The Journey’s End Update dropped into Anime Apocalypse on 8/29/2026, and the headline additions are two new Rare abilities. Elf Mage is built around Frieren’s spell kit, while Axe Wielder swings Stark’s red axe. Both slot into the same loadout system as every other weapon in the game, which means the real work starts after you equip them.
Quick answer: Roll Elf Mage or Axe Wielder from the Ability gacha, equip it to an open Ability slot, reroll its trait until you hit Flash, then spend Coins on Damage and Cooldowns and leave Walkspeed alone.
Everything in the Journey’s End Update
The two abilities shipped alongside matching titles, cosmetics, pets, and bundles, plus a guild system and a new raid.
| Type | Added |
|---|---|
| Feature | Guilds |
| Raid | Old Dungeon |
| Abilities | Elf Mage, Axe Wielder |
| Titles | The Great Mage, The Petrified Warrior |
| Cosmetics | Mage Outfit, Axe Wielder Outfit |
| Pets | Fluff Dog, Mimic Chest |
| Bundles | Mage Bundle, Axe Wielder Bundle |
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Add to Google Preferences →Elf Mage moveset
Elf Mage carries the description “A thousand years of magic, spent perfecting the most simple spell there is.” In practice it is a ranged kit with two big area attacks and a summon on the V slot.
| Input | Move | What it does |
|---|---|---|
| M1 | Basic attack | Standard magic projectile |
| Skill 1 | Zoltraak | Instant-cast projectile with almost no wind-up |
| Skill 2 | Destructive Lightning | Purple lightning AoE across a set area |
| Skill 3 | Volzanbiel | Large red pillar explosion, the widest AoE in the kit |
| V | Cloning | Spawns a clone that throws M1 attacks but stays put |
| G | Ultimate | Large energy sphere that detonates on the crowd |
The clone is the one move to plan around. It does not follow you, so it only pays off if you drop it inside a spawn lane and keep fighting nearby rather than moving on. Running the kit through Shibuya Normal is the fastest way to see how far Volzanbiel actually reaches before you commit Coins to upgrades.

Axe Wielder moveset
Axe Wielder is the melee half of the pair. Every hit lands in close range, and the kit leans on repeated slashes rather than a single burst window.
| Input | Move | What it does |
|---|---|---|
| M1 | Basic attack | Red axe slashes |
| Skill 1 | Slash Barrage | Rapid forward slashes in a straight line |
| Skill 2 | Meteor Drop | Heavy downward slam |
| Skill 3 | Aerial Combo | Multi-hit airborne slash sequence |
| V | Spin attack | Rotating hits around the player |
| G | Ultimate | Cinematic red slash sequence |
Because Meteor Drop and Aerial Combo both leave you committed to an animation, this kit wants a crowd already grouped up in front of you. Pulling zombies together first and then opening with Slash Barrage keeps more of the hits on target.

How to get, equip, and upgrade both abilities
E key and spin. Both new abilities sit in the Rare pool, which is the most common tier in the gacha, so Normal Spins are usually enough. Lucky Spins exist for higher rarities and are better saved for those.
You will know an ability is live when its four skill icons replace your previous kit on the action bar. Skills map to Z, X, and C, the V move sits on V, and the Ultimate fires with G once the meter fills from kills.
Trait rerolling for Elf Mage and Axe Wielder
Traits attach to the ability itself, not to your character, and they are the single biggest multiplier on a fresh weapon. Rerolls cost trait crystals, and the reroll button sits directly under the current trait in the Traits menu.


Note: swapping an ability out of its slot deletes the trait sitting on it. Finish your rerolling on the weapon you actually intend to play, not on a placeholder. Trait crystals come from Survival and Infinite runs, and the highest difficulty pays out fastest.
Mastery milestones that change both kits
Mastery is tracked per weapon and rises by killing zombies while that ability is equipped. It is saved individually, so leveling Elf Mage does not slow down Axe Wielder later.
| Mastery | Reward |
|---|---|
| 25 | +2 Walkspeed |
| 50 | +2 Damage |
| 75 | +35% Damage |
| 100 | Unlocks the V skill |
That last row is why Cloning and the axe spin are not available on a freshly rolled weapon. Judge either ability on its first three skills and Ultimate until Mastery 100 lands.
Neither ability replaces the top of the roster on raw numbers, but both are cheap to obtain and cheap to invest in, which makes them a reasonable stopgap while you grind Spins for higher rarities. The game is in beta and balance passes are frequent, so treat the current upgrade multipliers as a snapshot of this patch rather than a fixed ceiling.






