Kitsune is the Exclusive-rarity support unit added to Anime Expeditions in Update 2, built around Sparkle from Honkai: Star Rail. She does no damage of her own. Instead, she hands out attack speed and cooldown reductions to whoever she is standing next to, then converts that activity into a team-wide damage buff. Getting her costs nothing but time on the Kitsune Bingo board.
Quick answer: Fill the Kitsune Bingo board once using Stamps dropped by enemies, then claim Kitsune from the Event Quests menu. The event runs until Update 4.
Where Kitsune Bingo Stamps drop
Stamps are the only currency the board accepts, and defeated enemies drop them across Story, Infinite, Challenge, Mastery, Raid, Portal, Tower, and Tidal Siege. Because nearly every mode feeds the board, normal progression fills it on its own — you do not need a dedicated event stage.
Drops are random, so some runs end with nothing. There is a hidden pity built into Stamp acquisition, but its threshold and reset behavior are not published, which means there is no fixed number of runs that guarantees a full board.
If you want to concentrate kills, Infinite is the efficient choice. School Grounds Act 1 Infinite carries a Summoner modifier that spawns extra enemies, raising the number of possible drops per run. Rose Kingdom Infinite trades some of that volume for a 2.5% chance at the Sky Ruins Portal.
| Stage | Why run it |
|---|---|
| School Grounds Act 1 Infinite | Summoner modifier adds enemies, so more chances at Stamps per wave |
| Rose Kingdom Infinite | Slightly slower Stamp pace, plus a 2.5% chance at the Sky Ruins Portal |
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Add to Google Preferences →Running a repeatable Infinite loop for Stamps
The fastest way to farm is a short Infinite cycle that resets before waves get slow. Wave 25 is the practical cutoff — past that point, clear speed drops faster than the Stamp rate improves.

Tip: Watch one full restart before walking away. Confirm the next match actually loads, the units go down where they should, and auto-upgrades resume — a stalled loop wastes far more time than it saves.
Claiming Kitsune from the Event Quests menu
Kitsune Bingo lives in the Events menu. Spend Stamps to fill spaces, and every Stamp you place opens a Kitsune Reward Box on top of progressing the board.
| Reward Box drop | Chance |
|---|---|
| 100x Gem | 22.5% |
| 5x Sprite | 15% |
| 1x Trait Reroll | 12.5% |
| 2x Stat Reroll | 12.5% |
| 2x Stat Lock | 12.5% |
| 2x Equipment Reroll | 12.5% |
| 2x Equipment Lock | 12.5% |
Once the board is complete, the reward does not appear automatically. Open Event Quests and claim Kitsune there. You know it worked when the summon cutscene plays and Kitsune shows up in your Units inventory tagged Flame and Magical.

The event stays live until Update 4, so there is a long window to finish the board.
Shiny Kitsune requires ten completed boards
The Shiny version is a separate, longer chase. Completing the Kitsune Bingo board ten times gives you a chance at Shiny Kitsune — a chance, not a guarantee. The exact rate is not stated in game, so ten boards can pass without the Shiny appearing.
Note: “Sparkle” is the character Kitsune is modeled on, not a separate in-game resource. If someone tells you to farm Sparkle, they mean either the Kitsune unit or Sprites, which are a different progression material entirely.
Kitsune passives and how her buff loop works
Kitsune has no evolution, so every passive is active the moment you obtain her. Nothing needs to be unlocked with materials, and there is no second form to hunt down.
| Passive | Effect |
|---|---|
| Red Herring | Gains 1 Skill Point per Regular Attack, starting at 0 and capping at 3. |
| Dreamdiver | While holding a Skill Point, buffs the strongest ally in range instead of attacking: SPA down 25% and Attack Speed up 25% for 20 seconds. If that ally already has it, the buff moves to the next strongest. |
| Monodrama | Showtime Meter gains 20 per Regular Attack or applied buff, capping at 100. Filling it unlocks the Active Ability. |
| The Hero with a Thousand Faces | Sets Skill Points to max, cuts Kitsune’s own SPA by 15% until Skill Points hit 0, and raises every unit’s damage in range by 35% for 30 seconds. 100-second local cooldown. |
The loop feeds itself. Attacks build Skill Points, spending Skill Points on Dreamdiver builds the Showtime Meter, and the Active Ability refills Skill Points while shortening her own attack interval. That shorter interval refills the meter faster, which is why the 35% damage window can be chained with relatively little downtime once she is upgraded.

Fully upgraded to Upgrade 10, her base stats land at 4,919 DMG, 4.4s SPA, and 27.1 RNG. The damage number is largely cosmetic — she is placed for the buffs, not the hits.

Best Trait and placement for Kitsune
Optics is the Trait to aim for, since its 25% Range boost widens the pool of allies she can buff and the area her 35% damage aura covers. Range is the stat that decides how many units benefit, so it outweighs everything else on a unit that deals no meaningful damage.
Placement follows the same logic. Put her where her circle overlaps your strongest carries, because Dreamdiver targets the strongest ally in range first and cascades down from there. She slots into every mode for that reason, which is a large part of why she ranks alongside the top Update 2 units despite contributing no DPS herself.

Because the board fills through ordinary play, the main decision is whether to grind Infinite loops deliberately or simply let Stamps accumulate while you clear other content. One board is enough for the unit itself, and everything past that is purely the Shiny chase.





