Gaming

Aniimo: Suu Night of Freedom Pathfinder Challenge in Beast Fang Ridge

Suu's line-up, the 5:00 time limit, her Gracewing healer, and every first-clear reward for the Beast Fang Ridge duel.

Suu’s line-up, the 5:00 time limit, her Gracewing healer, and every first-clear reward for the Beast Fang Ridge duel.

Image: Pawprint Studio

Suu is a Pathfinder Challenge duelist who stands out in the open world of Beast Fang Ridge, and her challenge is titled Night of Freedom. She fields four Nighttime Form Aniimo, led by a Gracewing that heals and shields the rest of her team, and the whole fight has to be closed out inside a single five-minute window.

Quick answer: Talk to Suu in Beast Fang Ridge at the recommended level of 30, then knock out all four of her Nighttime Form Aniimo before the 5:00 timer runs out.


Suu Pathfinder Challenge rules and location

Pathfinder Challenges are overworld duels against rival trainers, fought in Twine Mode. Suu’s is a single-stage encounter, so there is no reset between waves and no second attempt window inside the run — the clock covers all four of her Aniimo.

DetailValue
Challenge nameNight of Freedom
RegionBeast Fang Ridge
Recommended level30
Stages1
Time limit5:00

Checking a Pathfinder’s marker on the map reveals their elemental weaknesses before you commit, and the recommended level shows up in the interact prompt, on the map entry, and again on the versus screen. That pre-battle screen is your last chance to swap your line-up, and it lists both teams side by side along with the rules.

Four distinct creatures pose together on a neutral blue-purple showcase screen.00:11Party Confirmation
Shown at 00:11 in StingKnight’s video. Image: Pawprint Studio

Suu’s team: every Aniimo and element

All four of Suu’s Aniimo are Nighttime Forms, and three of the four carry Dark as a secondary element. Panpanta is the only member without it.

AniimoFormElement
GracewingNighttime FormWind / Dark
PanpantaNighttime FormWater
GlynseraNighttime FormIce / Dark
PiopiotaNighttime FormWater / Dark

Why Gracewing extends the fight

Gracewing is the Wind-element healer of the group, and its kit is built entirely around keeping allies alive rather than dealing damage. Every one of its skills costs 20 EP and has zero power, so the pressure it applies is purely in the time it buys.

Gracewing
Gracewing. Image: Pawprint Studio
  • Wind of Rejuvenation — a warm wind zone underfoot heals the whole team for 9% of the caster’s Max HP over 8s, with Wind-type Aniimo gaining an extra 3%. Cooldown 20s.
  • Wind of Regeneration — shields allies in the target area for 12% of the caster’s Max HP, lasting 20s. Cooldown 20s.
  • Healing Dance — the same 9% team heal over 8s, plus 40% BREAK Damage Reduction for allies standing in the zone.
  • Purifying Dance — clears every debuff on nearby teammates, then raises their EP recovery rate by 20% for 10s. Cooldown 15s.
  • Phantomflutter — drops a Phantomfly that restores 20 EP to teammates who touch it after a 3s delay, up to two at once.

Its trait, Flutter Heal, increases healing by 20% when Gracewing enters battle as the active Aniimo, and while off field it lingers as a phantom that restores 0.5% of max HP whenever another Aniimo casts a skill or Ultimate.

Burst windows matter more than sustained chip damage here, because the shield and the healing zone both refresh on a 20-second cycle.


How the duel plays out

Walk up to Suu in Beast Fang Ridge and open the dialogue prompt to trigger the challenge. Confirm your party on the versus screen, then hit Duel Start.
Open on Panpanta with a heavy damage dealer. It is the only member of Suu’s team without a Dark element, and removing it early cuts the number of targets the Gracewing phantom can top up.
A white winged creature fires a blazing attack at a black-and-red wolf-like creature in a dramatic arena battle.00:25Battle Phase 1
Shown at 00:25 in StingKnight’s video. Image: Pawprint Studio
Swap to your own healer or support when your health drops, place the heal zone, and use the swap window to reset. Rotating out costs far less time than dying and re-entering with the clock running.
A white creature erupts in a brilliant burst of light and energy against a dark otherworldly background.01:01Battle Phase 2
Shown at 01:01 in StingKnight’s video. Image: Pawprint Studio
Take on Glynsera next. Fast physical strings work well against it, and staying on top of it prevents Suu’s team from stacking its Ice pressure while you are locked into a long animation.
A red-and-black armored creature extends a long glowing blade-like appendage in a dark nighttime scene.01:14Battle Phase 3
Shown at 01:14 in StingKnight’s video. Image: Pawprint Studio
Finish on Piopiota with your strongest remaining Aniimo. A ranged caster is a clean pick for the final knockout, since you can keep damage flowing while the last of Suu’s line-up is out of position.
A crystalline creature unleashes glowing energy amid colorful floating symbols in a dark forest at night.01:38Battle Phase 4
Shown at 01:38 in StingKnight’s video. Image: Pawprint Studio

First clear rewards from Suu

Clearing Night of Freedom for the first time pays out experience, credits and upgrade materials in one drop.

RewardAmount
Safaris300
Credits50,000
Common Held Item Core2
Star Sand1
Fragment – Besauce1

The Fragment – Besauce is the reason to sweep these duels rather than skip them. Collecting 40 fragments lets you trade them for a Besauce at an Outpost shop, and every Pathfinder Challenge hands out exactly one.


How to confirm the clear registered

The duel ends the moment the last of Suu’s four Aniimo is knocked out, and the results screen appears immediately with the item list, the experience gained and the credits added. If that screen shows up, the first clear is banked and the rewards are already in your inventory.

A creature collection menu displays illustrated companion cards and progression rewards on a purple interface.02:40Victory and Rewards
Shown at 02:40 in StingKnight’s video. Image: Pawprint Studio

If you are still under the recommended level when you arrive at Beast Fang Ridge, the duel is worth leaving on the map for a few levels. Suu’s healer is built to drag the fight out, and the five-minute limit is the real opponent here.