The Gardener, the towering Galdur machine inside the Temple of the Roots, stops being able to perform his Oneness once his factory goes quiet. Einar and Hekla think that is why he has gone quiet too, and they send you off to find him a replacement hobby. What follows is a short but errand-heavy quest that touches fishing, cooking, a village-wide chat tour, and the game’s tree-growing system.
Quick answer: Finish the Vault of the Roots bundles, talk to Einar when he appears at your Housing Plot, bring The Gardener 1 Kilima Catfish and 1 Cream of Mushroom Soup, collect Oneness ideas from the marked villagers in Kilima Village, then plant an Acorn on your plot, water it to maturity, and report back for the Temple of the Roots Tree and 10 Renown.
The Gardener’s New Oneness unlock requirements and rewards
This is a villager quest handed out by Einar, and it only becomes available once the Vault of the Roots work is done. Completing the vault’s bundles is the trigger — after that, Einar walks over to your Housing Plot, usually standing near your mailbox, and starts the conversation himself.
| Detail | Value |
|---|---|
| Given by | Einar, at your Housing Plot |
| Prerequisite | Completing the Vault of the Roots bundles |
| Items consumed | 1 Kilima Catfish, 1 Cream of Mushroom Soup, 1 Acorn |
| Rewards | Temple of the Roots Tree, 10 Renown, 20 Friendship with The Gardener |
| Added in | Build 0.178 |
Tip: pick up a spare Acorn before you even start. It is needed for the final objective, and having one already sitting in your bag saves a round trip later.
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The Kilima Catfish is a common fish that bites at any hour, so there is no window to wait for. Cast into the ponds around Kilima Village — Mirror Field Ruins, Leafhopper Hills, and the Mayor’s Estate all work — and use Worms as bait.
The Cream of Mushroom Soup recipe comes from Hekla. She hands it over during Jina’s Friendship level 4 quest, Cheer Up, and it can also be found inside her tent once you reach Friendship level 3 with her. Cook one serving, then check your inventory and pull both items out of storage before you set off — the quest counter reads 0/1 for each until they are actually on you.

Reaching The Gardener inside the Temple of the Roots

He turns both down. Fishing and cooking do not land, but he does realize he is drawn to making things, and asks you to find him something creative to try instead.

Every villager Oneness suggestion in Kilima Village
Leave the temple and head back to Kilima Village. The map places markers on Ashura, Auni, Badruu, Hassian, and Tish, and each one has a different idea about what a creative Oneness might look like. Talking to Auni is the point where the objective visibly updates for most players, but the ideas are gathered as a set.

| Villager | Suggested Oneness |
|---|---|
| Badruu | Gardening |
| Tish | Furniture making |
| Ashura | Woodcutting |
| Auni | Bug catching, via the Bug Scouts |
| Hassian | Hunting |
Einar is worth a stop if you pass him, though the answers that matter come from the marked villagers. Once you have made the rounds, the quest points you back to the temple.

Choosing gardening and growing the Acorn to maturity
How to confirm the quest completed
The final conversation is the confirmation. The Gardener reacts to the grown tree, decides gardening suits him, and talks about restarting the factory. The quest closes out there and pays 10 Renown, 20 Friendship points with The Gardener, and the Temple of the Roots Tree.
The Temple of the Roots Tree is a decorative item you can place anywhere on your Housing Plot. It cannot be watered or otherwise altered, so treat it as furniture rather than as a plant.
Why the quest will not start or progress
- Einar never shows up at your plot: the Vault of the Roots bundles are not finished. Completing the vault is what puts him on your doorstep.
- The item counters stay at 0/1: the catfish and soup are sitting in storage rather than your inventory. Move them into your bag before speaking to The Gardener.
- He has nothing new to say: you went back before finishing the villager rounds. He has a separate early-return line for that. Talk to the marked villagers first.
- The tree objective will not tick: the Acorn has to reach full maturity, not just be planted. Keep watering it and check back on later days.
Nothing here is difficult, but the pacing is entirely dictated by that Acorn. Plant it the moment the objective unlocks, keep the watering can handy, and the rest of the quest is a couple of temple trips and a walk around Kilima Village.






