Gaming Guide

Rescue Rangers Full Quest Walkthrough on Providence Island

Every objective in the Rescue Rangers side mission, from the lava cave ambushes to killing Hugh and claiming the Looming Xiuhcoatl.

Every objective in the Rescue Rangers side mission, from the lava cave ambushes to killing Hugh and claiming the Looming Xiuhcoatl.

Rescue Rangers is a custom DLC side mission on the Providence Island map, and the “rescue” framing is a setup from the first line of dialogue. The survivors you go looking for are cannibals, the man who hires you is running the operation, and the cave itself tries to kill you on the way out. It runs about seven minutes if you know where the traps are.

Quick answer: Accept the mission from Hugh in Pyroclast Field, clear the cave known as The Devil’s Butthole, escape the lava flood, then fast travel back to Pyroclast Field and kill Hugh along with his summoned minions to finish the quest and receive the Looming Xiuhcoatl.


Rescue Rangers requirements and quest giver

The mission is gated behind ownership of extra content, and that gate applies to everyone in the session, not just the host. If a co-op partner is missing it, the mission will not advance for the group.

DetailValue
Mission typeDLC side mission
MapProvidence Island
Starting areaPyroclast Field
Quest giverHugh (marked as a DLC side mission giver)
RequirementAll players must own FL4K and the Lost Resort
Main dungeonThe Devil’s Butthole cave
RewardsLooming Xiuhcoatl, Unleashed Vault Hunter Style

Full objective order for Rescue Rangers

The objective list runs in a fixed sequence with no branching choices, so you can use it as a checkpoint tracker if you get turned around in the cave.

#Objective
1Find survivors
2Enter cave
3Shoot loose rocks
4Follow survivor
5Kill “survivors”
6Free prisoners
7Escape lava pit
8Confront Hugh
9Kill Hugh’s minions
10Kill Hugh

Getting into the cave and crossing the lava

Open the map, set your waypoint to Pyroclast Field, and walk up to Hugh to take the mission. He gives you the search-and-rescue pitch and marks the cave entrance.
Head to the marked entrance for The Devil’s Butthole and go inside. The path narrows quickly and opens onto a pool of lava that blocks the route forward.
Look up for a glowing loose rock above the lava and shoot it. The rock drops into the pool and becomes a platform you can jump across, which is the only intended way past this point.
Player aiming at a marked overhead rock above lava with the Shoot loose rocks objective active
The “Shoot loose rocks” objective marks the glowing rock you drop into the lava to make a platform.
Continue until you find Chip, the first apparent survivor. Follow him deeper into the cave when the objective switches to “Follow survivor.”

Both ambushes: Chip, Rip, Dip and the caged prisoners

The mission traps you twice, and both are scripted. Chip turns on you the moment you follow him far enough in, and the objective flips to “Kill ‘survivors’” while Rip, Dip, and the rest of the cannibals join the fight. Keep moving here, since the arena is tight and ringed by lava.

Firing on a highlighted cannibal during the Kill survivors objective inside the cave
Chip’s betrayal turns the rescue into the “Kill survivors” fight against Chip, Rip, and Dip.

After the fight, follow the cries for help to a set of cages suspended over lava. You free the prisoners by shooting the targets attached to the cages, and the counter tracks your progress up to 3/3. Freeing all three is what advances the mission, and it is also what springs the second trap.

Free prisoners objective showing 3 of 3 completed while the player holds a weapon up
With “Free prisoners” at 3/3, the freed captives reveal the trap and Jimothy sets off the eruption.

Escape lava pit: how to get out of the flooding cave

Jimothy triggers a volcanic eruption once the prisoners are loose, and lava starts filling the cavern from below. This section is a timed climb, not a fight, so stop shooting and start moving.

Head upward immediately and use the ledges and platforms along the cavern wall. The rising lava will catch you if you stop to loot mid-climb.
Ride the erupting geysers where the jump gap is too wide. They push you up to the next tier of the climb.
Once you reach the exit, grab the red chest sitting near the mouth of the cave. It is safe to open at this point because the lava stops rising.
Open red chest near the cave exit after escaping the rising lava
The red chest sits near the cave exit and can be opened safely once the climb is over.

Confront Hugh and kill Hugh’s minions

Fast travel back to Pyroclast Field instead of walking. The waypoint sends you straight to Hugh, who drops the friendly act as soon as you get close and summons a wave of cannibals.

The minions have to die before Hugh becomes the target, so clear the wave first and then focus him down. Hugh’s death is the final objective, and there is no escape phase or second stage after it.

Note: leaving the area mid-fight is the most common reason the mission looks stuck, since the encounter only progresses with Hugh and his wave in play.


Rescue Rangers rewards and Looming Xiuhcoatl stats

Completing the mission hands over a legendary Jakobs weapon called the Looming Xiuhcoatl along with the Unleashed Vault Hunter Style. The gun’s defining trait is its critical hit behavior rather than raw rate of fire.

StatValue (level 70)
DPS24,246
Damage41,775
Accuracy91%
Handling58%
Reload time2.3s
Fire rate2.31/s
Magazine size4
Bonus+107% Weapon Damage
EffectCritical hits ricochet projectiles to nearby enemies
Looming Xiuhcoatl highlighted in the inventory rewards panel with its full stat card open
The Looming Xiuhcoatl appears in the rewards panel of your inventory once the mission completes.

How to confirm the mission completed

Hugh’s death immediately closes out the objective list and the mission-complete banner appears on screen. Open your inventory and check the rewards panel for the Looming Xiuhcoatl to confirm the payout landed, then check your customization menu for the Unleashed style.

If the mission never appears on the map in the first place, the ownership check is the thing to verify. Everyone in the session needs FL4K and the Lost Resort, and a single player missing it blocks progress for the whole group rather than just that one character.

The whole mission is essentially two betrayals and one climb, and none of it is randomized. Once you know the loose rock is overhead and the cage targets trigger the eruption, the run is short enough to repeat purely for the loot at the cave exit.