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Anime Origins Update 2: How to Unlock Gilgamos and Inanna

The exact conditions that award both Fate Mythics, plus the materials and traits needed to finish them.

The exact conditions that award both Fate Mythics, plus the materials and traits needed to finish them.

Image: Origins Project

Update 2 of Anime Origins, titled “A New Fate Awaits!”, went live on September 19, 2026 and brought seven units with it: Gilgamos, Arturia, Inanna, Scathy, Sunji, Psychy, and Clown Guy. Two of them, Gilgamos and Inanna, sit behind the update’s new game modes rather than behind a banner, and each has one specific condition that hands the unit over.

Quick answer: Inanna is awarded through repeated Holy Grail War Act 3 clears, which build toward a guaranteed drop. Gilgamos only appears after you defeat an empowered boss on a Room 10 node in Endless Labyrinth.


The two Fate Mythics are not banner pulls

Along with seven additions, the Update Log records new evolutions and shiny models, identifies the stages Uruk, Uruk – Dusk, and Ryuudou-Ji, and details new artifacts plus the Season 2 Battlepass, led by Clown Guy. Its two relevant modes are Holy Grail War and Endless Labyrinth.

Reviewing Update 2 Log00:42Reviewing Update 2 Log
The Update 2 log page listing the seven new units added to Anime Origins. Shown at 00:42 in DomiBlox’s video. Image: Origins Project

Summoning will not help for these two. Standard Banner 1 features Scathy, Sunji, and Emmy, so rolling gems can fill out the rest of the Update 2 roster, but no amount of pulls produces Gilgamos or Inanna.

Summoning on Standard Banner02:30Summoning on Standard Banner
Standard Banner 1 carries Scathy, Sunji, and Emmy, but neither Fate Mythic. Shown at 02:30 in DomiBlox’s video. Image: Origins Project

Anything you do pull lands in the Units menu, where you can read the full kit before committing resources. Sunji’s Blaze EX and Scathy’s Dun Scaith passive are both visible there.

Inspecting New Units Inventory04:58Inspecting New Units Inventory
The Units inventory with Sunji's Blaze EX ability text open. Shown at 04:58 in DomiBlox’s video. Image: Origins Project

How to get Inanna from Holy Grail War Act 3

Holy Grail War runs on Class Contracts. Before a run you pick one of Saber, Archer, Lancer, Rider, Caster, Assassin, or Berserker, and that contract applies a stat package for the whole stage. The mode menu also states Act 3 requirements and the Ishtar reward directly.

Take the Holy Grail War portal from the plaza and select Act 3. Earlier acts do not count toward the Inanna reward, so every attempt should be on Act 3.
Choose a Class Contract. The Archer contract gives +30% Range and -10% Cooldown, which is enough to let a single strong hill unit cover the map on Uruk – Dusk.
Place your carry on the central tower and clear the waves. Sobaru and Beti (Forbidden Library) can solo the stage from that spot, ending with the wave 5 boss.
Defeating Holy Grail War Boss02:26Defeating Holy Grail War Boss
The wave 5 boss fight that closes out a Holy Grail War Act 3 run. Shown at 02:26 in Jeanz’s video. Image: Origins Project
Repeat Act 3. Wins accumulate toward a guaranteed drop, so the unit arrives on a fixed clear count rather than on a roll. Each victory screen also pays out gold, gems, and Grail Fragments you will need later.

You will know it worked when the stage reward screen announces the Mythic unlock for Inanna. She then appears in the Units menu with Heavenly Descent and Queen’s Frustration listed among her abilities and passives.

Reviewing Inanna in Units Menu02:51Reviewing Inanna in Units Menu
Inanna in the Units menu after the Act 3 unlock, with Heavenly Descent visible. Shown at 02:51 in Jeanz’s video. Image: Origins Project

How to get Gilgamos from an Endless Labyrinth empowered boss

Endless Labyrinth is a branching floor map. Each floor is a chain of rooms marked as Normal, Chest, Event, Shop, or Boss, you pick a starter unit from a set of random rare options, and clearing a room lets you choose the next path. Room 10 is the boss node on each floor, and Gilgamos drops only from boss floors.

The important detail is that an ordinary Room 10 boss is not enough. Clearing a standard Floor 11 boss node can end with no unit at all. The node you want carries a skull marker and the line about defeating an empowered boss to obtain him.

Push through the floors until a Room 10 node shows the skull marker. Floor 12 Room 10 is a confirmed empowered boss node.
Build a setup that clears rooms fast on the way there. Hybrid units such as Bon (Purgatory) paired with Melio (Assault) work well with an auto-upgrade approach across waves.
Enter the empowered boss fight and hold the line to wave 15. A nuke ability, such as Inanna (Venus) if you already evolved her, is the cleanest way to finish the boss off.
Defeating Empowered Boss06:08Defeating Empowered Boss
Firing the Inanna (Venus) ability at wave 15 of the Floor 12 empowered boss room. Shown at 06:08 in Jeanz’s video. Image: Origins Project

A cinematic showing Gilgamesh awakening plays the moment the empowered boss dies. That cutscene is the confirmation, and the Mythic unit Gilgamos is in your inventory once it ends.


Evolution materials for Inanna (Venus) and Gilgamos (King of Uruk)

Both units evolve, and both need to be fed XP items up to Level 70 first. Their evolution requirements are listed on the unit card, and the ingredients come from three separate places.

MaterialWhere to get itUsed by
MaannaHoly Grail Shop, 500 Grail FragmentsInanna
Gilgamos’s TomeHoly Grail Shop, 800 Grail FragmentsGilgamos
Servant’s MarksRyudou-Ji story modeBoth
Blessed GrailsHoly Grail War rewardsGilgamos

The Holy Grail Shop is run by Saber, and Grail Fragments come from Holy Grail War victories, which means the same Act 3 grind that unlocks Inanna also pays for both evolutions. Servant Marks are farmed separately by replaying the Ryudou-Ji story stage.

With everything collected, use the Evolution chamber. Inanna becomes Inanna (Venus) and Gilgamos becomes Gilgamos (King of Uruk), each with a new ability set and its own hybrid upgrade cost milestones.


Best traits and stat rerolls for both units

Rerolling happens at two stations in the upgrade room. Stat Reroll consumes stat prisms and targets damage, cooldown, and range grades, with SS being the top result. Trait Reroll is the separate and far more expensive hunt.

Both Gilgamos and Inanna want Immortal first and Overseer as the realistic fallback.

TraitEffectsLimit
ImmortalDamage rises by 200%, cooldown drops by 15%, range increases by 20%, and income goes up by 25%.1 unit per team
OverseerDamage increases by 20%, cooldown is reduced by 5%, range expands by 10%, and bonus True Damage rises by 30%.None
AscendantBoss Damage is 35% higher, while Damage and Range each increase by 10%.None
Rupture+30% Crit Chance, +35% Crit DamageNone

Immortal also fires once per match after Wave 10, restoring the unit’s base power while instantly killing nearby non-boss enemies and knocking back or slowing the rest. Its roll rate is 0.01%, and landing it triggers an extended cinematic, so expect a long run of Joker, Stride, Ascendant, and Rupture results along the way.

Only one unit on your team can carry Immortal. If it is already sitting on a carry like Madaro, put Overseer on the Fate Mythics instead of burning rerolls on a slot you cannot use.


Ascensions and the final check

The last investment step is the Ascensions shrine, which takes Fusion Cores. Gilgamos can be pushed to Ascension III there, and cosmetics are handled separately, including the golden Gate of Babylon VFX aura you can equip on him.

To confirm both units are fully done, open the Units menu and check three things. The names should read Inanna (Venus) and Gilgamos (King of Uruk), the level should sit at 70, and the trait slot should show the trait you rolled. If the evolved name has not changed, an evolution material is still missing, and the unit card will say which one.