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Resonance: A Plague Tale Legacy — Every Chapter 3 Collectible Location

Where to find all six Artefacts, four Charms, the Resonance Points, and the "Sea you later!" trophy in Those Before Us.

Where to find all six Artefacts, four Charms, the Resonance Points, and the “Sea you later!” trophy in Those Before Us.

Chapter 3 of Resonance: A Plague Tale Legacy, titled “Those Before Us,” moves Sophia from the beach through a stretch of coastal caves and Minoan ruins toward the high temple. Along the way you can pick up six Artefacts, four Charms, several Resonance Points, and a quick beach trophy. Everything is found by following the linear path and taking short detours when prompted to climb, push a slab, or drop through an opening.

Quick answer: Chapter 3 contains 6 Artefacts (Conch Shell, Play Onyx, Golden Cup, Heroic Plaque, Strategy Game, Minoan King), 4 Charms (Bead #2, Arm Band #1, Bracelet #2, Seal #1), four Resonance Points, and the “Sea you later!” trophy. There are no Blades to collect in this chapter.


Chapter 3 collectible checklist

Collectibles appear in the order below as you progress. Charms sit inside small chests, Artefacts lie on the ground or wedged into ruins, and Resonance Points glimmer as white light you interact with to gain a skill point.

OrderTypeNameArea
1TrophySea you later!Beach
2Resonance PointBeach (shipwreck)
3ArtefactConch ShellSeaside cave
4ArtefactPlay OnyxCliffside cave
5Resonance PointCliff cave
6ArtefactGolden CupLedge above ruins
7ArtefactHeroic PlaqueRuins
8Resonance PointWatchtower trapdoor
9Resonance PointHideout cave (statue overlook)
10CharmBead #2Ruined building
11ArtefactStrategy GameRuins
12CharmArm Band #1Chest below ruins
13CharmBracelet #2Chest in upper room
14ArtefactMinoan KingUpstairs behind door
15CharmSeal #1High temple chest

Beach: “Sea you later!” trophy and the first Resonance Point

The chapter opens with the objective to follow the plunderers’ tracks along the shore. Two things are waiting here before you head inland.

Run along the beach until you spot a turtle in the sand. Stay near it and watch it move toward the ocean. Once it walks into the water, “Sea you later! Trophy earned!” appears on screen.
Continue past the shipwreck farther down the beach. The glimmering light there is your first Resonance Point, which adds +1 skill point when you interact with it.
Beach shipwreck Resonance Point with the Sea you later trophy notification on screen
The shipwreck Resonance Point on the beach, with the “Sea you later!” trophy popping as Sophia runs the shoreline. Image credit: Asobo Studio

Conch Shell in the seaside cave

Just past the beach, enter the seaside cave and grab the Conch Shell from the ground. It registers as your first Artefact of the chapter, and you can press the info button to inspect it.

Conch Shell artefact pickup notification with a prompt to view more information
The Conch Shell Artefact pickup inside the seaside cave. Image credit: Asobo Studio

Cliffside caves: Play Onyx, Golden Cup, and Heroic Plaque

The route now climbs the cliffs. This stretch holds three Artefacts and a Resonance Point, each tied to a short climb or a slab you push aside.

Take the cliffside path upward and enter the cave. The Play Onyx gemstone sits on the ground near a cluster of crabs.
Keep climbing the cliff and go into the next cave to reach the second Resonance Point.
Boost Leni up onto the ledge, then push the stone slab out of the way. The Golden Cup is on the ground beyond it.
+1 Resonance Point notification while running through forest toward rocky ground near the Golden Cup route
A +1 Resonance Point pickup on the path toward the Golden Cup and ruins. Image credit: Asobo Studio
Climb up into the ruins ahead. The Heroic Plaque is tucked between two stone blocks, so look low as you move through the broken walls.

Watchtower and hideout: two more Resonance Points

Both of the remaining Resonance Points sit around the watchtower and the hideout cave, and each takes a small detour off the main path.

Climb the watchtower and look for the red mast. Dig up the trapdoor beneath it, then drop down to trigger the Resonance Point.
Heroic Plaque interaction prompt shown at a Resonance Point in the ruins
The interaction prompt near the watchtower ruins on the way to the trapdoor Resonance Point. Image credit: Asobo Studio
Enter the hideout cave and climb the ladder inside. The Resonance Point is at the top, on a ledge that looks out over a massive statue.

Ruined buildings: Bead #2, Strategy Game, Arm Band #1, Bracelet #2, and Minoan King

This cluster of ruins is where most of the Charms are, along with two Artefacts. Sweep each room before moving on, since the chests and pickups are spread across different levels.

Go into the ruined building and pick up Bead #2 from the floor. Charms grant a passive bonus, which you can review after collecting them.
Bead #2 charm collected as Sophia moves through a dark rocky passage
Sophia in the dark passage just after collecting the Bead #2 Charm. Image credit: Asobo Studio
Climb up into the ruins and push the stone slab to reveal the Strategy Game board, the fifth Artefact.
Drop down through the hole in the ruins and open the chest below to find Arm Band #1.
Climb the ladder into the upper room and open the chest there for Bracelet #2.
Bracelet #2 charm notification while exploring rocky ruins
The Bracelet #2 Charm found in a chest inside the ruins. Image credit: Asobo Studio
Push the door open together with Leni, head upstairs, and crawl under the beam. The Minoan King Artefact is waiting past it, completing the six Artefacts for the chapter.

High temple: Seal #1

The final Charm comes as you explore the high temple and head for the entrance to the mountain.

Climb up to the temple entrance and follow the glowing footprints across the area.
Cross the river on the raft, then open the chest on the far side to claim Seal #1. That is the last collectible in Chapter 3.

Confirming everything is collected

You can verify your progress from the Artefacts screen, which shows a running total for the chapter. Charms and Artefacts stay counted through Chapter Select, so if you miss one you can replay the chapter later to pick it up.

Note: Resonance Points are the exception. They do not carry over in Chapter Select and only save once you reach the next checkpoint. If you die before a checkpoint, you will need to gather them again, so grab each glimmer as you pass it.