Gaming Guide

Mortal Shell 2: Where to Find More Trollweed

Both confirmed Trollweed pickups, how the Familiarity counter climbs, and what unlocks at 1,000 copies.

Both confirmed Trollweed pickups, how the Familiarity counter climbs, and what unlocks at 1,000 copies.

Trollweed is the first Permanent Pickup Item you can grab in Mortal Shell 2, and its description is a dare. It says the plant does nothing, then tells you to find 999 more. That number is not a typo, and it is not a Tier III milestone like the ones attached to most Permanent Items. Trollweed genuinely asks for 1,000 copies before it reveals its real effects.

Quick answer: Two Trollweed pickups are confirmed. The first sits behind the wooden house where the Harbinger wakes up in the prologue, and the second hangs from the ceiling in Marrow Keep, where you have to shoot it down with your sidearm. The Marrow Keep one respawns in New Game Plus.


Trollweed location 1: Prologue, behind the starting house

You can reach this one within the opening seconds of the game, before you have a weapon, a Shell, or an enemy to worry about.

Get up from the Harbinger’s bed in the Forlorn Village after Ruk finishes talking. Do not walk down the lit path the game is nudging you toward.
Turn around and slip behind the wooden house next to the bed. The pickup is tucked into that small hidden pocket behind the fencing, which is why most players walk straight past it.
Interact with the plant. You will see the “NEW ITEM ACQUIRED” prompt for Trollweed, and it will be filed under Permanent Pickup Items rather than consumables.

Trollweed location 2: Marrow Keep ceiling

The second one is not on the floor, which is the whole trick. It is embedded overhead, and walking through the room normally will never trigger it.

Enter Marrow Keep after the prologue, once you have taken the Ovum there.
Look up at the roof. There is a small glowing object sitting in the ceiling structure.
Shoot it with your sidearm. The hit knocks the Trollweed loose and it falls to the floor, where you can pick it up like any other item.

This pickup respawns in New Game Plus, which is the only reliable way to add more Trollweed to the count after your first run.


How to confirm the pickup registered

Open your inventory and select Trollweed. At Level 1, both the Active and Passive lines read “Does… nothing?”, and the Familiarity requirement underneath spells out the rest: find 999 more to reveal further detail about the item. If that counter is showing, the pickup counted. If Trollweed is missing from the Permanent Pickup Items list entirely, you never touched it.

Trollweed selected in the Mortal Shell 2 inventory screen with its Familiarity requirement listed
Trollweed in the inventory screen, showing the Familiarity line that asks for 999 more copies. Image: Cold Symmetry

Trollweed Familiarity tiers and effects

Trollweed only has two states. There is no partial upgrade, no halfway bonus at 100 or 500 copies.

FamiliarityActivePassiveRequirement
Level 1Does… nothing?Does… nothing?Unlocked on pickup
Level 2Turns you into a bushGrants total immunity1,000 total pickups

The item text itself stays deadpan the entire time: “A rare plant of dubious use. It’s often confused for a far more potent variety.”

At Level 2, equipping Trollweed in the Active slot transforms the Harbinger into a bush, which functions as a stealth option when you would rather not be seen. Slotting it as a Passive grants total immunity from all damage sources.


How the Trollweed counter goes up

Nothing special is required. Every Trollweed you collect automatically adds to the Familiarity total, and duplicates are not converted into throwaway consumables the way spare consumables usually are.

  • Trollweed does not need to be equipped in the Active or Passive slot for new pickups to count.
  • Permanent Items are never destroyed by use. Using an Active effect spends a charge, not the item.
  • Active charges refill when you rest at a Beacon, so experimenting costs you no progress.
  • Permanent Items can be swapped freely at any time, so keeping Trollweed slotted is never mandatory.

Note: there is no downside to grabbing one whenever you see it. There is also no reason to detour hunting for them during a first run.


Reaching 1,000 Trollweed across New Game Plus

Here is the uncomfortable math. With two confirmed pickups per playthrough and only the Marrow Keep plant respawning in New Game Plus, the 1,000 total is built one or two copies at a time across repeated game cycles. That puts full damage immunity in the territory of hundreds of completed runs, not a weekend project.

No additional Trollweed locations beyond those two are confirmed. If more exist, they have not surfaced, so treat the count as an extreme long-term collectible rather than something to build around.


The practical takeaway is simple. Grab the prologue Trollweed so it enters your Permanent Item list, shoot the Marrow Keep one down every time you start a new cycle, and slot something with an actual early-game payoff — Weltcap for healing, Common Moonshine for reduced damage taken — in the meantime. Trollweed sits in the inventory doing exactly what its name promises until the counter says otherwise.