Gaming Guide

Servant of the Lake: How to Solve Every Day 1 Puzzle

Exact solutions and codes for each puzzle across your first day at the Vanderboom estate.

Exact solutions and codes for each puzzle across your first day at the Vanderboom estate.

Day 1 of Servant of the Lake walks you through the Vanderboom estate as a new servant, and each duty hides a puzzle you must clear before the game lets you continue. The solutions below are exact, from the tin cups outside the front door to the golden animal case in the attic.

Quick answer: Key codes for Day 1 are the box code 243 (from the paintings), the suitcase code 374 (under the baby), and the wine box code 1753 (from the card). Every other puzzle is solved by the ordered steps listed under its heading.


Tin cup puzzle at the front door

Before you can enter the house, you need a coin, and the coin is locked inside the tin cups. Grab both loose cups first, then sort all five on the windowsill.

Pick the carrot from the flower bed to the right of the horse and feed it to the horse. Pan left and open the carriage door to take a tin cup.
Open the left window by dragging it up and grab the second tin cup. Then open the right window and place both cups down with the others.
Arrange the cups by the number of lines on them, one to five from left to right. The cup with the lid sits on the far left and pops open. Click it to take the coin.
The tin cup puzzle solution in Servant of the Lake

Pay the carriage driver with the coin. Once he leaves, grab the iron bar, use it on the loose plank in front of the flower bed, pull it down, and take the key. Use the key on the front door to head inside.


Preparing breakfast: cooking the porridge

After signing the contract with the quill, the maid asks you to make Aldous his porridge. This is a fetch sequence rather than a logic puzzle, but the order matters.

The Servant's Room on Day 1 of Servant of the Lake
In the Servant’s Room (the left door), pick up the logs and the oats, read the note, then open the stove and put the logs inside.
Head through the central doorway, then the far door, and take the milk from the crate on the left.
Go through the doorway to the right of the maid, take the pot from the cabinet, slide the cupboard open, and take the dead mouse.
Return to the cat, feed it the mouse, and grab the matches once it jumps away.
Back in the Servant’s Room, use the matches on the logs, put the pot on the stove, add the milk and oats, then click the pot to steam it and retrieve it.

Speak to the maid again, then take the door on her right. Aldous’ room is now open.


Aldous’ silver box (razor puzzle)

Aldous' bedroom in Servant of the Lake

Inside Aldous’ room, collect the bowl, both slippers, the spoon from the middle drawer, and open the bed curtains first. The silver box in front of the bed holds the razor. Click it twice to open the puzzle, then match each colored block to its pattern by feeding blocks into the central wheel and rotating them.

  • Put the block on the left into the wheel, rotate clockwise one quarter.
  • Move the bottom block in the wheel, rotate clockwise one quarter.
  • Move the block now on the left beside its pattern, rotate clockwise one quarter.
  • Move the top square into the wheel, rotate clockwise one half.
  • Move the block now on top beside its pattern, rotate clockwise one quarter.
  • Move the block on the right into the wheel, rotate clockwise one half.
  • Move the block now on the right beside its pattern, rotate anti-clockwise one quarter.
  • Move the block on the bottom next to its pattern.
The razor puzzle box solution in Servant of the Lake

Take the razor. Grab the clock hand from the soldier on the drawers, place it on the clock, and set the time to seven o’clock to wake Aldous.


Porridge bug puzzle and feeding Aldous

Once Aldous is awake, put on his slippers, shave his stubble with the razor, collect the ear piece that falls, and clean the blood with the cloth (found by moving the trousers on the clothes rack). Open the window, feed the earlobe to the crow, then take the key from the nest and unlock the top drawer for the berries.

Give Aldous the bowl, add the porridge and the berries, then click the bowl. Move a berry and a bug crawls out of a hole. Keep dropping a berry on top of the hole the bug just disappeared into. Once it slows and stops, click to kill it.

The porridge puzzle in Servant of the Lake

Put the spoon in the bowl and feed Aldous until he says he has had enough.


Exercise sequence with Aldous

Click the soldier on the drawers to make it dance and note its movement, then repeat the same pattern on Aldous by clicking his body. The order is Left, Right, Down, Right, Right, Down.

The soldier figurine in Servant of the Lake

Drag each piece of clothing onto Aldous to dress him, click him to talk, then click the window and the carriage to move on.


Painting numbers and the 243 box code

Clean the three dirt spots (hallway, Servant’s Room, and the room to the right of the maid) with the cloth, pick up the candle, and take the duster from the maid. Dusting each portrait reveals a number you need for the cupboard box.

The room with the paintings in Servant of the Lake
PortraitActionNumber
AlexandraMoves twice2
AldousShakes watch four times4
WilliamBlinks three times3

Open the cupboard box and set the dials to 243, then take the candle inside.

The dial puzzle box in Servant of the Lake

Chandelier candle order

Take the last candle from the maid, click the chandelier, and place the remaining candles in the empty sconces. Light them following the arrow, from the start to the pointed end.

  • Third candle from the left
  • Far left candle
  • Third candle from the right
  • Second candle from the left
  • Far right candle
  • Second candle from the right

Flower pot bouquet puzzle

In the garden, pick up the jug and pan right to the flower pot. Arrange the flowers so each column builds up cleanly by leaf count.

  • On the lowest tier, move the second flower from the right to the top position.
  • On the next tier up, swap the far-left flower with the one to its right on the tier above.
  • Swap that green four-leaf top with the flower on the opposite end of this tier.
  • Swap the same green four-leaf top with the headless green stem in the middle of the bouquet.
  • Swap the headless green stem with the pink ball flower on the lowest tier.
  • Swap the lowest pink ball flower with the second-from-top pink ball flower.

The finished bouquet has all white flowers on the left and pink ball flowers on the right, each increasing in leaf number upward, with three green stems in the center. Take the bouquet and the stone tablet.


Cockroach puzzle

Milk the goat with the jug, take the key from the hole it kicks up, and use it on the letter box to grab a stone tablet. Then click the sticks and stones pile to start the roach puzzle. The goal is to move every cockroach into the hole by placing the arrow token next to it, pushing it one space away. If one gets stuck, reset with the arrow on the right.

  • Place the token two squares above where it starts to move the top cockroach.
  • Move the token down one square to move the next cockroach.
  • Move it to the left of the top-left cockroach to move it.
  • Place it directly below the top-left cockroach twice to send it into the hole.
  • Move the token below the bottom-most left cockroach, then again to push it forward.
  • Move the token to the left of that cockroach (now top-left) to send it right.
  • Move the token below it twice to drop it into the hole.
  • Move the token to the left of the leftmost cockroach, then below it twice to line it with the log.
  • Move the token to the left of the same cockroach, then below it twice into the hole.
  • Move the token right of the upper cockroach on the right, then below the bottom-right cockroach twice.
  • Move the token to the right of that cockroach twice until in line with the hole, then below it to push it up.
  • Move the token right of the upper cockroach, then below the lowest cockroach twice beside the log.
  • Move the token right of the same cockroach in line with the hole, then up into it.
  • Move the token below the remaining cockroach, then right of it twice in line with the hole, then up into it.

Collect the final stone tablet when the log stack falls.


Stone tablet box puzzle

Click the box in front of the pillar and place all three stone tablets inside. Order them from biggest container to smallest, like nesting dolls.

RowOrder (left to right)
TopHouse, Cupboard, Vial, Droplet
BottomTree, Nest, Egg, Bird

Take the flag, attach it to the flagpole, and pull the rope to raise it. The carriage arrives.


Suitcase code 374 and packing puzzle

Help Alexandra out of the carriage, take the luggage, and give her the flowers. Click the basket and move it around to read the number under the baby, which is 374.

Open the left clasp of the suitcase, then input 374 on the right clasp and press the button to its left.
Open the case and arrange the clothing so nothing overlaps: blouse top left, brown trousers bottom left, green top bottom right, blue item top right, and the black purse in the middle.
Click the purse to get the coin and the bill. Pay the driver with the coin, feed the horse the bill, then click Alexandra until she sends you off to make tea.

Serving tea and fixing the cup

Take the tea from the maid’s table and the kettle from the stove, then collect the teacup from the cupboard area. Click the cat until it throws up and collect the sticky substance. Give Alexandra the cup and add sugar, hot water, tea, and milk. She drops it.

Fix the teacup by piecing it back together and using the sticky substance on it. Hand it back, then pour milk, add sugar twice, add tea, and click her to drink. The door on the left opens.


Wine box code 1753

Light the fireplace with logs and matches, take the glass from the cabinet, and click the box on the top shelf. The card beside it gives the date, so move the cubes to spell 1753.

  • Top left cube twice
  • Bottom left cube three times
  • Second cube from the left on the top twice
  • Second cube from the left on the bottom three times
  • Second cube from the right on the top three times
  • Second cube from the left on the bottom twice
  • Top right cube three times
  • Bottom right cube twice

Take the wine, give Aldous the glass, and pour it.


Cigar box (nine buttons) and William’s cigar

Open the window for William, give him the wine, then rebuild the broken wine bottle on the floor. The pattern it reveals is the clue for the nine-button box. Click the buttons in this order: top left, top middle, middle middle, right middle, bottom middle, bottom right.

Take the cigar, give it to William, light it, and push it right until he swallows it. Click his mouth and use the saliva droplet from the middle tooth to put out the flame. The left and right teeth move the droplet in their direction.

  • Middle, Left, Middle, Left, Middle
  • Right three times, Middle
  • Right, Middle, Right, Middle, Right, Middle

Collect the spoon from his mouth.


Fish painting and protein plant puzzles

Click the painting above the fireplace and select the items in the order the caption names them: Timepiece, Book, Elixir, Fish. Then use the fish on the fireplace and retrieve it once cooked.

For the protein plant, make every bud bloom by setting the arrows and clicking the tree after each flower. The arrows dictate the turns the fly takes.

FlowerArrow order
FirstLeft, Left, Left, Right
SecondLeft, Left, Right, Left
ThirdLeft, Right, Left
FourthRight, Left, Left, Left
FifthLeft, Left, Right, Right
SixthRight, Right, Right, Right

Collect the fly eggs, add the fish and eggs to the toast board on the right table, and feed each sibling a slice. Use the spoon on Aldous’ glass and click him to start his toast.


Baby puzzle and waking William

Do what Alexandra says right after she says it. Clicking too early restarts the sequence.

  • Click the baby’s eyes
  • Drag the moon up in the window
  • Click her hand
  • Click her gold wedding ring
  • Click the gem in her necklace
  • Click Alexandra’s mouth
  • Drag the cloud in the window to the left
  • Click Alexandra’s eye

Then rouse William by clicking him and clicking where he indicates: when he looks up, click his hat; when he looks right, click his ear; when he looks down, click his shirt. Click Aldous to finish the speech.


The Night Watch checks

The maid asks for a final round. If something is strange, return and ring the bell. If everything is normal all the way to the cupboard, blow out a candle instead. Any mistake restarts the round, and the events appear in random order.

What you seeAction
Cat with blood in the crateRing the bell
Silhouette and ajar door at the top of the stairsRing the bell
Alexandra’s portrait face obscuredRing the bell
William’s portrait slipped downRing the bell
Door closing near the cupboardRing the bell
Nothing unusual to the cupboardBlow out a candle

After the maid sends you to bed, find William, click him, and take the walking stick. Use it on the hatch in the ceiling near the cupboard, then climb the ladder.


Attic collection box puzzle

Take the rung from the middle drawer and a small statue from the bottom drawer, then click the box on the table. Sort the items by type into segments without overlapping.

  • Fingers go in the bottom-right segment (longest on top, shortest on bottom).
  • Leaves and twigs go in the bottom-middle segment (leaves on the bottom left).
  • Bones, muscle sinews, and eye go in the top-right segment (largest muscle top left, longest bone bottom left, skull bottom right with the eye above the beak).
  • Remaining fragments go in the far-left segment (gold circle center, faded pink left, large light grey bottom right, darkest grey bottom left, green top right).

Take the candle, add it to the hanging lantern, and light it to reveal the left side of the room.


Poem puzzle

Move items onto the page in the order the poem names them. Each completed line greys out.

  • Drag one soldier onto the page.
  • Add the woman to join him.
  • Remove the woman, then add the cube and the triangle.
  • Remove the cube and triangle, then add the other soldier and woman.
  • Remove one soldier and the woman, then add the horse.
  • Remove the horse, then add the soldier with the rifle.
  • Remove both soldiers, then add the woman and the triangle beneath her.
  • Remove the triangle and add the cube.

Click the cube for the key, then use it on the purse beside the window for another small statue.


Window constellation box

The window gives the constellation clues for the house, moon, and water symbols. Drag the clouds right until the house lights up, then left until the lake turns black, then further left until the moon goes red to read each pane pattern. The final dial solution is below.

  • Move the house dial down twice.
  • Move the moon dial down three times.
  • Move the water dial up once.

Take the small statue from the box.


Golden case animal order

Click the golden case atop the drawers and match each statue to its symbol. Place them left to right in this order: Butterfly, Bird, Monkey, Fish, Ibex. Open the case and take the scroll and the rung.

Place the rungs in the ladder, climb up, and slide the door open. That clears every Day 1 puzzle and ends your first day at the Vanderboom estate.