Gaming Guide

Aniimo: Chasing Clouds Sanctum Guide (All 4 Chests)

Everything needed to clear the Nimbus Fields cloud room solo, from the Turbo trial form to both battery gates and every chest.

Everything needed to clear the Nimbus Fields cloud room solo, from the Turbo trial form to both battery gates and every chest.

Image: Pawprint Studio

Chasing Clouds is a solo Sanctum in Nimbus Fields built around one idea: you fly the whole thing. The room hands you a trial Turbo at the door, the Cloudwalk ability does the vertical work, and the only real puzzle is moving two Ancient Batteries onto their charging plates to open the two large gates. Four optional chests are scattered along the way, and the counter on the entrance card is the only thing that tells you whether you missed one.

Quick answer: Awaken the statue, Twine with the trial Turbo, use Cloudwalk to carry both Ancient Batteries onto their charging plates, and collect all four chests before you Touch the Terminus.


Chasing Clouds entrance location and run details

The entrance sits in a cave below the cliffs in Nimbus Fields, behind a wall of dark vines. Summon a Fire Aniimo, burn the vines away, then follow the glowing passage down and glide to the interaction point at the base of the tall violet glyph-covered structure. Press Activate there. Approaching from west of the cave works but takes noticeably longer than dropping in from the ledge above.

The player summons a fire creature to burn through the vine barrier, enters the glowing cave passage, and glides…00:26Burning Vines and Cave Descent
Shown at 00:26 in Trophy Tom’s video. Image: Pawprint Studio
CheckValue
Map labelNimbus Fields
Atlas coordinates1339, 1986
Players1 · Solo
Fresh-run chest counter0/4
First-clear rewardLumin Amber: Breezy Plains ×1, 500 EXP
Trial AniimoTurbo, with Cloudwalk

Older checklists call the same room Mistrider or Cloud Riding, and some label the area as Nimbus Field in the singular. They all point at this entrance.

First Spark also sits in Nimbus Fields and also shows four optional chests, so the counter will not tell the two apart. Read the name on the entrance card, which should say Sanctum: Chasing Clouds, before you commit.


Cloudwalk controls and the two abilities the room uses

You do not need to bring a mobility Aniimo. The statue near the opening gives you a sealed trial Turbo, and the ability it carries is labelled Cloudwalk. On the default PC layout, step into a cloud and press T to enter Flight Mode, Space to ascend, Ctrl to descend and X to exit. Rebound keys follow the on-screen prompt instead.

  • Flying close to an Ancient Battery attaches it to you, so no manual pickup is required mid-air.
  • Placing a battery on a plate is done in human form. Untwine, then use Control (Q) to drag, drop or throw it.
  • Each half of the room has a Refresh Battery lever that resets its battery to the start position if it lands somewhere unreachable.
  • Recall Skill only works in combat, so it is not an option for repositioning during the puzzle.

The room teaches both verbs in order. A Grab tutorial card fires between the entrance pad and the statue, before you have an Aniimo at all, and the Cloudwalk card appears a second after you Awaken. Deliberate small corrections beat holding the ascend key, especially in the flame corridor.


Chasing Clouds route: entrance pad to the Terminus

Land on the entrance pad at the west end of the misted hall and walk east to the stone statue. Use Awaken to claim the trial Turbo, then Twine with it.
Step into the white cloud just east of the statue and enter Flight Mode. Climb roughly twelve metres to the Ancient Battery hanging over the ledge and drift into it so it attaches.
Carry the battery east to the round charging plate set into the floor by the far wall. Untwine, use Control to set it squarely on the plate, and the buried line lights the bulbs on either side as the first large gate opens.
Twine again, head up the stairs and through the gate. The floor falls away past it, so glide down and forward about twelve metres to the ledge that lights the first checkpoint.
The corridor ahead is crossed by two banks of flame jets firing off the west wall, roughly ten metres apart. Time your approach and slip through the gap between them rather than trying to outrun the beams.
Re-twining with the sheep, the player flies upward through vertical corridors past rotating fire beams to open Chest 1/401:40Collecting Chest 1
Shown at 01:40 in Trophy Tom’s video. Image: Pawprint Studio
Chest 1 sits on the ledge midway between the two banks, a couple of metres below the jet line. Open it there, and keep clear of the pit under this stretch, which is lethal and sends you back to the checkpoint.
The player flies past the fire beams to find and open the first chest (1/4)01:45Chest #1
Shown at 01:45 in Quick Tips’s video. Image: Pawprint Studio
Continue on and drop into the tall shaft with a pair of vents blowing across it. Chest 2 rests on the low shelf beside them, about seven metres under the wind band, so fall out of the gust before you line up on it.
The player spots and opens the second chest (2/4) sitting on a platform02:12Chest #2
Shown at 02:12 in Quick Tips’s video. Image: Pawprint Studio
Two heavier vents at the foot of the shaft push a much wider column of air. Ride it up roughly thirty metres and cross the landing line to light the second checkpoint.
The route flattens into a wide chamber with a sealed wall on each flank. Step on the pad near the middle to light the third checkpoint first, then use the Open Passage switch on the west side and the matching one on the east side. Both are one-shot controls, and order does not matter.
The player follows directional floor markings and drops down into a side chamber to open Chest 3/402:30Collecting Chest 3
Shown at 02:30 in Trophy Tom’s video. Image: Pawprint Studio
Take the east flank down past the bonfire into the sunken pit, about ten metres below the chamber floor. The premium chest waits on the pit floor, and a pair of updraughts on the rim carries you straight back out.
The player navigates to a side room behind a gate to find and open the third chest (3/4)04:24Chest #3
Shown at 04:24 in Quick Tips’s video. Image: Pawprint Studio
Cross to the west flank. The second Ancient Battery sits on a shelf about seven metres above the walkway, so enter Flight Mode and move close until it attaches.
Follow the west ledge south and five metres up to chest 4. Check the counter reads 4/4 here, because the battery chamber holds the last two chests and nothing past the final gate adds to the total.
Two round plates sit side by side in the middle of the chamber. The east one already holds a battery, so untwine and drop yours on the empty west plate. Both lines run gold along the flanking walls, the split pattern on the gate face closes into a single rosette and the shutter lifts.
Step through and cross the line a few metres beyond it to light the last checkpoint, then fly the thirty-metre span of open air on the centreline. Land on the square Sanctum Terminus, untwine, and use Touch to restore the Vein.

If a circuit stays dull after you drop a battery, it has landed beside the plate rather than on it. Pick it up again with Control, or pull the nearby Refresh Battery lever to reset it.


All 4 chest locations in Chasing Clouds

Three chests are Standard grade and one is Premium. The Premium is the third chest, down in the east pit, not something hidden past the final gate. Chests 3 and 4 share the battery chamber with one on each flank, so sweep both sides before you load the empty plate.

ChestGradeWhere it sits
1StandardLedge between the two flame jet banks
2StandardLow shelf beside the crosswind vents
3PremiumFloor of the sunken east pit
4StandardWest ledge, south and above the battery shelf

Chest rewards and the first-clear payout

Chest grades are fixed per chest rather than rolled, so the Premium chest always pays the Premium line. The Rare and Epic held items both draw from the same pool of 15.

GradeGlimmerCreditsExtra
Basic55,000Sparkling Crystal ×5
Standard1010,000Sparkling Crystal ×10, one Rare held item
Premium2020,000Sparkling Crystal ×15, one Epic held item

The first clear pays one Lumin Amber: Breezy Plains and 500 EXP, shown in the First Clear Reward slot on the entrance card. Return visits keep the Transport destination on the map but pay nothing again, so there is no farming loop here. Clears do count toward the Sanctum Delver badges at 3, 5, 10 and 15 rooms.


How to confirm the Sanctum is complete

Two separate things have to be true. The chest counter must read 4/4, which you can check on the challenge display before you cross the final span, and the Vein has to be restored at the Terminus. Restoring the Vein does nothing for the chest counter, and the counter does nothing for the challenge, so the order matters.

You know the battery puzzle has worked when both bulbs turn gold, the gate face closes into a single rosette and the shutter lifts with a pair of updraughts rising over it. You know the run is finished when the Touch prompt on the Terminus resolves the challenge. The entrance stays activated on the map afterwards, but a chest you skipped is not worth gambling on, so count to four before the last flight.