Gaming Guide

Dream World: How to Get All Badges in Roblox

Every one of the 15 badges, the exact drink purchases they need, and the sewer route to the ending.

Every one of the 15 badges, the exact drink purchases they need, and the sewer route to the ending.

Dream World keeps its entire badge list inside one small map: a snowy roadside convenience store, the woods behind it, and a sewer system under the street. There are 15 badges in total, and a single run can cover all of them if you buy the right drinks and take the manhole down at the right moment.

Quick answer: Talk to the cashier, drink Berry Twist ($9), Mayo ($13) and Spooky Punch ($18) twice, clear the back room and sewer collectibles, light the campfire with three sticks, pop the balloon in the tent, then take the sewer elevator down and pick “YES” on the panel.


All 15 Dream World badges and their triggers

BadgeTrigger
Long Time No SeeTalk to the cashier in the convenience store
Sugar Rush!Buy Berry Twist ($9) and drink it
Missed CallPlay the message on the green rotary phone in the back room
Snack timeEat the pudding on the back room table
Have I Been Here?Open the manhole outside and drop into the sewer
Forgotten FriendPick up the stuffed bunny in the sewer room
Was that always there?Crawl through the square wall opening back into the store
Getting cozyCollect three sticks in the woods and light the campfire
Happy birthdayPop the purple balloon in the pink room past the tent
You never learnBuy Mayo ($13) and drink it
You shouldn’t have gone outsideDrink Spooky Punch ($18), then walk out the front door
Stay insideDrink Spooky Punch ($18) and stay in the store
Where does this lead to?Open the dark door in the corner of the sewer
Somewhere You RememberRide the hallway elevator into the ball pit room
Maybe TomorrowTake the second elevator down and choose “YES”

Shop prices and the three drinks that award badges

The store menu carries six items, but only three of them are tied to badges. Chips, Chocolate Milk and California Cooler are optional purchases. Budget for Spooky Punch twice, because the two shadow figure badges are separate outcomes and each one needs its own drink.

ItemPriceBadge
CHIPS$8None
CHOCOLATE MILK$8None
BERRY TWIST$9Sugar Rush!
MAYO$13You never learn
CALIFORNIA COOLER$16None
SPOOKY PUNCH$18You shouldn’t have gone outside / Stay inside
Avatar approaching the JUICE machine inside the snowy convenience store
The JUICE machine standing in the store, part of the same drink-focused loop that drives most of the badges.

Store and back room badges

Follow the snowy road until you reach the gas station store and walk up to the counter. Speak to the cashier to unlock Long Time No See, the first badge of the run.
Cashier dialogue panel open with a continue arrow at the store counter
The CASHIER dialogue panel opens at the counter; clicking through it awards Long Time No See.
Interact with the counter again to open the shop menu, then buy the Berry Twist for $9 and drink it. The badge fires the moment your character finishes the drink, not when you buy it.
The E Shop? prompt highlighted at the cashier counter before opening the menu
The “E Shop?” prompt at the counter opens the purchase menu with all six items.
Head into the back room behind the counter and find the green rotary phone. Interacting with it plays a voicemail and gives you Missed Call.
Still in the back room, grab the pudding sitting on the table and eat it for Snack time. Buy the Mayo for $13 while you are near the counter and drink it as well, which unlocks You never learn.

Sewer badges under the road

Leave the store and look for the manhole cover set into the road outside. Open it and drop through to earn Have I Been Here?
In the sewer room below, pick up the stuffed bunny toy lying on the floor. That single pickup gives you Forgotten Friend.
Find the small square opening in the sewer wall and crawl through it. The passage drops you back into the store’s back room and awards Was that always there?

Campfire and tent badges in the woods

Walk into the snowy woods around the store and search the ground for three separate pieces of wood. They are scattered, so sweep the treeline rather than circling one spot.
Return to the campsite with all three sticks and interact with the fire pit. The campfire lights and Getting cozy unlocks.
Enter the tent at the campsite. You are teleported into a pink room; pop the purple balloon there for Happy birthday.

Spooky Punch: The two shadow figure badges

Spooky Punch splits into two endings based purely on where you stand after drinking it. Both cost $18 each, so you need two separate purchases to collect the pair.

Buy Spooky Punch, drink it, and walk straight out the front door of the store. Leaving the building triggers You shouldn’t have gone outside.
Buy a second Spooky Punch, drink it, and stay put inside the store. A shadow figure appears outside the windows and Stay inside unlocks once the sequence plays out.
Cashier dialogue box displaying a message inside the convenience store
The cashier keeps talking through the Spooky Punch sequence while you wait indoors.

The dark door, the elevator, and the Maybe Tomorrow ending

Go back down the manhole into the sewer and look at the corner near the star patterns. Open the dark door there for Where does this lead to?
Follow the hallway behind the door to the elevator and press the call button. Stepping out into the ball pit room awards Somewhere You Remember.
Player walking down a dark corridor toward elevator doors with the hotbar visible
The corridor past the dark door leads to the elevator that opens onto the ball pit room.
Cross the ball pit room, go through the door on the far side, and ride the next elevator down. Select “YES” on the panel to wake up, which grants Maybe Tomorrow.

Tip: Save the elevator route for last. Choosing “YES” ends the run, so anything you skipped upstairs has to be redone.


Confirming a badge unlocked and why one might not fire

Each unlock shows the standard Roblox badge award notification on screen as it happens, and the full set is listed under the experience’s Badges section, so you can check which of the 15 you are still missing between runs.

The few triggers that commonly fail do so for specific reasons. Buying a drink is not enough on its own, since Sugar Rush!, You never learn and the two Spooky Punch badges all require you to actually consume the item. Stay inside will not fire if you step outdoors after drinking, and the campfire will not light until all three pieces of wood are in hand.

Money is the only real constraint on a clean sweep, since Berry Twist, Mayo and two Spooky Punches come to $58 on their own. Handle the free pickups and the sewer route first, then work through the drinks so nothing is left half-finished when you take the elevator down.