Gaming Guide

Hunter on the Snowfields Walkthrough in Genshin Impact

Every step to clear the Huntsman's Cabin, activate Kresnik's Torch, and unlock the Joint Meeting Point in Snezhnaya.

Every step to clear the Huntsman’s Cabin, activate Kresnik’s Torch, and unlock the Joint Meeting Point in Snezhnaya.

Hunter on the Snowfields is the introductory world quest for Alyosha’s Meeting Point in Snezhnaya, set at the Huntsman’s Cabin. You help the hunter Alyosha and his hound Tugarin raid a gang hideout, melt a series of ice barriers, break up a fight between two Fae groups, and power up a prototype Kresnik’s Torch that turns the cavern into a warm shelter for local villagers.

Quick answer: Follow Tugarin to the Huntsman’s Cabin, defeat the gang outside, loot the Exquisite Chest for the key and card, melt every ice wall with Basic Heat Sources, snipe the detonator during the Fae argument, use the Shadow Realm Vault Access Card on the barrier, clear ice off the three pipes, then activate Kresnik’s Torch and escort the freezing villagers inside to unlock the Joint Meeting Point.

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Requirements to start the quest

The quest belongs to the Pathfinder’s Lodge Meeting Point in Snezhnaya, tied to Alyosha. It becomes available once you have made enough progress in the region’s main story.

DetailValue
Quest nameHunter on the Snowfields
LocationHuntsman’s Cabin, Snezhnaya
Unlock conditionProgress through “Gunfire in the Silent Lands” in Archon Quest Chapter VII: Act I “Everwinter Without Mercy”
Key charactersAlyosha (hunter), Tugarin (hound), Chaplina (NPC at the meeting point)
Completion rewardJoint Meeting Point unlock, plus Hero’s Wit and Mora

You do not need any special items in advance. The heat sources you build during the quest come from Prime Ice Resources found in the area, and the key and card you need are handed to you along the way.


Reach the Huntsman’s Cabin and clear the gang

Speak with Alyosha, who is scouting a gang hideout near the Huntsman’s Cabin. He explains the situation and sends his dog ahead.
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Open your map and follow Tugarin to the hiding place. The dog leads you straight to the cabin, so stay close and let the marker update as you move.
Defeat the gang members stationed outside the cabin. Alyosha is confronted first, and combat begins once you approach the entrance.
Enter the cabin and check the box the gang left behind. Opening the Exquisite Chest gives you the Gang Member’s Forgotten Key and a Strange Card. Keep both, since each is used later.
Use the Gang Member’s Forgotten Key to unlock the inner door inside the cabin.
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Melt the ice and enter the cavern

Behind the door, you find a wall of ice blocking the path. Build a Basic Heat Source using nearby Prime Ice Resources to melt it.
Walk through the cleared passage into the cavern entrance and continue deeper inside.
When prompted, use Alyosha’s rifle scope to observe the two rival Fae groups arguing over stolen antiques. You will see the Short Fae and the Hulking Fae during this scene.
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Snipe the detonator and pass the barrier

Aim with Alyosha’s rifle and shoot the detonator out of the Short Fae’s hand. This stops the gang from setting off their explosives.
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Defeat the remaining gang members in the cavern once the fight breaks out.
Continue on until you reach a sealed barrier. Use the Strange Card, which functions as the Shadow Realm Vault Access Card, to deactivate it. This registers Access Level Reached Level 1.
Pick up the Firearm Blueprint on the other side and craft the Muzzle accessory, listed as Shatanaya’s Frostsilver: Muzzle, at the Tundra Gunsmith (I) station for Alyosha’s firearm.
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Clear the pipes and activate Kresnik’s Torch

Three pipes feed into the central device, and each is frozen over. Place a Basic Heat Source next to each one to clear the ice. The objective tracks your progress as 0/3, so check all three before moving on.
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The Hulking Fae returns with dynamite during a cutscene. Alyosha and Tugarin trick and disarm him, so simply follow the scene through.
Activate the prototype Kresnik’s Torch. The device warms up the whole cavern, turning it into a usable shelter.
Bring the freezing villagers into the warmed cavern. Escorting them completes the quest and opens the Joint Meeting Point, where you can find Chaplina.
Image credit: miHoYo

How to confirm the quest is complete

You know the quest is finished when the villagers are settled inside the cavern and the Joint Meeting Point for Snezhnaya unlocks. The final rewards, Hero’s Wit and Mora, drop into your inventory at that moment, and the Pathfinder’s Lodge Meeting Point becomes available to build up over time.

Note: If an objective will not advance, it is almost always because an ice wall or a frozen pipe was skipped. Re-check that every Basic Heat Source is placed and that all three pipes are cleared, since the torch cannot be activated until the device is fully thawed.

Finishing Hunter on the Snowfields is the entry point to Alyosha’s chronicles and the wider Meeting Point system, so completing it early gives you a head start on raising your standing with Snezhnaya’s hunters.