Gaming Guide

The Blood of Dawnwalker: Sacred Covenant Full Quest Walkthrough

Every objective, dialogue choice, and reward in the church sermon and silver mine ambush that ends with Bad Blood.

Every objective, dialogue choice, and reward in the church sermon and silver mine ambush that ends with Bad Blood.

Sacred Covenant is the early main quest in The Blood of Dawnwalker that sets up everything Coen does afterward. It is almost entirely scripted, split between a church service in Moonrise and a doomed silver mining run, and it hands off directly into the next main quest. There is no combat to survive here, but there are dialogue prompts and one skill unlock worth knowing about before you walk in.

Quick answer: Enter the church, sit in the pew next to Pieter and Esme, sit through Father Florin’s sermon and Knyaz Brencis’s blood ritual, then follow Pieter to the mine and hide when he tells you to. The quest ends when the cave-in knocks Coen out and Bad Blood appears in the log.


Sacred Covenant objectives in order

The quest runs as a fixed sequence of beats. Nothing here is missable in a way that locks you out, but knowing the order makes it obvious when a scene is about to take control away from you.

BeatWhat happens
Enter the churchLike Father, Like Son ends; Charge Manual unlocks; Monumits glossary entry added
Talk with other villagersOptional chatter before the service, including Vasil
Sit in the pewTake the seat next to Pieter and Esme
Florin’s sermonTwo dialogue prompts during the speech
Brencis arrivesBlood ritual at the altar with Ambrus in tow
Esme’s turnConfrontation cutscene; Coen is restrained and threatened
Wake at homeFetch Pieter’s sword and head out with the family watching
The mineMine silver ore until Kostel’s warning, then hide
After the cave-inTwo dialogue prompts with Vladimir; Bad Blood begins

Get to the church and unlock Charge Manual

Open the map and track the church marker. The route is short, and there is nothing on the way you need to pick up first.
Map screen with the tracked quest marker and the tracking and legend controls visible
The map screen with the quest marker tracked before the church service. Image: Bandai Namco Entertainment
Walk through the church doorway. Crossing the threshold closes out Like Father, Like Son for 100 XP and adds the Monumits glossary entry, so do this before you go looking for anything else.
Take the seat beside Pieter and Esme. You can speak to other villagers on the way in, including Vasil, but sitting down is what starts the service.

The skill you pick up on entry is a heavy opener rather than anything situational, and it comes with four upgrade slots you have not filled yet.

Charge ManualValue
Damage200% attack damage
Stun duration2 seconds
Bleed chance50% on target
Upgrades0/4 unlocked

Florin’s sermon and the two dialogue prompts

Father Florin opens by drawing attention to the new tapestry hanging in the church, which depicts a distinctly unfriendly God, then pivots into praise for Knyaz Brencis as the village’s protector. It is a long speech, and the game interrupts it twice to ask where Coen stands.

Florin addressing the seated congregation about the new tapestry hanging in the church
Florin introduces the church’s new tapestry at the start of the service. Image: Bandai Namco Entertainment

The first prompt lands during the sermon’s opening stretch. The second comes after Florin frames Brencis drinking villagers’ blood as a fair trade for protection from plague, war, and famine.

Time to Decide prompt with This is sick. highlighted above the remain silent option
The first timed prompt during the sermon, with “This is sick.” selected. Image: Bandai Namco Entertainment
WhenOptions
Early in the sermon“This is sick.” / “[remain silent]”
After Florin defends the blood price“May it forever endure.” / “[remain silent]”
Waking in the mine“Where is my father?” / “What happened?”
Follow-up with Vladimir“He’d never leave me.” / “I’ve got to find him.”

Tip: staying silent keeps Coen’s objection private, while speaking up puts him on record in front of the whole congregation. Pick based on how you want him read by the village, not on any mechanical payoff.


The blood ritual and the confrontation with Brencis

Knyaz Brencis enters with his armored henchman Ambrus and the villagers form a line at the altar. Brencis cuts each hand with a dagger and catches the blood in a golden chalice. It plays out at length, and you are a spectator for all of it.

Esme freezes when her turn comes, so Ambrus drags her forward by the arm. Brencis cuts her hand, she collapses, and he calls her weak. That is Coen’s breaking point, and he stands up to call Brencis a monster. Ambrus pins him, Brencis delivers a threat, and the pair leave.

Ambrus holding Coen back inside the church as Brencis issues a threat
Ambrus restrains Coen after he interrupts the ritual. Image: Bandai Namco Entertainment

The silver mine run and the cave-in

Coen wakes up at home. Pieter explains that he is taking a group to the mines with Vladimir to pull silver ore out before Brencis learns about it, then tells Coen to grab his sword.
Leave the house. Yanna and Lunka make their worry clear before you go, and Pieter heads for the mine entrance.
Wait for Pieter to knock. Vladimir opens up and lets the group inside, and the villagers get to work cutting silver ore out of the cavern walls.
Kostel runs in to warn that Brencis’s men are coming, and Pieter orders the doors sealed. When Pieter says he will draw the attackers off and tells Coen to hide, do exactly that. An explosion brings the roof down and knocks Coen out.

Coen comes to wounded, with Vladimir patching him up and confirming that the rest of the group appears to be dead. Two prompts follow, asking what Coen wants to know and how he reacts to Pieter’s absence.

Dialogue prompt after the cave-in with Where is my father? highlighted during Vladimir's conversation
The prompt with Vladimir after the collapse, with “Where is my father?” selected. Image: Bandai Namco Entertainment

How to confirm Sacred Covenant is complete

The handoff is immediate and unmistakable. Once the conversation with Vladimir wraps, the log swaps over to Bad Blood with the objective “Search for your father deeper in the mine,” and a Blood Covenant entry is added to your glossary. If you are still standing in the collapsed section with no new objective, the dialogue has not finished playing out yet.

From there you are pushed deeper into the caverns rather than back out the way you came, so there is no reason to backtrack toward the sealed doors. The silver you helped mine is not something you carry out with you, and the sword Pieter had you fetch gets its first real use later.