Gaming Guide

Project Slayers 2: Kamado Clan and Blood Manipulation Dungeon Build

The exact clan, demon path, sickle crafting chain, and gear loadout behind a 460,094-point solo dungeon clear.

The exact clan, demon path, sickle crafting chain, and gear loadout behind a 460,094-point solo dungeon clear.

Kamado is the rarest tier of clan in Project Slayers, and it happens to line up almost perfectly with a demon-side Blood Manipulation build. The clan hands you sunlight immunity and stamina-fed regeneration as a demon, and the sickle moveset attached to Blood Manipulation covers enough ground to clear packed dungeon floors without repositioning much. Put the two together with refined Damascus Sickles and the point totals climb fast.

Quick answer: Roll or buy the Kamado clan, drink Muzan’s Blood to turn demon, unlock Blood Manipulation, then craft and refine Damascus Sickles and run the Red Oni Mask dungeon loadout.


Kamado clan perks and how to get the 0.1% roll

Kamado sits in the Supreme rarity bracket with a 0.1% chance per clan spin. There is no pity system attached to it, so buying spin bundles only buys more attempts at the same odds. The guaranteed route is saving 4,000 spins and purchasing the clan directly from the clan menu, and spins accumulate through hourly playtime and AFK rewards, dungeon waves, and active update codes.

PerkValue
Health+140
Stamina+125
Strength / Sword / Weapons+3 each
Block Points+3
Stamina regeneration+200%
Movement speed+15%
Sunlight immunityDemon only
HP regeneration skillDemon only

The demon-only entries are the ones that matter for this build. Sunlight immunity means you never have to burn an equipment slot on sun protection, and the HP regeneration ability converts stamina into health, which the +200% stamina regeneration keeps topped up between pulls. Pain Resistance, Indomitable Will, Combat Intuition, and Headbutt round out the active kit.

Save a rare clan to a slot the moment it appears on the roll screen. Seeing it land does not lock it in on its own.


Becoming a demon and unlocking Blood Manipulation

Travel to Muzan’s Lair and speak to Muzan to accept his quest. The objective asks for Spider Lilies and the delivery of Dr. Higoshima.
Return to Muzan once both requirements are satisfied. He rewards you with Muzan’s Blood, and drinking it converts your character into a demon.
Muzan quest00:50Muzan quest
Muzan's Blood in the inventory, the reward that converts your character into a demon. Shown at 00:50 in UnoTwo’s video. Image: Ouw Productions
Open the skill tree and spend points on the Blood Manipulation branch, including the Bend node, then learn Blood Manipulation itself. Set your sickles in the inventory loadout at the same time so the moveset and weapon line up.
Equipping loadout and skill tree01:31Equipping loadout and skill tree
The Blood Manipulation skill tree with its nodes unlocked. Shown at 01:31 in UnoTwo’s video. Image: Ouw Productions

Crafting and refining Damascus Sickles

Damascus Sickles are the working weapon for this build. Bring the materials to the blacksmith at the Nichirin Forge, then take the finished pair to Refiner Hagane and push the refinement to level 4 before you start serious dungeon runs.

WeaponWhereRequirements
Damascus SicklesNichirin Forge blacksmithBlood Sickles, Metal Scraps, Mythic Remnants, Silk Thread
Damascus Sickles (refined)Refiner HaganeRefinement up to level 4
Nightfall SicklesBlacksmith Togane1 Damascus Sickles, 1 Nightfall Sickles Schematic, 1000 Metal Scraps, 1000 Silk Thread, 1,000,000 Wen

The Nightfall Sickles Schematic is not sold. It sits at the bottom of a hidden shaft out in the wilderness that opens after you pull the levers nearby, and you climb down to collect it. Until you have the schematic and 1,000,000 Wen, refined Damascus Sickles are the ceiling.


Dungeon gear loadout and mastery levels

The equipment side leans entirely into damage because the clan already covers sun exposure. The full set is the Red Oni Mask, Nichirin Lantern, Bamboo Muzzle, Stone Haori, and Demonic Horns II.

  • Red Oni Mask
  • Nichirin Lantern
  • Bamboo Muzzle
  • Stone Haori
  • Demonic Horns II
Gear and stat build breakdown03:20Gear and stat build breakdown
The inventory screen with the Red Oni Mask selected and the rest of the dungeon loadout equipped. Shown at 03:20 in UnoTwo’s video. Image: Ouw Productions

Masteries matter as much as the gear here. The build runs at Level 51 Blood Manipulation Mastery and Level 50 Sickles Mastery, and both feed the total damage figure shown on the stat readout. Levelling one and neglecting the other leaves noticeable damage on the table.

Blood Manipulation and Sickles masteries04:03Blood Manipulation and Sickles masteries
The mastery readout with Blood Manipulation at 51 and Sickles at 50. Shown at 04:03 in UnoTwo’s video. Image: Ouw Productions

How the sickle skills behave in dungeons

Every sickle ability on the bar has a wide area of effect, which is the reason this build scores well on crowded floors rather than in duels. Z, X, C, and V all sweep enough space to catch a full wave, so you spend more time attacking and less time chasing stragglers around the arena.

  • X — unstoppable hyper armor, so you can commit through incoming hits.
  • V — an area pull that gathers scattered enemies into one cluster.
  • Z and C — wide sweeps for clearing packed groups.

Against a single target such as the Gyutai boss, the hyper armor on X is what lets you keep a rotation going through the boss’s own attacks, while V still pulls in whatever adds are on the floor.

Skill analysis and AoE breakdown06:17Skill analysis and AoE breakdown
A sickle ability covering a wide red area around the character. Shown at 06:17 in UnoTwo’s video. Image: Ouw Productions

Checking the build is performing

The end-of-run score is the clearest confirmation that everything is set up correctly. A floor 40 run on unrefined gear lands around 93,402 points. With refined Damascus Sickles, the full mask-and-haori loadout, and both masteries in the low fifties, a solo dungeon run reaches 460,094 points. If your totals sit well below that, the usual gaps are refinement level and mastery level rather than the clan itself.

Dungeon runs also feed the spin economy, awarding 300 Wen, 3 clan spins, and 1 BDA spin per completed wave on a two-hour cooldown.


Where the build goes next

Two upgrades sit above the current setup. Nightfall Sickles replace the Damascus pair once the schematic and the million Wen are in hand, and the Nightfall Mask takes over the head slot from the Red Oni Mask. You can inspect the mask and its stats in the Archives before committing to the grind, which is the sensible way to decide whether the swap is worth your materials.

Nightfall Mask archive comparison07:15Nightfall Mask archive comparison
The Nightfall Mask entry in the Archives, with its stats and source listed. Shown at 07:15 in UnoTwo’s video. Image: Ouw Productions

Dungeon cards layer on top of all of this, and the right combination pushes point totals higher without changing a single piece of equipment. The core pairing stays the same either way: a Kamado demon that ignores sunlight, regenerates off stamina, and swings sickles that hit everything in the room at once.