The Final Ascent is PEAK’s last major update, and it drops two new biomes into the rotation: GLOOM and THE CITADEL. Both come stacked with 10 fresh badges, each tied to a specific hat, outfit, or full cosmetic set that gets pinned to your Scout’s sash once you earn it. Every badge here can be unlocked on any difficulty except Custom Expeditions.
Quick answer: Reach GLOOM (the fourth biome after SHORE, ROOTS, and ALPINE) to start earning most of these badges, then push into THE CITADEL. Each badge unlocks the moment you meet its condition, and the matching cosmetic is added to your Passport wardrobe. The badge itself appears on your sash.
All 10 new badges and their cosmetic rewards
Here is every badge added in The Final Ascent, the exact condition that unlocks it, and the cosmetic you get in return.
| Badge | How to unlock | Cosmetic |
|---|---|---|
| Wanderer | Climb past the GLOOM and light the campfire at its end to enter THE CITADEL. | Flapper Hat |
| Medieval History | Climb past THE CITADEL without being hit by a single trap. | Knight Hat, Knight Outfit |
| Archery | Remove 10 arrows from your body in one expedition (arrows come from CITADEL traps). | Arrow Hat |
| Bellringer | Ring 5 Belltowers in the GLOOM in a single expedition. | Frog Hat |
| Exorcist | Burn up a Ghost in the GLOOM. | Gothic Outfit, Gothic Hat |
| Well Rested | Find and eat The Early Worm on the ground in the GLOOM. | Sleepy Guy Hat, Sleepy Guy Outfit |
| Hang Gliding | Fly 100m with the Glider without touching the ground. | Cargo Outfit |
| Jester | Open 3 Clown Luggage in a single expedition. | Jester Outfit, Jester Hat |
| Last Resort | Heal over 75% damage at once using the Ritual Dagger (co-op only). | Laurel Hat, Toga |
| Rule Zero | Free the Scoutmaster’s soul by collecting all four Scout Gems and reaching NADIR. | Starboy Hat, Starboy Outfit |
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Add to Google Preferences →Progression badges: Wanderer and Medieval History
Two of these badges come from simply advancing through the new biomes, though one of them demands a clean run. The GLOOM sits in the fourth slot, so the climb order is SHORE, then ROOTS, then ALPINE, then GLOOM.
Wanderer is the easiest of the set. Reach the campfire at the top of the GLOOM to move into THE CITADEL, and the badge unlocks automatically.
Medieval History is far stricter. You need to climb through THE CITADEL without triggering a single trap. Watch every floor and wall for pressure plates and hidden mechanisms, and consider letting a friend scout the route ahead so you know which surfaces are safe.
GLOOM badges: Bellringer, Exorcist, and Well Rested
The GLOOM is home to Belltowers, Ghosts, and a rare worm, and three badges revolve around them. Belltowers matter for two of these because ringing one stops the sleep effect and can also destroy a nearby Ghost.
Bellringer asks you to ring 5 Belltowers across the GLOOM in one expedition. Explore the biome to locate them, and stay alert for Frogs and Ghosts while you move between towers.
Exorcist requires you to burn up a Ghost. You have three ways to do it: use a Candlestick pulled from GLOOM Luggage, use a Faerie Light from Ancient Idols and Ancient Luggage, or ring a Belltower while the Ghost is close by.

Well Rested is a scavenger hunt. The Early Worm spawns randomly on the ground somewhere in the GLOOM, so comb the biome until you spot it, then eat it to consume it and claim the badge.
Item badges: Archery, Hang Gliding, and Jester
Three badges hinge on specific items and traps rather than a biome exit. Two of the required items come from Luggage, and one comes straight from CITADEL hazards.
Archery needs you to pull 10 arrows out of yourself in a single run. Arrows are fired by traps in THE CITADEL, so step onto floor and wall triggers, then look at wherever the arrow lands on your body and interact with it to remove it.
Hang Gliding wants a 100m flight with the Glider and no ground contact. Grab a Glider from Luggage, climb high, then leap off a cliff and glide in one direction until it unlocks. Gliding drains stamina, so start the flight with a full bar.
Jester requires opening 3 Clown Luggage in one expedition. Clown Luggage spawns at random in any biome and is marked with a clown face on the case, so search each area thoroughly.
Co-op badge: Last Resort with the Ritual Dagger
Last Resort can only be earned in co-op, since it depends on sacrificing a teammate. The Ritual Dagger drops from Ancient Idols and Ancient Luggage during co-op runs.

The long one: Rule Zero and the Scoutmaster’s soul
Rule Zero is the most involved badge in the update. It asks you to free the Scoutmaster’s soul, which means gathering every Scout Gem and making a trip to the hidden NADIR biome.

How to confirm a badge unlocked and equip its cosmetic
When a badge triggers, it is added to your Scout’s equipped sash, and its reward cosmetic becomes available in your wardrobe. To wear the new hats and outfits, press 1 at the airport to pull out your Passport, then interact with it to open the customization menu.
Note: The two new biomes are locked into every map for a two-week window immediately after The Final Ascent went live, which guarantees GLOOM as the fourth biome and THE CITADEL as the fifth. After that period, they rotate randomly against CALDERA and THE KILN, so plan your GLOOM and CITADEL badge runs while the biomes are still guaranteed to appear.





