The Japan chapter of Marvel’s Wolverine opens in the air, not on the ground. Logan and Jean Grey are flying a cargo plane toward Tokyo when The Hand catches up with them, and the sequence swings between cutscene and playable combat before ending in a wreck on the city’s edge.
Quick answer: Hand ninjas board the plane mid-flight, Jean is forced out with the only parachute after she telepathically stuns Logan, and he rides the aircraft down and walks away from the crash.
Why Logan and Jean are flying into Tokyo
The chapter opens on a title card reading JAPAN over a stormy night skyline, with the plane cutting through cloud cover as on-screen text marks the approach to Tokyo. Logan is at the controls, and when Jean asks where they should begin, he names Kabukicho.

His confidence has a reason behind it. Logan tells Jean he knows someone in Kabukicho who has tangled with The Hand before, and when she needles him about having friends, he calls the contact an ex-teammate and leaves it at that.
The quiet stretch in the cargo hold also plants a name that matters later. Jean finds a tight black stealth suit in a locker that happens to be her size, and Logan explains that Walter made it for Raven. She turns it down flat.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Plane scene timeline, beat by beat
| Beat | Where | What happens |
|---|---|---|
| Approach | Cockpit | Logan names Kabukicho as the first stop |
| Stealth suit | Cargo hold | Jean finds Walter’s suit, refuses to wear it |
| Warning | Cargo hold | Jean senses a telepath and whispers “Shinigami” |
| Boarding | Cargo hold | An anchor tears the hull open; ninjas swing in |
| First fight | Cargo hold | Claws out, playable combat begins |
| Hull fight | Plane exterior | Logan clings on, dodging engine backdrafts |
| Handoff | Cabin | Logan straps the only parachute to Jean |
| The jump | Cabin | Jean stuns Logan telepathically and jumps |
| Crash | Cockpit | The plane clips a skyscraper and goes down |
| Aftermath | Wreckage | Logan pulls free of a pipe and climbs out |
The Hand’s mid-air ambush
The attack is telegraphed by a single word. Jean picks up a hostile telepathic presence and murmurs “Shinigami” a beat before a heavy metal anchor punches through the side of the fuselage, depressurizing the cargo hold and knocking the plane around.
Red-clad Hand ninjas then swing in on tethers through the torn hull. Logan shouts that they have been found and sends Jean to the cockpit with one instruction, which is to keep the plane level. Her objection that she does not know how to fly gets no sympathy.

Combat inside the hold and on the hull
Control passes to the player as soon as the claws come out. The first stretch is close-quarters fighting in the cargo hold while Logan interrogates the ninjas about Walter’s whereabouts, and he gets no answers out of them.
The fight then moves outside. Logan is dragged through the open cargo door and ends up hanging off the exterior of the aircraft, trading blows with ninjas while avoiding bursts of fire from the engines. Archers stationed on the hull shoot at him throughout, and the enemy chatter shifts from confidence to panic as their numbers drop. Two engines are lost during the exchange.

Logan climbs back into the hold, now burning and lit red, to clear out the stragglers before rejoining Jean up front.
Gameplay elements visible during the set piece
- A health bar and experience readout sit in the upper-left corner during combat.
- XP awards pop for kills, in increments such as +25, +30 and +50.
- Button prompts, including L2 and L1, appear on screen at specific moments.
- On-screen labels read “Jetlag”, “Ground Control” and “Crash Course” as the sequence progresses.
- A trophy notification fires partway through the fight.
Jean’s parachute jump and the telepathic override
With the plane failing, Logan tells Jean they have to jump and asks whether she can fly. Her answer is that she cannot do it at 600 miles per hour. He grabs a red parachute, straps it to her back and tells her to head straight for Kabukicho once she lands.

Jean asks where his own parachute is, and he claims he will be right behind her. He then walks her through pulling the cord and tells her not to wait for him, admitting the plane is going down and that he has to point it somewhere less populated. Jean works out what he is doing, uses her telepathy to briefly lock him in place, tells him she will see him on the ground, and jumps alone.
There is only one parachute on board, which is why the scene resolves the way it does rather than with both characters bailing out.
The crash and Logan’s healing factor
Logan makes it back to the cockpit and steers the dying aircraft away from populated ground. It clips a skyscraper on the way down and hits hard.
He wakes in the burning cockpit with a thick metal pipe driven through his chest. He pulls himself off it, the wound closes almost immediately, and he climbs out onto the outside of the wreck. It is the scene’s clearest demonstration of what his healing factor can absorb, and it sets the tone for the rest of the Japan chapter.
Shinigami’s message and the Beast
Between the crash and Logan waking up, the scene cuts to a masked figure with horns. Speaking telepathically, the figure passes along a line that names two parties at once.
Tell the Beast the Hand is ready, Shinigami.
It pairs with the Hand fighters shouting “For the Beast” during the fight, confirming that the ambush was ordered rather than opportunistic. The plane attack is the opening move of a larger Tokyo storyline, with Kabukicho and Walter as the threads Logan is meant to pull next.
Marvel’s Wolverine is Insomniac Games’ single-player action-adventure for PlayStation 5, built around an original story that takes Logan through Canada, Japan and Madripoor. The Tokyo arrival is one of the game’s larger scripted set pieces, and it lands early enough to establish both the tone and the stakes of the chapter that follows.






