Altgard is the Asmodian home region in AION 2, and it holds 60 solo sealed dungeons spread across the map. Each one is a short instance, usually a few packs of trash mobs and sometimes a named boss, run by a single player. The recommended levels run from 10 up to 40, but the loot does not scale with that number: every clear hands out the same stack of items, and the only thing that changes dungeon to dungeon is the recommended level, whether a boss waits inside, and which unique title you earn.
Quick answer: Altgard has 60 solo sealed dungeons from recommended level 10 to 40. Every clear pays identical rewards and one unique title; only the level and whether a named boss is present differ.
What every Altgard sealed dungeon clear pays
Clearing any sealed dungeon in Altgard drops the same reward bundle. The Daevanion Crystals and Wisdom Stones are the reason to run them all: each Daevanion Crystal grants one Daevanion Point when used, and each Wisdom Stone grants one Skill Point.
- Kina x15,000
- Daevanion Crystal (Bound) x2
- Wisdom Stone (Bound) x2
- Enhance Stone x1,250
- Sealed Wing Featherdown (Bound) x2
- Statue Scrap: Night Illusion Wings (Bound) x2
- One unique title
Because the bundle never changes, finishing all 60 adds up to a fixed total. That comes to 120 Daevanion Points and 120 Skill Points once you use every crystal and stone.
| Reward | Per clear | Across 60 |
|---|---|---|
| Kina | 15,000 | 900,000 |
| 2 | 120 | |
| Wisdom Stone (1 Skill Point each) | 2 | 120 |
| Enhance Stone | 1,250 | 75,000 |
| Sealed Wing Featherdown | 2 | 120 |
| Statue Scrap: Night Illusion Wings | 2 | 120 |
| Unique title | 1 | 60 |
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Every sealed dungeon shows on the Altgard world map, so clearing the set is a matter of sweeping undiscovered markers. Most players leave them until the gear can handle each zone, which at global launch means around level 45, but you can run any dungeon once you meet its recommended level.



You know a clear worked when the completion screen pops up with the reward items and unlocks that dungeon’s title. The Sealed Dungeon sub-tab then ticks up, reaching 100% once all 60 are done.

All 60 Altgard sealed dungeons by level
The table below lists every Altgard sealed dungeon ordered by recommended level, with its boss (a dash means no named boss) and the title you earn. Boss levels match the dungeon’s recommended level.
| Dungeon | Rec. level | Boss | Title |
|---|---|---|---|
| Abandoned One’s Grave | 10 | The Forsaken | |
| Dratona Cave | 10 | Hatching Eggs | |
| Dusk Pit | 10 | A Floor Beneath the Floor | |
| Hidden Vein Cave | 10 | — | Sharing is Caring |
| Lost Ruins | 10 | — | Engraved in Stone |
| Old Graveyard | 10 | — | Second From Last |
| Ossuary of the Noble | 10 | — | A House Divided |
| Poisonous Plant Habitat | 10 | — | Uprooted |
| Smuggler’s Cave | 10 | I’ll Teach You a Lesson, Kru! | |
| Treasure Hunter’s Residence | 10 | — | Only One Sacrifice Was Required |
| Trickster’s Den | 10 | Rules on the Ledger | |
| Valka’s Nest | 10 | Outlier | |
| Watcher’s Temporary Outpost | 10 | — | Can I Go to the Bathroom? |
| Abandoned Archon Jail | 15 | — | Sit! |
| Bloodsoaked Confessional | 15 | A Coward’s Repentance | |
| Blue Dragon’s Trap | 15 | Shutting Down | |
| Fafnite Storage Room | 15 | — | Mission Impossible |
| Fanatics’ Den | 15 | — | Don’t Be Blinded by Greed |
| Fortuneteller’s Grave | 15 | — | Rule of Three |
| Homish’s Prison Compound | 15 | Prison Break | |
| Howling Den | 15 | — | Let Them Fight |
| Library of Foresight | 15 | — | The High Walls of Pandemonium |
| Prison of Oblivion | 15 | — | Rose from a Coffin |
| Victims’ Cave | 15 | You Have the Wrong Person | |
| Abandoned Memorial Room | 20 | Holding My Breath Now | |
| Closed Hideout | 20 | — | I’ll Take You All On |
| Destroyed Scriptorium | 20 | — | Round and Round |
| Lamnah Base | 20 | Dragonslayer | |
| Predator’s Lair | 20 | — | My Dog Bites |
| Unstable Cave | 20 | I Finally Have Your Attention | |
| Worshiper’s Underground Cave | 20 | — | Keeper of Promises |
| Dark Root Cave | 25 | — | Sit Still |
| Drana Depository | 25 | This Is Really Starting to Dragon | |
| High Priest’s Ruins | 25 | — | Weight of Trust |
| Skurv Laborer Den | 25 | — | Whack-a-Mole |
| Twisted Pit | 25 | — | Photographic Memory |
| All-Curing Cave | 30 | Rare Fungpus | Panacea |
| Dratona Assembly Area | 30 | — | This Is Not a Drill |
| Final Haven | 30 | — | Dead Man’s Chest |
| Insectoid Tunnel | 30 | — | Social Distancing |
| Library of Patience | 30 | — | Eternal Fortress Wall |
| Library of Wisdom | 30 | — | Breathtaking Knowledge |
| Rift Fissure | 30 | — | Hazy Apparition |
| Destruction Archons Armory | 35 | — | Heir of Eternity |
| Empty Cave | 35 | — | Philosopher’s Stone |
| Fungie Habitat | 35 | — | Uncrushable |
| Lonely Rock Chasm | 35 | My Enemy’s Enemy Is Still My Enemy | |
| Odylium Marauder Den | 35 | — | Of a Convoluted Interior |
| Pirate’s Treasure Storage | 35 | Irretrievable | |
| Place of Rest | 35 | — | Get Out! |
| Rock Cave | 35 | — | Archaeologist |
| Scale Altar | 35 | Can’t Hear You | |
| Shulak Cave | 35 | Anti-Doping Task Force | |
| Ascetic’s Cave | 40 | Self-Flagellating | |
| Den of Exiles | 40 | — | Open Up |
| Kumbahum’s Cave | 40 | Get in Line! | |
| Lagta Fafnite Storage | 40 | No-Fly Zone | |
| Spider Cave | 40 | — | Jackpot! |
| Tayga Breeding Ground | 40 | — | Here I Am |
| Warriors’ Rest | 40 | — | Safety First |
Titles that carry stat bonuses
Since the loot bundle is identical everywhere, the title is the only reward that changes between dungeons, and some titles grant a permanent stat effect once owned. Two stand out in Altgard for the defense they add.
- No-Fly Zone (Lagta Fafnite Storage, level 40) — Back Defense +30
- Holding My Breath Now (Abandoned Memorial Room, level 20) — Defense Bonus 10
Where strongholds fit on the same map
The Exploration tab that tracks sealed dungeons also lists Altgard’s 13 strongholds on a separate sub-tab, so most players sweep both in the same loop. Each stronghold is a one-time clear that pays 2 Noble Belt Enhance Scrolls and 15,000 Kina, with some giving a title as well.

A stronghold is complete once its named commander is defeated and its treasure chest claimed in the open world, outside any sealed instance.







