is a firmer commitment than the studio’s earlier position, which only said it hoped to bring improvements to PC, PS5, and Xbox Series X/S. A release window has not been set.
Quick answer: Bethesda has said the Switch 2 optimisations “are looking into bringing to other platforms,” meaning PC, PS5, and Xbox will get them, but no date or version number has been confirmed. There is nothing new to download on those platforms yet.
What Bethesda actually confirmed
Alongside the launch of the Switch 2 port, Bethesda acknowledged the long-running requests for another patch and said the optimisations made for that version are being looked at for release elsewhere. The wording is direct about the intent, even though it does not attach a timeframe.
We’ve heard your feedback asking for an additional patch for Oblivion Remastered. The Nintendo Switch 2 version of the game has a number of optimisations that we are looking into bringing to other platforms and we will share more when we are able.
This replaces the softer language from earlier, when the studio said it “hoped” to move the same gains to PC and consoles. The message is now that the work is planned, not merely hoped for.
Platforms affected and the release timing
The optimisations are aimed at the versions that did not get the Switch 2 rework, which covers PC, PlayStation 5, and Xbox Series X/S. No official next date is currently confirmed for that update on any of these platforms, and Bethesda has said only that it will share more when it is able.
Note: because there is no confirmed date, treat any specific timing you see elsewhere as unverified until Bethesda publishes patch notes or a version number.
Where these optimisations come from
The Switch 2 release is out now, and it is the source of the performance changes Bethesda wants to spread. To ship on that hardware, the developers reduced the file size enough to fit on a Switch 2 cartridge, and the version runs reasonably well despite a 30FPS cap. Early impressions also suggest it looks better on Switch 2 than on Xbox Series S, which is likewise capped at 30FPS.
That comparison is the reason interest is high. Series S owners are hoping for a frame rate lift, while PC players have raised the loudest complaints about performance, in some cases describing the game as broken and needing mods removed to run stably.
The update history so far
The most recent patch on PC and consoles landed in July 2025, so the gap before this confirmation stretched past a year. Bethesda had already outlined a two-part plan after launch, splitting fixes and performance work across separate updates.
| Update | Release | Main focus |
|---|---|---|
| 1.1 | June 11, 2025 (all platforms; Steam Beta June 5) | UI fixes, crashes, and the Battle for Kvatch save-crash bug |
| 1.2 | July 9, 2025 (Steam Beta first) | Performance, quest and gameplay fixes, new difficulty settings |
Update 1.2 was the performance-focused patch, adding tuning for frame rate drops in specific areas, hitching in the open world, and optimisation of systems like weather and character animation. It also introduced extra difficulty options, including a “Journeyman” setting between “Adept” and “Expert.” Some Steam reviews at the time reported the game running worse for certain setups after it went out.
How you will know the update has arrived
On PC and consoles, the confirmation will come as a downloadable patch with published notes and a version number higher than 1.2. Until that appears, nothing changes on your current build, and there is no beta branch to opt into for the Switch 2 optimisations specifically. On Steam, past updates have first appeared in a Beta branch under the game’s Properties, then rolled out to all platforms, so a similar pattern is plausible but not promised.
For now, the takeaway is simple. The optimisation work exists, Bethesda has committed to bringing it beyond the Switch 2, and the only missing piece is a date. When one is announced, it will arrive with concrete patch notes rather than a general promise.






