Paramount’s newest promo for the live-action Street Fighter film skips story beats almost entirely and does one thing instead: it lines up a stunt from the movie next to the exact arcade animation it came from, over and over, for the length of a short trailer. The result is a move checklist for anyone who wants to know how faithfully the choreography tracks the games.
Quick answer: The featurette pairs live-action choreography with classic gameplay clips for more than 20 named special moves, from Ryu’s Hadouken to Zangief’s Cyclone Lariat, and closes on the October 16 theatrical date.
Every named move in the ‘Iconic Movement’ featurette
Each move is labeled on screen as it appears, which makes the montage easy to read even if you have not touched a Street Fighter cabinet in years. Here is the full set, grouped by the fighter who performs it.
| Fighter | Moves shown |
|---|---|
| Ryu | Hadouken, Tatsumaki Senpu-Kyaku |
| Ken | Dragonlash Kick, Hell Wheel, Chin Buster, Shoryuken |
| Chun-Li | Spinning Bird Kick, Falling Crane, Hundred Lightning Kicks, Hazanshu |
| E. Honda | The four Honda techniques are Sumo Headbutt, Oicho Throw, Power Stomp, and Hundred Hand Slap. |
| Dhalsim | Karma Kick, Yoga Mountain, Yoga Mummy |
| Balrog | Crazy Rush, Buffalo Headbutt |
| Guile | Flash Kick |
| Zangief | Russian Suplex, Cyclone Lariat |
One additional attack, Empyrean’s End, turns up in the stretch of the montage built around E. Honda and Dhalsim. The reel ends on a burning K.O. title card lifted straight from the arcade loss screen.
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The intent is clear from the start: in a rain-soaked alley, Ryu gathers a glowing blue Hadouken. The scene switches to 2D footage of that fireball striking in an old match, then returns to live action as the blast hits Ken and drives him down the alley.

From there the structure repeats: a stunt plays, the matching sprite animation plays, and the on-screen label names the move. Ken’s set arrives first, running through the Dragonlash Kick, Hell Wheel, Chin Buster, and the Shoryuken.
The middle stretch belongs to Ryu and Chun-Li, covering the spinning Tatsumaki Senpu-Kyaku alongside Chun-Li’s Spinning Bird Kick, Falling Crane, Hundred Lightning Kicks, and the Hazanshu axe kick.

E. Honda’s block is the most physical of the lot, with the Sumo Headbutt, Oicho Throw, Power Stomp, and a Hundred Hand Slap staged as practical contact rather than effects work.

Before the K.O. card appears, the sequence shows Dhalsim using Karma Kick, Yoga Mountain, and Yoga Mummy; Balrog using Crazy Rush and Buffalo Headbutt; then Guile using Flash Kick and Zangief using Russian Suplex and Cyclone Lariat.

Who plays the fighters in the montage
| Character | Actor |
|---|---|
| Ryu | Andrew Koji |
| Ken Masters | Noah Centineo |
| Chun-Li | Callina Liang |
| E. Honda | Hirooki Goto |
| Dhalsim | Vidyut Jammwal |
| Balrog | Curtis “50 Cent” Jackson |
| Guile | Cody Rhodes |
| Zangief | Olivier Richters |
Other fighters appear elsewhere in the marketing beyond these move comparisons: Jason Momoa plays Blanka, David Dastmalchian plays M. Bison, Joe “Roman Reigns” Anoa’i plays Akuma, Orville Peck plays Vega, Mel Jarnson plays Cammy, and Andrew Schulz plays Dan Hibiki. Kitao Sakurai is the director, while Mary Parent, Cale Boyter, Momoa, Takayuki Nakayama, and Stefan Makhoul serve as producers.
Street Fighter release date, IMAX, and tickets
The final card is straightforward about the rollout. Street Fighter opens in theaters on October 16, tickets are already on sale, and the film was shot for IMAX, so large-format screenings are part of the plan rather than a post-production upscale.
No separate date has been confirmed for a digital or home release.
The story frame around all this choreography is set in 1993. Ryu and Ken have drifted apart when Chun-Li pulls them back in for the World Warrior Tournament, and the competition turns out to be cover for a wider conspiracy that puts the two of them on opposite sides. The move montage is the clearest signal yet of how the film plans to sell that conflict, which is to say with as little stylization between the sprite and the stunt as possible.
