The fastest way to wreck your first few hours in Project Slayers 2 is to treat the starting village as a tutorial you can walk away from. Windy Peak looks like filler. It isn’t. Several of its side quests are prerequisites for later quest chains, and the game does not warn you when you skip one.
Quick answer: Finish every Windy Peak side quest — the scattered papers, the star-marked civilian spies, and the Ora shipment — before you move on. Skipping them stalls progression later, around Levels 35 and 45.
Why skipping starting-area quests blocks progression
Project Slayers 2 connects its quest chains across regions. A later-region quest giver can keep the next objectives locked until you have already spoken to an NPC in the beginner town. If you skipped those NPCs at Level 8, the problem may not appear until Level 35 or 45, when the chain refuses to unlock.
The fix at that point is a long walk back. Clearing the side quests while you are still farming bandits costs a few minutes; doing it retroactively costs a full cross-map trip and whatever levels you wasted fighting enemies that were never on your route.
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Add to Google Preferences →Windy Peak quests to clear before you leave
| Quest giver | Objective | Why it matters |
|---|---|---|
| Krue | Defeat three bandits | Main early EXP source to Level 7 |
| Kona | Recover scattered papers | Required side quest near the village |
| MoldySugar | Kill star-marked civilian spies | Easy to fail by hitting the wrong NPCs |
| Kazu and Lucy | Additional village objectives | Part of the starting-area chain |
| Shipment quest | Deliver a shipment to Ora | Opens the area used for Beast Cores |
Before any of this, buy a weapon. The village shop sells a Regular Katana for 500 cash, and there is a Fancy Katana at 1,500. The cheap one is fine — you start building weapon mastery immediately instead of sitting on your money.
Kona’s scattered papers
The papers sit around the starting area rather than in one building, so sweep the paths and open ground near the village instead of circling a single landmark. There is no combat involved, which makes this one of the quickest items to tick off on your first pass through Windy Peak.
MoldySugar’s disguised civilian spies
This is the quest most players botch. The spies are disguised as ordinary villagers, and the only thing separating them from everyone else is their name. Targets carry a star-like indicator or dash in their name tag. Villagers without that marker are not part of the quest.
Killing regular civilians pushes your reputation negative, and that is the same track that turns you into a Demon at -50. Read every name tag before you swing.
The Ora shipment run
The shipment quest sends you to Ora, and that destination becomes relevant again later when you need Beast Cores. Beast Cores drop from Beast Born Demons at night and feed into crafting and quest requirements, so finishing the delivery early means you already know the route when something asks for them.
Farm Zuko for the Cutlass while you’re still here
Zuko is the early boss, fightable from around Level 7, and he drops the Cutlass at a 20% chance. The reason to care is Quick Draw — the Cutlass comes with its own skill set, which most starter weapons do not. It makes clearing enemies noticeably faster for the rest of the early game.
Run Zuko between bandit quest turn-ins rather than as a separate grind. A 20% drop usually means several attempts, and those attempts are also carrying you toward Level 15, where the bear area near Tom takes over.
How to confirm a quest actually completed
A quest is only done once you walk back to the giver and hand it in. Objectives do not auto-complete, so finishing the kills or picking up the last paper is not the end of the process — the reward, whether that is EXP, cash, or an unlocked follow-up, only lands on turn-in.
Use the map to check yourself. The red marker dot that appears over your player icon points to the area matching your current quest and level. If that marker is still aiming back at the starting village while you think you are done, something is outstanding. The map also shows trainer and character locations, including Nezuko, Rengoku, Sabito, and Gyomei, plus which bosses you have already beaten.

Set your spawn point near whichever area you are farming. You will repeat these enemies many times, and cutting the walk back is the single biggest time saver in the 1-30 stretch.
Where the Windy Peak quests pay off later
Once the village is cleared, the intended route runs through the bear quests at Bamboo Grove around Levels 10 to 18, then the Level 34 boss, then Huzu’s area toward Level 75. Those are the stretches where a missed starting quest shows up as a chain that won’t advance.
Final Selection sits on the other side of that progression. The path runs from Windy Peak through Butterfly Estate and across the mountains to the gate, where the objectives include Rem’s fruit gathering, collecting the Nichirin Katana from Klien, fighting The Lost slayer in the underwater cave, a three-stage parkour dungeon, and the Hand Demon.

Passing the Slayer Exam hands you Crude Iron Ingots, which is what unlocks crafting. Blacksmith Togane in Hidden Mist Village handles the Shotgun and the Ouwigahara forge portal, while weaponsmith Yagane forges the special katanas — Enryu, Shinkage, and Tengoku — from those ingots.

None of that content is reachable on a character whose early quest log has holes in it. Spend the extra twenty minutes in Windy Peak, hand in every objective, then leave once the red map marker stops pointing back at the village.






